Good evening folks! One month remains before HoI4 release 
Was thinking about some improvements I would like to see been implemented into the game, so I started to think about a mod. I made some icons and though the bonuses and requirements that new implemented items will add and need. If you have some ideas or an opinion or some info to share please go ahead.
My PS skill is pretty limited though so I made what I could but some of the icons will need some rework so if you have some advises feel free to share them.
PLEASE: It's still under development the bonuses HAVE to be discuss with the community and with devs if possible <3 to not unbalance the game.
I found some image on the internet but were all free to use. I did icons but some images used inside are not mine. I might share the .psd file if some people agree to help on designs.
And please I'm not English native so don't look to close on orthography.
Cheers for reading!
Here we go:
Was thinking about some improvements I would like to see been implemented into the game, so I started to think about a mod. I made some icons and though the bonuses and requirements that new implemented items will add and need. If you have some ideas or an opinion or some info to share please go ahead.
My PS skill is pretty limited though so I made what I could but some of the icons will need some rework so if you have some advises feel free to share them.
PLEASE: It's still under development the bonuses HAVE to be discuss with the community and with devs if possible <3 to not unbalance the game.
I found some image on the internet but were all free to use. I did icons but some images used inside are not mine. I might share the .psd file if some people agree to help on designs.
And please I'm not English native so don't look to close on orthography.
Cheers for reading!
Here we go:
1.ARMOR
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So this is a "tank, level 2 amphibi, mech-infantry" research. Armoured skirts Level 1 full research speed in 1942?
- This is the level 2 slat armor. Full research speed in 1943, it'll requires the "1943 research of the production tree".
I don't know about the "Infantry AT equipment" bonus so it might change here. Since this tech was to counter Panzerfaust-type weapon and does not work well versus AT shells I'm thinking to lower the incoming infantry attack and maybe units fights 10% better in urban terrains. Since soft attack does not work on tank it will lower only hard-attack. The first level will lower hard attack from infantry but lower a bit maxspeed due to the weight of heavy metal plate. The second level will nulify the maxspeed penality (and maybe increase the precedent bonus) but will requires more advanced production tech (1943 production tech).
Camouflage and paints on armor. 1939 & 1941? Each major nations will have special one (here German's one). Minor will have generic. Could personalize units with the new "Clausewitz Maya Exporter". It will increase a bit the time needed to produce/deploy (not sure which one) vehicules but will lower the detect chance from any plane. Higher entrenchment? Extra bonuses depending on terrains types (defense?) Increase the ambush rate chance. Or lower the chance that the enemy commander read through our tactics
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2.WEAPONS/EQUIPMENTS/INFANTRY
- Pretty obvious. Flamethrower research. Every nation will have the 1918 already and will have to research the level 1 in 1936 and the level 2 in 1941. I don't know if I should set as a support infantry type or just bonuses. It will add some extra attack when attacking a fort but will lower reliability of the division and add some oil consumption. Next level will lower the penality and increase the bonus. I'm thinking to add a new tank variant with flamethrower, nullifying the hard attack but with huge soft attack bonus and huge attack when attacking a fort.
- Sniper rifle. 1936 May unlock a specialized support division or just to serve versatility content (hereunder)
The first icon will be the base 1918 puttee shoes tech for almost everyone except Soviets and Germans. Those will have the second boots type. No special bonuses here.
Level 2. 1941. First is the generic one for everybody while the second is 'murica
only. Here I'm not sure. Extra division speed? Maybe higher reliability? +1 Organisation? Lower penality depending on terrains type or when it's raining? Opinions are welcome.
- The third level. Higher bonuses
- Winter tech! It will add extra supply cost to infantry units but will lower attrition during Winter and if possible add morale during winter or one other extra bonus. (Have to be worth it).
Funny tech,but still WW2 showed a lot of improvements in infantry equipment. While puttee disappeared new uniform pattern was created. New pockets appeared on thighs etc... So here the first level add the "extra pocket idea" the second one allows m42/43 design. I'm not sure about the bonuses but I think it should remain in the mod. If you have any opinion go ahead! 1941 & 1943
Ok, level 1 & 2 of "camouflage" tech tree here for German. All major nations have their own colors. Level 1 is the same for minor nations, England and France (brown). Soviet is more tan-ish. USA is olive/tan. Level 1 is already researched while level 2 will be 1939/40. It will add some extra defense maybe extra entrenchment. Add some extra bonuses depending on terrains type. Why not lower the chance that the enemy commander read through our tactics. I would like to improve the "ambush rate chance" if it exists. Have to check if it exists on tactics (unlocked by doctrines). And lower detect chances.
Not sure about those ones since they kind of already exists in the normal infantry tech tree. Here it is not equipment improvement but more squad versatility improvement. Adding a suppression fire to all units, AT etc...Of course they directly depend on the appropriate tech. You cannot unlock level 1 of squad versatility if you haven't researched radio yet. Same for SMG. You will need the level 2 infantry weapon tech to research it etc...
- Radio add some extra organisation and efficiency on CAS mission, artillery support division.
- Sniper reduce morale of fighting enemies? (imba...) no clue for this one
- SMG add some soft-attack on urban terrain type and against fort
- LMG add some soft-attack on open terrain type (desert, hill, plains etc...)
- HMG add some soft-attack, morale and entrenchment/defense
- AT/Rocket well add some extra hard-attack
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