Early game boost with monthly trades

Early game boost with monthly trades

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

FlyingPhoenix

Lt. General
16 Badges
May 16, 2016
1.319
379
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II
I think with the most regular empires the first building slot is holo-theatre. I would also rebuild something (lab and factory) into holo-theatre. Unity is about the only resource that you desperately need at the start and you can't buy it.
Holotheatre or Monument,

+4 Unity, 20 amenities or 6 unity?
 

alexti

Field Marshal
24 Badges
Jul 25, 2010
3.149
390
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2
  • Stellaris - Path to Destruction bundle
If you have duelists, definitely holotheatres, otherwise less clear, but I would start with holotheatre to get extra amenities to raise stability. Second one being a monument is an option. I think the choice is between holotheatre+monument, holotheatre*2 or holotheatre*3.
 

CrazyJ

Colonel
23 Badges
Nov 26, 2018
939
2.074
  • Stellaris: Galaxy Edition
  • Cities: Skylines Deluxe Edition
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Cadet
  • Surviving Mars: Digital Deluxe Edition
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Stellaris: Apocalypse
honestly the game is so easy at the moment that i see little point in trivializing it any further, there is such a thing as too easy.
 

aroddo

needs more ponies
28 Badges
Jan 3, 2013
209
315
  • Europa Universalis III
  • Hearts of Iron III
  • The Kings Crusade
  • Magicka
  • Rome Gold
  • Sword of the Stars
  • Sword of the Stars II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • 500k Club
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Majesty 2 Collection
  • Crusader Kings II
If you have duelists, definitely holotheatres, otherwise less clear, but I would start with holotheatre to get extra amenities to raise stability. Second one being a monument is an option. I think the choice is between holotheatre+monument, holotheatre*2 or holotheatre*3.
Nah, I call bullshit on that.
How does an economy based on that perform in the first ten years?
Sure, you get the first couple of traditions earlier, but tha not that big of a deal.
 
Last edited:

The Bored Chairman

Captain
26 Badges
Feb 28, 2018
464
318
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Magicka
Nah, I call bullshit on that.
How does an economy based on that perform in the first ten years?
Sure, you get the first couple of traditions earlier, but tha not that big of a deal.
I'd argue that building a Temple first as Spiritualist is a good investment, because without GEA, there's a good chance you'll end up with every faction popping up in the early game, and Spiritualists REALLY hate competing with other factions and makes your empire perform even worse than Spiritualists already do.
 

aroddo

needs more ponies
28 Badges
Jan 3, 2013
209
315
  • Europa Universalis III
  • Hearts of Iron III
  • The Kings Crusade
  • Magicka
  • Rome Gold
  • Sword of the Stars
  • Sword of the Stars II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • 500k Club
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Majesty 2 Collection
  • Crusader Kings II
I'd argue that building a Temple first as Spiritualist is a good investment, because without GEA, there's a good chance you'll end up with every faction popping up in the early game, and Spiritualists REALLY hate competing with other factions and makes your empire perform even worse than Spiritualists already do.
Ok, i feel like I should have understood what, but I don't.
What do you mean by GEA?
Why does that mean everyone popping up early?
How do spiritualists hate competing? Do you mean spiritualis empires or factions?
And how does that make your empire perfom worse?
 

The Bored Chairman

Captain
26 Badges
Feb 28, 2018
464
318
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Magicka
Ok, i feel like I should have understood what, but I don't.
What do you mean by GEA?
Why does that mean everyone popping up early?
How do spiritualists hate competing? Do you mean spiritualis empires or factions?
And how does that make your empire perfom worse?
GEA= Governing Ethics Attraction. Since they reworked it, pops flip ethics like an indecisive eater looking at a menu. Normally, this isn't a huge deal, since most factions are pretty easy to please, at least early in the game and even then, pop happiness isn't as big a deal as it used to be.

The one ethos that DOES suffer from it, however, is Spiritualists. They are even worse than Xenophobes when it comes to appeasing them, and they're the one faction you HATE to see if you aren't already playing Spiritualist. Most factions give you some flexibility, but Spiritualists are very much "My way or the Highway". Not only is the ethos ALREADY weaker than other playstyles, but the faction associated even further hampers your game experience, since you're forced into a subobtimal playstyle to appease them.

The reason I bring this up as an issue specifically for Spiritualists is because of all the penalties associated with them. One of which is they get upset when a certain percentage of your pops don't follow Spiritualism. Without GEA, it's not uncommon for you to get 5 different factions pop up at once in the early game, and if you're playing a Spiritualist Empire, this means all your Spiritualist pops are going to get upset, resulting in lower planet stability and less resource output, on top of already crippling yourself from not using robots.

Literally every single other faction in the game does not hurt your empire as much as the Spiritualist faction does in the early game. Egalitarian vs Authoritarian is never an issue (simply having certain government types creates draw), Xenophile only get mad if you are mean to Xenos (and you can literally make them happy by outlawing certain policies and never having xenos in your empire), Xenophobes only care about having free Xenos on the planet (you don't have them in the early game unless you went Syncretic Evolution), Militarists only get mad at you for being a coward (and you can make them happier by uplifting a species, making them your vassal, no war required), Pacifists can be placated by playing Sim City until you're ready to steamroll the galaxy, Materialists are made happy by playing the game optimally.

It's not uncommon for the Spiritualist ethos to be permanently at 20% if you didn't pick Spiritualism as a starting ethic, THAT'S how terrible the faction is. It seems like they are designed to cripple the player.

Want to colonize or even Terraform a Tomb World? PENALTY (unless Survivor Origin). Want to use Robots to increase the amount of pops on the planet? PENALTY! Want to have 3 ethos instead of a Fanatic one? You'd best believe there's a PENALTY for that. Not having Spiritualism ethics in your government? PENALTY!
 
Last edited:
  • 1Like
  • 1
Reactions:

aroddo

needs more ponies
28 Badges
Jan 3, 2013
209
315
  • Europa Universalis III
  • Hearts of Iron III
  • The Kings Crusade
  • Magicka
  • Rome Gold
  • Sword of the Stars
  • Sword of the Stars II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • 500k Club
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Majesty 2 Collection
  • Crusader Kings II
thanks, that makes much more sense to me now. :)

I admit I never bothered looking deeper into factions. To me they are just an adjustable pont of influence income. check a box to get more or less.
For me it's usually too expensive manipulating them ... or do anything with them at all.
 

alexti

Field Marshal
24 Badges
Jul 25, 2010
3.149
390
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2
  • Stellaris - Path to Destruction bundle
Nah, I call bullshit on that.
How does an economy based on that perform in the first ten years?
Sure, you get the first couple of traditions earlier, but tha not that big of a deal.
It doesn't help with the economy in the first ten years - it's a bit of gaining larger benefit later instead of getting a small benefit sooner. Finishing supremacy is very important (particularly assuming advanced GA), even more so if you got fanatic purifiers or such for neighbours. Adding another couple of planets and 50-70 pops in 2210-2211 instead of 2214-2215 is worth sacrificing some small amount of research (or resources) you could have acquired otherwise. This is also important because the sooner you finish supremacy the smaller AI fleet you'll face