not wanting to have a revolution at all in your run is like asking to not have crusades in Ck .
Not really. Is the game called Revolutions Universalis? The revolutions are a very late-game thing, anyway. And I am
not saying the Revolution should not occur at all. I am suggesting that they should occur
if they make sense.
the point of PDX games is to relive historical events in a way or another
Do not tell anyone what the "point" of a game is. For every opinion you have in one direction there will be four in others. And trust me, lmao, I have never "relived historical events" in any PDX game I have ever played.
To paraphrase someone else, without the
cause, there is no
effect. Other countries doing something for absolutely no logical reason whatsoever is
not fun. It is not historical, it is completely implausible, and non-immersive. It is also annoyingly reductive, and gives you a very binary view of the world. Who knows why things went the way they did? Is that not more interesting to think about, and develop events/flavor around, than "yeah, it happened because it
had to"?
not us who should read a book
Why are you so mad about that comment, anyway? We should
all be reading historical books to get information on events. Surely we should not rely on PDX flavor text for our historical education.
I think he was just talking to me about reading a book, because I’m generally not well read or a voracious reader and that comes through in my comments
Oh no that's not what I meant babes, lol
I am all in favor of historical event flavor for things like Iberian wedding and the French Revolution, but EVERY country under the right circumstances should be able to get every event. Just with generic flavor.
Yes,
exactly. If the Revolution starts in France, you get all your historical flavor text.
Again, if you do not know about the French Revolution, you should
read about it. You should not get all your information from the flavor text (a certain amount of which is ripped off Wikipedia anyway, not that that's necessarily a bad thing). If the Revolution starts in Spain, you get generic flavor. Maybe you get generic flavor
and the actual historical flavor if you want it.
Who is more dynamism hurting, anyway? It helps create a
believable world. It helps you
immerse yourself in the setting. Because the AI is doing things that
make sense in context. That's two pillars right there. What drawbacks can you think of? Certainly it might be more of a pain to create. And it might lead to the entire world feeling same-y, like certain other PDX games. But that is because there the
dynamism does not make sense in context. The dynamism exists purely to allow the player to do
whatever the want. That is a power fantasy. I want a game where realistic challenges are provided, that branch out in various ways based on the choices you (and others) make, over the course of centuries.