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Slug-thing

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Apr 27, 2016
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The anomalies seem to be the easter eggs for this game: run around like crazy to grab as many as you can before they're all gone. I personally don't enjoy that part of these games. I don't want the game to force me to act in a particular way (as a greedy child, pushing other kids out of the way to grab the most goodies). If I'm in the mood for a slow start to the game, and being peaceful and polite to other races, I should be able to do that without the major penalty of being behind in technology.

Am I very unusual in this perspective? Do others feel that the 'running around like a greedy kid' is the best part of the game? It's a very common part of 4x games, but I really don't know how popular it actually is among other players.

For myself, I'm likely to simply delete the anomaly file, to avoid the desperate scramble part, although that costs some of the fun of exploration. What I'd rather see is an option to avoid just the 'time limited' aspect. Instead, I suggest an option to have separate anomaly lists created for each race. Your race has a chance of finding anomalies in each system that you haven't yet surveyed, regardless of how many other races have surveyed the system (and possibly found and studied anomalies). That has the additional benefit of giving you motivation to obtain access to inhabited systems, through diplomacy, trade, or military threat, plus the option of sharing research cost and outcome. The ability to modify the density--and maybe value--of anomalies in the game would be welcome too; I'm sure some people would want several in each system, while others would prefer them to be rare treasures.
 
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Turin the Mad

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Seems that they're not a critical development for an empire since it seems that they're distributed fairly evenly throughout the galaxy.

That's an interesting thought on anomalies being empire-specific.
 

Darustet

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Some anomalies could be found by multiple races (old ruins aren't going to move anywhere) but I like that you get your reward for being curious and being the first to discover something very special. It is reasonable for races who put extra effort into exploration to get their money's worth out of it but I don't think it's what makes or breaks a game.
 
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fet_ted

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I think Stellaris is a lot of hidden Easter eggs from other space games, as the developers, they said, was inspired by Warhammer 40,000, Mass Effect and other space games
 

LastLeviathan

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Anomalies appear to function like side quests. You don't have to research the anomalies to "win", but if you do, you get to follow an interesting narrative that can lead to precursors, small discoveries or simply information about a moon. They are there to act as a support to game play and maintain that sense of the unknown curiosities and exploration that Paradox wishes to characterize the early game.
 

LHG100

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I can't wait to see wh40k stuff though.

"Si-sir, people that look just like us but in really trashy, spikey outfits are stirring up rebellion on our outer worlds! They're also pumping massive amounts of drugs into the planet! Like, directly into the planet. I have no idea why."
 

CocoCincinnati

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I haven't noticed in the Blorg stream that the anomalies have provided some huge tech boost but maybe I just didn't notice it. I expect you could take a nice leisurely pace if you want to and not be hopelessly behind the other empires.
For me personally, I am really looking forward to the anomalies. If the only reason to explore was to find lebensraum and resources then that would make the early game much less fun for me. The anomalies add a story element to the game.