Some early, quite critical feedback, from RockPaperShotgun (from about 43:18 in the podcast) - https://www.rockpapershotgun.com/2018/04/19/podcast-being-a-critic-makes-games-better-and-worse/
The reviewer was quite exciting about the game before playing, but found the tutorial missions and NPC tutorial text long, boring and uninformative. In fact, his views reflect lots of comments here about the streams to date, that the early stuff doesn't actually teach new players anything (despite their being quite a lot to learn).
It does shows some of the drawbacks of trying to impose tutorial text via RPG elements, rather than providing a mech-pedia or wiki style thing for when people want to refer to it.
The reviewer was quite exciting about the game before playing, but found the tutorial missions and NPC tutorial text long, boring and uninformative. In fact, his views reflect lots of comments here about the streams to date, that the early stuff doesn't actually teach new players anything (despite their being quite a lot to learn).
It does shows some of the drawbacks of trying to impose tutorial text via RPG elements, rather than providing a mech-pedia or wiki style thing for when people want to refer to it.