HI guys,
So I believed I have a fairly good grasp on the character system after playing around with a fair bit, I like to make a character purely for testing parts of the game in RPGS, work things out then make my real character. I knew I needed to specialize because of how the skill system works, so with that in mind I created the character I wanted from both an RP perspective and one that is specialized and strong in the area's I want.
I made a specialized two-handed (both) solider (background), I knew I wanted to get arrow armor quickly but after testing felt I could get away without dodging and gain the two levels so I never gain experience in dodge... However it didn't take long for me to realize because of how experience is awarded for completing quest objectives and extra things (I noticed it right at the start when I pushed over the boulder to kill one of the guards in the second fight) I was getting awarded experience to one-handed weapon skill... Why? Because the solider background gives me +2 to one-handed skill, and although I had never equipped a one-handed weapon or earned experience through any other means, it still was awarding me.
This is hardly a game breaking thing its a small problem but I cannot help but feel the game is asking two completely different things of me that contradict each other, on one side (RP) it wants me to have things like athletics, the background of my choosing, roleplaying to explore the game from a lore perspective (fun!), but then the other side (character progression) hits me over the head for doing it, What you want solider as a background for RP reasons? I laugh at you, Noble Scion is your only option if you don't want wasted experience!
I know that the impact these skills will have is minimal, especially when its one skill. Yet I cannot help but feel from a desgin standpoint they made two systems that don't work in the best ways together, I love playing on the harder difficulties which in the very tool tip states it requires you to maximize at every possible turn, yet if I choose to play like this it seems I will be penalized from an RP perspective and not able to play the backgrounds that I want.
From a desgin perspective, do we still need to give players bonuses to RP based choices such as backgrounds and even races, I know this part not everyone will agree with, but its my opinion that when choosing such things, the reward/reasoning should be effecting how the world see's you and interacts with you not because of some bonus your build requires/benefits from.
So I believed I have a fairly good grasp on the character system after playing around with a fair bit, I like to make a character purely for testing parts of the game in RPGS, work things out then make my real character. I knew I needed to specialize because of how the skill system works, so with that in mind I created the character I wanted from both an RP perspective and one that is specialized and strong in the area's I want.
I made a specialized two-handed (both) solider (background), I knew I wanted to get arrow armor quickly but after testing felt I could get away without dodging and gain the two levels so I never gain experience in dodge... However it didn't take long for me to realize because of how experience is awarded for completing quest objectives and extra things (I noticed it right at the start when I pushed over the boulder to kill one of the guards in the second fight) I was getting awarded experience to one-handed weapon skill... Why? Because the solider background gives me +2 to one-handed skill, and although I had never equipped a one-handed weapon or earned experience through any other means, it still was awarding me.
This is hardly a game breaking thing its a small problem but I cannot help but feel the game is asking two completely different things of me that contradict each other, on one side (RP) it wants me to have things like athletics, the background of my choosing, roleplaying to explore the game from a lore perspective (fun!), but then the other side (character progression) hits me over the head for doing it, What you want solider as a background for RP reasons? I laugh at you, Noble Scion is your only option if you don't want wasted experience!
I know that the impact these skills will have is minimal, especially when its one skill. Yet I cannot help but feel from a desgin standpoint they made two systems that don't work in the best ways together, I love playing on the harder difficulties which in the very tool tip states it requires you to maximize at every possible turn, yet if I choose to play like this it seems I will be penalized from an RP perspective and not able to play the backgrounds that I want.
From a desgin perspective, do we still need to give players bonuses to RP based choices such as backgrounds and even races, I know this part not everyone will agree with, but its my opinion that when choosing such things, the reward/reasoning should be effecting how the world see's you and interacts with you not because of some bonus your build requires/benefits from.
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