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Hi, boys !

Nice project, indeed, hope we'll work in cooperation hehe.

I will make you a load screen and a bg start, so i wanted to ask you which kind of pictures you'd like to see in it.
Thank you for your cooperation. I will try to find interesting images, but if somebody has any idea, post it here.
Vladimir II I will code those events about Turkey, but right new school takes time but I will finished them by the end of the week.
OK. You do not need to hurry. I am also busy at school, so I understand you. By the way, thank you for adding link to the mod in your signature. That will possiblly attract more people, as you have more posts than I have.
 
By tomorrow I'll hopefully be able to post some new events for the surrenders of YUG and GRE. They seem to be working fine as long as you choose the more or less historical path as GER or an ally to GER.

Do we know what events and stuff are added in the larger mods, such as TRP or Stony Road? I've never played HoI:DD2 with any mod... (only the stuff I've chucked in there myself...)
 
I have made events for Turkey. i did not tested them, but they should work. This is the first version so any suggestion would be great. Also id should be added and also text and picture.
event = {
id = xxxx
random = no
country = TUR

trigger = {
war = { country = GER country = YUG }
NOT = {
OR = {
government = fascist
alliance = { country = TUR country = GER }
war = { country = YUG country = TUR }
}
}
}

name = "xxxx"
desc = "xxxx"
style = 0
picture = "xxxx"

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 30 month = december year = 1963 }

action_a = {
name = "Stay neutral"
ai_chance = 80
command = { type = dissent value = 1 }
command = { type = relation which = YUG value = -15 }
command = { type = relation which = GER value = 10 }
command = { type = relation which = ITA value = 10 }
command = { type = relation which = BUL value = 5 }
command = { type = relation which = ENG value = -5 }
command = { type = relation which = SOV value = -5 }
command = { type = domestic which = interventionism value = -1 }
}
action_b = {
name = "Alliance with Yugoslavia and war with Germany"
ai_chance = 5
command = { type = dissent value = 5 }
command = { type = alliance which = YUG }
command = { type = relation which = YUG value = 100 }
command = { type = relation which = GER value = -100 }
command = { type = relation which = ITA value = -100 }
command = { type = relation which = BUL value = -50 }
command = { type = relation which = ENG value = 5 }
command = { type = relation which = SOV value = 5 }
}
action_c = {
name = "Send materiel and volunteers"
ai_chance = 15
command = { type = money value = -200 }
command = { type = manpowerpool value = -10 }
command = { type = resource which = supplies value = -1000 }
command = { type = dissent value = 2 }
command = { type = relation which = YUG value = 20 }
command = { type = relation which = GER value = -15 }
command = { type = relation which = ITA value = -15 }
command = { type = relation which = BUL value = -15 }
command = { type = relation which = ENG value = 5 }
command = { type = relation which = SOV value = 5 }
command = { type = trigger which = xxxx }
}
}

event = {
id = xxxx
random = no
country = YUG

# Triggered by TUR

name = "xxxx"
desc = "xxxx"
style = 0
picture = "xxxx"

action_a = {
name = "OK"
command = { type = money value = -100 }
command = { type = manpowerpool value = 10 }
command = { type = supplies value = 1000 }
command = { type = add_division which = "1st Turkish expeditionary force" value = infantry when = 0 }
command = { type = add_division which = "2nd Turkish expeditionary force" value = infantry when = 0 }
command = { type = steal_tech which = TUR }
}
}
 
Also could I made some events of post war Balkan, but in which Germany won? Also could I made some surrender events for whole world (surrender of UK, USA, SU...)?
 
Your events are excellent. If there are some mistakes, I will correct them. If only mehmet12 could translate the names of two divisions into Turkish, that would be great.
Of course you may write those events, if you want. Just post them after you have finished them, and we will reconsider them.
 
Vladimir II said:
Of course you may write those events, if you want. Just post them after you have finished them, and we will reconsider them.
OK, no problem. Just one question. Are you planing to add more countries and is this mod for Armageddon or for Doomsday?
 
One thing I know about TRP is that it has events concerning partition of Greece and YUG.Maybe you could ask them for permission to use them so you dont need to make them from scratch.
 
OK, no problem. Just one question. Are you planing to add more countries and is this mod for Armageddon or for Doomsday?

We will see about new countries. For now, we will add Independent State of Croatia as existing in '41 scenario. As it already existed in the time when scenario starts.
The mod will work on both versions.
I have looked your events and they are OK. I think that Turkish decission to join war should improve relations with Greece, as Greece was member of Balkan alliance also, and is in the war with Germany. Here is my improved version:
Code:
#########################################################################
#  Turkish Assistance to Yugoslavia (TUR)
#########################################################################
event = { 
	id = 310
	random = no
	country = TUR

	trigger = {
		war = { country = GER country = YUG }
		NOT = {
			OR = {
				government = fascist
				alliance = { country = TUR country = GER }
				war = { country = YUG country = TUR }
			     }
		      }
	}

	name = "Honouring the Balkan Alliance"
	desc = "xxxx"
	style = 0
	picture = "xxxx"

	date = { day = 1 month = january year = 1936 }
	offset = 5
	deathdate = { day = 30 month = december year = 1963 }

	action_a = {
		name = "Remain neutral."
		ai_chance = 80
		command = { type = dissent value = 1 }
		command = { type = relation which = YUG value = -15 }
		command = { type = relation which = GER value = 10 }
		command = { type = relation which = ITA value = 10 }
		command = { type = relation which = BUL value = 5 }
		command = { type = relation which = ENG value = -5 }
		command = { type = relation which = SOV value = -5 }
		command = { type = domestic which = interventionism value = -1 }
	}
	
	action_b = {
		name = "We shall honour the alliance."
		ai_chance = 5
		command = { type = dissent value = 5 }
		command = { type = alliance which = YUG }
		command = { type = relation which = YUG value = 100 }
		[B]command = { type = relation which = GRE value = 100 }[/B]
		command = { type = relation which = GER value = -100 }
		command = { type = relation which = ITA value = -100 }
		command = { type = relation which = BUL value = -50 }
		command = { type = relation which = ENG value = 5 }
		command = { type = relation which = SOV value = 5 }
	}

	action_c = {
		name = "Send materiel and volunteers."
		ai_chance = 15
		command = { type = money value = -200 }
		command = { type = manpowerpool value = -10 }
		command = { type = resource which = supplies value = -1000 }
		command = { type = dissent value = 2 }
		command = { type = relation which = YUG value = 20 }
		command = { type = relation which = GER value = -15 }
		command = { type = relation which = ITA value = -15 }
		command = { type = relation which = BUL value = -15 }
		command = { type = relation which = ENG value = 5 }
		command = { type = relation which = SOV value = 5 }
		command = { type = trigger which = 311 }
	}
}

#########################################################################
#  Turkish Assistance to Yugoslavia (TUR)
#########################################################################
event = {
	id = 311
	random = no
	country = YUG

	# Triggered by TUR 

	name = "Turkish decission-materiel and volunteers"
	desc = "xxxx"
	style = 0
	picture = "xxxx"

	action_a = {
		name = "OK"
		command = { type = money value = -100 }
		command = { type = manpowerpool value = 10 }
		command = { type = supplies value = 1000 }
		command = { type = add_division which = "1st Turkish expeditionary force" value = infantry when = 0 }
		command = { type = add_division which = "2nd Turkish expeditionary force" value = infantry when = 0 }
		command = { type = steal_tech which = TUR }
	}
}
One thing I know about TRP is that it has events concerning partition of Greece and YUG.Maybe you could ask them for permission to use them so you dont need to make them from scratch.
Thank you for your proposal. 1Jack has already made new event about partition of Yugoslavia and Greece. It will also give correct provinces to ISC (all Bosnian, and Mostar and Dubrovnik).
By the way, what mod is TRP?

P.S. Sorry for everithing that I have said in "Federal Republic of Germany" thread. We will not argue any more about thing that we have not participated in, that belong to history. Future is reserved for us.
 
Užičkibombarder said:
I have made events for Turkey. i did not tested them, but they should work. This is the first version so any suggestion would be great. Also id should be added and also text and picture.
Ok,nice event but turkey was historicly in position just to join allies(under britain pressure) or to stay neutral.Sending help to yugolslavia is not historical option-as germany would have pretext to attack,turkey wouldnt send so much forces-2 division by your event ,yugoslavia is far,and turkey and yug although in good relations were not so tied for Turkey sending 2 divisions.Also if this option in event exist turkey should have same choice with Greece when italia attacks.
 
While I was at it I added some minor events for GRE (Allies send troops, evacuation to Crete), continuing on the events written by Enravota. Unfortunately his (maybe her?) balkans.txt-file doesn't seem to be available for download anymore, but I'll test run the ones for BUL that he's provided the code for.

When I get back home I'll post my events here. Since it's the first ones I've written pretty much from scratch I'd be surprised if they don't need some improvement ;) .
 
You can change my events about Turkey as much as you want. Also maybe we could use some events from History Stony war, Total realism project, CORE, but also from Mod33 and Mo34, if the let us. In this mods there are many good evens.

Also, maybe we could make events and for alternative history. For example: at the start of game Germany could choose to become empire, communist state, democratic republic or stay like in OTL; France could choose to become communist, kingdom under Bourbons or Orleans, or empire under Bonaparte, or stay like in OTL; Soviet union could choose to become ender Trotsky, or to become empire again under Romanov, stay like in OTL... Also may other alternative history things that can make game more interesting: like Second American civil war, China in Axis, Anglo - German alliance, or restauration of Austria-Hungary, civil war in Yugoslavia (communists againts monarchists if there is not WWII)...

Maybe it is very optimistic, and maybe this suggestions are not for this mod, but. Maybe we should stick first on historical things (adding events, models, ministers, leaders...), but when we finished this we could, maybe, some alternative things.
 
LORD NIL said:
Ok,nice event but turkey was historicly in position just to join allies(under britain pressure) or to stay neutral.Sending help to yugolslavia is not historical option-as germany would have pretext to attack,turkey wouldnt send so much forces-2 division by your event ,yugoslavia is far,and turkey and yug although in good relations were not so tied for Turkey sending 2 divisions.Also if this option in event exist turkey should have same choice with Greece when italia attacks.
I have asked Užičkibombarder to write these events. I think that they are good. Besides, 80% of chances are that Turkey remains neutral, so this event will lead to historical outcome anyway. And yes, Užičkibombarder could write the similar for Greece and Turkey.
1Jack said:
While I was at it I added some minor events for GRE (Allies send troops, evacuation to Crete), continuing on the events written by Enravota. Unfortunately his (maybe her?) balkans.txt-file doesn't seem to be available for download anymore, but I'll test run the ones for BUL that he's provided the code for.

When I get back home I'll post my events here. Since it's the first ones I've written pretty much from scratch I'd be surprised if they don't need some improvement .
I had also asked Envarota to join us, but he has not responded. If he agrees, you may use his events. And post them here, or add them in the event file, that I have sent you, and send it back to me.
Fernando Torres said:
Guys, if you want balkans partition event, you're free to use wif one.

So how about the load screen ??
1Jack has already made partition of Balkans event, but thank you anyway. We will test Jack's first.
For the loading screen, we must find ideas. If somebody has any, post them here.
Užičkibombarder said:
You can change my events about Turkey as much as you want. Also maybe we could use some events from History Stony war, Total realism project, CORE, but also from Mod33 and Mo34, if the let us. In this mods there are many good evens.

Also, maybe we could make events and for alternative history. For example: at the start of game Germany could choose to become empire, communist state, democratic republic or stay like in OTL; France could choose to become communist, kingdom under Bourbons or Orleans, or empire under Bonaparte, or stay like in OTL; Soviet union could choose to become ender Trotsky, or to become empire again under Romanov, stay like in OTL... Also may other alternative history things that can make game more interesting: like Second American civil war, China in Axis, Anglo - German alliance, or restauration of Austria-Hungary, civil war in Yugoslavia (communists againts monarchists if there is not WWII)...

Maybe it is very optimistic, and maybe this suggestions are not for this mod, but. Maybe we should stick first on historical things (adding events, models, ministers, leaders...), but when we finished this we could, maybe, some alternative things.
For now we will work with historical facts. Amd then we shall see about your ahistorical ideas.
 
Vladimir II said:
By the way, what is the meaning of command:

command = { type = steal_tech which = TUR } ?

All Turkish tech becomes known to Yugoslavia?

No, it steals (the blueprints of course) a random tech already researched by Turkey.
 
Vladimir II said:
By the way, what is the meaning of command:

command = { type = steal_tech which = TUR } ?

All Turkish tech becomes known to Yugoslavia?
No, that means that Yugoslavia get blueprint from Turkey.
 
Vladimir II said:
All right. Thank you.
What do you think of adding Greek Civil War, in the same way as Spanish?
I was thinking about that, that would be great.