• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mjarr

Lt. General
10 Badges
May 8, 2009
1.251
114
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron III
  • March of the Eagles
  • Penumbra - Black Plague
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
The E3 suffers from this, too. There are some provinces which as large as some euopean nations. But to get the size of (land and sea) provinces more balanced across the map you can easily add 1000 (?) provinces. ;)

Actually what I originally meant was bit skewed as I had only seen unzoomed screenshots for the most part which gave pretty inaccurate idea about the map, even more so considering the aesthetical style, after seeing some screenshots of the map zoomed in and playing DH myself it's quite good.
 

Fürstbischof

General
17 Badges
Jan 25, 2009
1.745
86
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Fürstbischof, you may want change the download file itself to 1.07 (from 1.06)
to avoid confusion... :rolleyes:

I've already changed most of the other remarks, but I'll add an explanation to the download links. ;)
 

Fürstbischof

General
17 Badges
Jan 25, 2009
1.745
86
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Since a year I#ve started new with AOD and the E3 Map.

Roughly 10 months ago I've started to adapt the scenario files of the E3 map mod to AOD. And you got lost some 2 months later. If you want continue where you left you'll discover that there are some loose ends left. ;)

I've started some Testgames with Germany, SU and Canada.
And I found, the SU is to overpowerd from 1936 on, so no other power can become a real danger for the SU. I think the SU industy is to strong.
I've read many about the facts before the WWII, and see the ranking in 1936:
1. USA
2. GB
3. Germany
4. France
5. SU
In Game 1936:
1. USA
2. SU
3. GB
4. Germany
5. France

It's not so easy to represent the overall industrial capacity and especially the war industry. If you check some numbers re growth of the german aircraft producers and the german aircraft production you'd be surprised how dramatically they increased their production. The same happenend in the USA. Most interestingly, the german aircraft producers had the capacities to produce way more planes than they actually did because they simply hadn't the necessary skilled manpower available and continued working only 1 shift/day. In the USA which its larger manpower pool it was quite easy to run - undisturbed from bombing - 3 shifts. They might have recruited women en masse to work in the factories but this was neither planned or intended. Sadly, this can't be represented well by soft-coding in the game.

Stalin's 5 year plan (1933-1938) was a success and assessed the strength of the industry enormously to SU.

So in 1939:
1. USA
2. Germany
3. SU
4. GB
5. France
6. Nippon

From this piont on, it is no wonder that the SU is in 1940/41 +++ a military and industial superpower, next to the USA, and Germany or Japan has no chance to bring them down.
So I think it is a good Decision, to screw down the starting IK of the SU to 110 IK.

The rapid expansion of the soviet war industry can be represented by lowering their at start IC and by adding some IC production lines. I've already tested and included the construction of a major naval base to represent the expanding naval facilities in the Archangelsk area. A positive side-effect of this would be the reduction of freely available IC of the SU so that they either have to build less new units or fall behind with their upgrades.

About Terrain (North America), Resource and IK correction, I'am working for it and Canada is already done, complete.
Next USA, and Terrain and Climate is comletely done.
And I will completly rework IK and Resources for the whole world.
Question, what is in the mid east still to do ?

Canada has a little less Ik and less Energie Resource, but more Metal and many more Rare materials, and a oil Resource in Edmonton.

re Mid East: it's marked unfinished because you have said it wasn't be fixed - iirc. ;) otoh I've made quite a lot terrain changes in the meantime but the mid east look quite finished for me so that I've ignored this region.
 

Fürstbischof

General
17 Badges
Jan 25, 2009
1.745
86
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Fürstbischof,

Do you need any help for the map ?
I've make the last terrain and climate correction and want cance some resource scores in north america, europe and the Su.
So, if you don't want any help, its okay.

Who said that this map is finished? There is quite a lot of work to do. Everyone who is willing to help is welcome. ;)
 
Last edited:

Mjarr

Lt. General
10 Badges
May 8, 2009
1.251
114
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron III
  • March of the Eagles
  • Penumbra - Black Plague
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
It's not so easy to represent the overall industrial capacity and especially the war industry. If you check some numbers re growth of the german aircraft producers and the german aircraft production you'd be surprised how dramatically they increased their production. The same happenend in the USA. Most interestingly, the german aircraft producers had the capacities to produce way more planes than they actually did because they simply hadn't the necessary skilled manpower available and continued working only 1 shift/day. In the USA which its larger manpower pool it was quite easy to run - undisturbed from bombing - 3 shifts. They might have recruited women en masse to work in the factories but this was neither planned or intended. Sadly, this can't be represented well by soft-coding in the game.

Plus there's the interesting point that the total production of eguipment does not necessarily reflect exactly to the active amount of eguipment\units in active service. Makes me hope that the hypothetical AoD expansion\AoD2 (if it ever comes, that is) would have eguipment reserves which are drained when you take material losses, would give a beter representation of some production related stuff notably beter :)
 

Fürstbischof

General
17 Badges
Jan 25, 2009
1.745
86
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Plus there's the interesting point that the total production of eguipment does not necessarily reflect exactly to the active amount of eguipment\units in active service. Makes me hope that the hypothetical AoD expansion\AoD2 (if it ever comes, that is) would have eguipment reserves which are drained when you take material losses, would give a beter representation of some production related stuff notably beter :)

That reminds me of the sad state of equipment of the german (reserve) divisions during the first year(s) of the war. Coming from that tiny 100000 men army they simply hadn't the necessary equipment for such a large army. These had to rely mostly on captured czech, than polish, belgian/dutch and french equipment. It seems to be a worthwhile idea to have separate equipments pools from which losses are covered or new units are created. Old equipment might be traded to minor allies. And we'd have the benefit of dedicated production lines of real equipment. This would allow us to separate the construction of units from their training. But tbh I'd already be pleased if I would get some supplies back whenever I disband a unit or if I could spent some supplies to upgrade an Infantry to Motorised. The normal upgrade of any land/air unit would be more expensive and take longer but would generate additional supplies representing phased out (and stored) equipment.
 

Fu.Th.Sy.

Captain
5 Badges
Jul 25, 2009
303
31
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis: Rome
  • Europa Universalis IV
  • 500k Club
Who said that this map is finished? There is quite a lot of work to do. Everyone who is willing to help is welcome. ;)

There is a false province id for invasion in Uk and USA ai switch.
325 = -1 # Bordeaux
Bordeaux id is 59.
I've noticed this when I was playing Germany (modded for 1.07 patch) and the Brits began the invasion in Bordeaux, right after Vichy event.
 

Fürstbischof

General
17 Badges
Jan 25, 2009
1.745
86
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Where did you get the TrixiePlain font with additional character?
And nice map!

Tbh, I can't answer your question. There are some map-making threads which might be a good starting point or send a PM to mumia, who's made the E3 map.
 

Fürstbischof

General
17 Badges
Jan 25, 2009
1.745
86
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
There is a false province id for invasion in Uk and USA ai switch.
325 = -1 # Bordeaux
Bordeaux id is 59.
I've noticed this when I was playing Germany (modded for 1.07 patch) and the Brits began the invasion in Bordeaux, right after Vichy event.

Thanks for your hint, but this is actually not a bug. It's intentional that Bordeaux has a beach. The id of the province of Bordeaux has been changed from 325 to 59 by the creators of the E3 map. The name Bordeaux behind the # is simply a leftover from the ai file of the old map, i.e. during the adaptation of the ai files I've checked if all ids are correct or have added the new ids to the files. City names behind the # (or typos) have been ignored during this process.

But I can add that I've spent quite some during the last months to hunt down typos like these while I was reassessing the european beaches. ;)
 

Fürstbischof

General
17 Badges
Jan 25, 2009
1.745
86
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Some of the changes made in the meantime:

+ sino-japanese war: trigger conditions for CHI inheritance of Shanxi slightly eased so that JAP can't annex CSX any longer with a last minute conquest of Beijing
+ FRA: event for relocation of capital to Bordeaux added
+ GER: synthetic oil+rares completely reworked
+ GER: production queue revised
+ IRQ: iraqi coup revised (trigger conditions slightly simplified: axis ownership of Dodecanese and Egypt up to El Alamein instead of Palestine AND El Alamein; Iraq will no longer give expeditionary forces to UK, so that they actually have some forces to start their coup; once ENG crushes the coup, annexes and releases IRQ again they'll start giving expeditionary forces to their master)
+ BEL: Belgium will no longer give expeditionary forces to ENG or FRA (only to USA) so that most of their army won't survive the belgian surrender any longer
+ BEL: added new ai file for post-surrender Belgium, which limits them to defending their colony
+ HOL: added new ai file for post-surrender Netherlands, which restricts their army and navy to defending the DEI against
+ GRE: Greece will now give 35% instead of 75% of its forces as expeditionary forces to the Allies
+ SOV: tech 1230 (Basic Motorized Division) removed from 1936 scenario
+ SOV: Donets flooding revised
+ ARA: new capital, minimum provinces revised
+ OTT: new capital, provinces revised
+ U00: minimum provinces revised: the European Union is now fully releasable if you control Brussels
+ U77: minimum provinces revised: Greater Colombia is now fully releasable if you can release Colombia
+ U78: minimum provinces revised: the United States of Central America are now fully releasable if you control their capital Ciudad de Guatemala

+ some minor VP adjustments
+ added minor naval bases for nations which could be released
+ several new naval crossings added
+ some areas/regions renamed
+ names of islands reintroduced
+ some provinces renamed
+ quite a lot of province names translated

Jounk35 has revised IC and resources for several major nations; his changes will be included in the next update which is planned to be released once the v1.08 patch is officially released.
 

Fu.Th.Sy.

Captain
5 Badges
Jul 25, 2009
303
31
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis: Rome
  • Europa Universalis IV
  • 500k Club
I'm glad to see you continue this mod. Regarding Bordeaux id(59), I thought it should have ''-1'' only to be ignored for an early invasion. I must admit I was quite surprised when Brits landed in Bordeaux... so well done.
Are you also planing on improving the building schemes and tech priorities in ai files?
 

Fürstbischof

General
17 Badges
Jan 25, 2009
1.745
86
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Are you also planing on improving the building schemes and tech priorities in ai files?

If you check the files in the ai directory and in its switch sub-directory more closely you can see that the latest download already included revamped ai build priorities for all nations, e.g. all newly added brigades have been included. But they can definitely be improved. ;) The devs introduced with their 1.06/1.07 update some sort of 'simplified' build priorities. (e.g. 100% engineers) I tried to avoid some of the more serious shortcomings of their changes and chose a middle approach which kept some parts of the old ai build priorities. But tbh I'd have simply kept the pre-1.06 ai build priorities. If I'll find the time to undo it I'll reintroduce the old ai build priorities once the 1.08 update is released.

Research priorities are an entirely different beast which might need more love than I can offer atm. Since we're talking about individual research priorities for many nations you'll have to reassess their actual and potential power during the entire game. Don't ask too much of the ai. The old generic P'dox approach didn't really work so there is definitely room for improvement. But you also have to keep the strength/weaknesses of their tech teams in mind. If you're interested in doing this I'm happy to include it in the next upload.
 

unmerged(184215)

Sergeant
11 Badges
Dec 18, 2009
72
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Iron Cross
  • Semper Fi
  • Victoria 2: A House Divided
Downloaded this map mod today. Have been wanting an updated modern map for HOI2 for a long time. This completes my refuge seeking away from the horror of HOI3!

Some minor fixes if I may recommend:

1) The two islands south of Tokyo called Oki-mura is a mistake. That is Iwō-jima. Oki-mura is a town on Hahajima island, the second largest island that makes up the Ogasawara/Bonin Islands north of the in-game Oki-mura (still within the Bonin Trench, link in second recommendation). Renaming it to the local Iō-tō would be incorrect as that is what it was called pre-war and was not restored by the Japanese Government until 2007. The Americans only called it Iwo Jima because that was what the IJN mistakenly called it.

2) The Island south of it, Motoyama doesn't exist in real life. Consider taking it away. If it is possible, you might as well make one of the Bonin Islands accessible and call it Chichi-jima (http://upload.wikimedia.org/wikipedia/commons/f/f2/Ogasawara_islands.png) which was actually used by the Japanese as an important radio relay station. They had resources there that were used for the Battle of Iwo Jima, it was an important target for the USN to bomb, 25,000 troops surrendered there after the war, a much younger President George Bush senior was shot down there where other less lucky American pilots ended up as breakfast, lunch and dinner for some of the Officers who were charged with war crimes.

There are a lot more odd choices in the names of provinces but I think instead of being an ungrateful bugger, I shall thank you for this detailed map Herr Fürstbischof and edit the province_names.csv myself. I really like the way that islands have had big name tags given to them to make clicking on them simpler as their sizes have been reduced to clean up the look of the map. It was such a problem in HOI2's vanilla map to click on some of those Pacific Islands to order troops or aircraft to attack.

This map will make for some interesting games. Not that I'm complaining but can this only be played from 1936? The game crashes for me when I select scenarios.
 

Fu.Th.Sy.

Captain
5 Badges
Jul 25, 2009
303
31
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis: Rome
  • Europa Universalis IV
  • 500k Club
I found some bugs. AsSuways an BurSa'id have wrong coordinates. There are also some errors in Smep events but I'm not totally sure because I did some editing in province.csv.
If UK surrenders to Germany there are some province ids that where missed:
independent India ( 599 1758 2091 1285 1288 1286 1590 )

Vichy should not get 1794(Libanon) and 53(Germany) after Uk surrenders.
 

Fürstbischof

General
17 Badges
Jan 25, 2009
1.745
86
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Downloaded this map mod today. Have been wanting an updated modern map for HOI2 for a long time. This completes my refuge seeking away from the horror of HOI3!

Some minor fixes if I may recommend:

1) The two islands south of Tokyo called Oki-mura is a mistake. That is Iwō-jima. Oki-mura is a town on Hahajima island, the second largest island that makes up the Ogasawara/Bonin Islands north of the in-game Oki-mura (still within the Bonin Trench, link in second recommendation). Renaming it to the local Iō-tō would be incorrect as that is what it was called pre-war and was not restored by the Japanese Government until 2007. The Americans only called it Iwo Jima because that was what the IJN mistakenly called it.

2) The Island south of it, Motoyama doesn't exist in real life. Consider taking it away. If it is possible, you might as well make one of the Bonin Islands accessible and call it Chichi-jima (http://upload.wikimedia.org/wikipedia/commons/f/f2/Ogasawara_islands.png) which was actually used by the Japanese as an important radio relay station. They had resources there that were used for the Battle of Iwo Jima, it was an important target for the USN to bomb, 25,000 troops surrendered there after the war, a much younger President George Bush senior was shot down there where other less lucky American pilots ended up as breakfast, lunch and dinner for some of the Officers who were charged with war crimes.

There are a lot more odd choices in the names of provinces but I think instead of being an ungrateful bugger, I shall thank you for this detailed map Herr Fürstbischof and edit the province_names.csv myself. I really like the way that islands have had big name tags given to them to make clicking on them simpler as their sizes have been reduced to clean up the look of the map. It was such a problem in HOI2's vanilla map to click on some of those Pacific Islands to order troops or aircraft to attack.

Ungrateful? Nope, feedback is essential for improving the map related files to have a better playing experience. All the praise re creation of the E3 map has to go to Mumia who has made this wonderful map. And there have been many more gamers who supported the development of the E3 map, many more than I've given credits... I'm just the poor soul who had the idea to adapt this map to AOD and to bring its files in a 'playable' state. A work which never seems to be done.

Yes, there're quite some issues left. Using the capital as the name of an island province name was one design decision which I didn't like. During the last months when I was doing research for my translation project I've replaced the original name of several/many(?) (I haven't counted) (and almost all island) provinces with their english name. So in my most recent (not released) version you'll see the name as usual on the map and if you click into a province you'll see the english translation of its name.

For the japanese Ogasawara Archipelago I'd chosen these names:

PROV1599;Volcano Islands;Volcano Islands;Isole Vulcano;Volcano Islands;Vulkan-Inseln;Kazan Retto;;Èâî-Äçèìà;;;X;
PROV1784;Bonin Islands;Îles Bonin;Isole Bonin;Islas Bonin;Bonin-Inseln;Wyspy Bonin;;î-âà Áîíèí;;;X;

AREA_BONIN;Ogasawara Archipelago;L'archipel d'Ogasawara;Isole Ogasawara;Islas Ogasawara;Ogasawara-Archipel-Inseln;Wyspy Bonin;;î-âà Áîíèí;;;x

I haven't checked if all name plates of islands are placed in the correct vicinity but if you try to locate Saipan and its plate you'll see that the map isn't finished yet. ;) Moving these plates or changing on-map names would be in several cases a good idea but I suppose that we won't see such a major effort.

This map will make for some interesting games. Not that I'm complaining but can this only be played from 1936? The game crashes for me when I select scenarios.

The vanilla (E3-) 1936 scenario only atm.

There was a project by Caesar_Augustus to adapt the vanilla 1938 scenario to the E3 map but I don't know if he has finished it. Since all major game files are already done it should be quite easy to adapt another scenario to the E3 map. You have to focus on its scenario files and also rework its ai files which should be mostly copy pasting of the work which I've already done.
 

Fürstbischof

General
17 Badges
Jan 25, 2009
1.745
86
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Europa Universalis III: Collection
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I found some bugs. AsSuways an BurSa'id have wrong coordinates.

Tbh I haven't checked all major ports but I can tell you that many ports are misplaced. Correcting these might have been on Mumias to-do list but he abandoned the E3 map mod too early to finish it. I've spent quite some time to move several of the major naval bases to appropriate coordiates but that was a time-consuming experience (you literally move them pixel by pixel and check several times if its position is ok for you) so that I concentrated on more important issues. If you want to have some of the obviously wrong coordinates corrected simply post the new coordinates here or send me a PM; the fixed coordinates will be included in the next update.

There are also some errors in Smep events but I'm not totally sure because I did some editing in province.csv.
If UK surrenders to Germany there are some province ids that where missed:
independent India ( 599 1758 2091 1285 1288 1286 1590 )

Vichy should not get 1794(Libanon) and 53(Germany) after Uk surrenders.

These seem to be some issues of the adaptation of SMEP to the E3 map. But keep in mind that some of these provinces seem to be missing intentionally:

# East Pakistan
# 1285 1286 1288 1590

Looking at the latest posts in the large SMEP thread and the smaller one dedicated to the adaptation of SMEP to the E3 map it seems that they need some help to fix some issues and also to include the latest fixes made by Weserübung.
 
Last edited:

Fu.Th.Sy.

Captain
5 Badges
Jul 25, 2009
303
31
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis: Rome
  • Europa Universalis IV
  • 500k Club
Here you go..
900;PROV900;Suez Channel Area;Egypt;Asia;Arid;Desert;;;30;;1;1;2453;0;0;0;0;0;0;17596;4693;17580;4665;17606;4628;17596;4661;13;17583;4661;17572;4621;17579;4661;;;;;;;;;;;17420;4652;-1;-1;;;;
901;PROV901;Suez Channel Area;Egypt;Africa;Arid;Desert;;;70;;1;1;2453;0;0;0;0;0;0;17566;4596;17575;4573;17579;4523;17573;4541;0;17574;4576;17582;4556;17572;4560;;;;;;;;;;;17508;4616;-1;-1;;;;

Tested and it works.

Regarding India provinces, I know that East Pakistan region should stay under UK control. Missed ids are in India:

command = { type = secedeprovince which = IND value = 599 }
command = { type = secedeprovince which = IND value = 1758 }
command = { type = secedeprovince which = IND value = 2091 }
command = { type = secedeprovince which = IND value = 1285 }
command = { type = secedeprovince which = IND value = 1288 }
command = { type = secedeprovince which = IND value = 1286 }
command = { type = secedeprovince which = IND value = 1590 }