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plasticpanzers

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that does not work at all well for the Allies. Never has in HOI3.
 

Karelian

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How about a system where one could use diplomacy for "buying" expeditionary forces and direct control of theatres? Thus a major power could seize control of whole theatres by committing enough diplomatical wheeling and deeling in their efforts to better coordinate their war effort, and then be able to give orders to AI theatres without pushing AI units directly around. Some powers like Britain should start with such arrangements "bought" for Commonwealth powers, other wartime cooperative commands would have to be set up and established.

Ideally such system would take into account the number of brigades your country has in the soil of theatre you'd like to mil-control (as it's already calculated in-game in War Weariness at least this part is completely doable) + relations between the two powers.
This would solve a lot of problems and really give this game a chance to achieve it's true potential.
 

plasticpanzers

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sadly they already announced there won't be any change in Exp Forces and no change in the way
Allies work together. As it is now Germany works well in getting continental allies to help but if
your the US or UK you have to invade and then mark a port and hope somebody shows up after
the party started. You can, at times and sometimes very few times, get exp forces from your
allies but i find they are too late to be of help up front far too often.
 

Paglia

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sadly they already announced there won't be any change in Exp Forces and no change in the way
Allies work together. As it is now Germany works well in getting continental allies to help but if
your the US or UK you have to invade and then mark a port and hope somebody shows up after
the party started. You can, at times and sometimes very few times, get exp forces from your
allies but i find they are too late to be of help up front far too often.


In SP game, you can always load as an Allies, send you an exp. corps and then, reload as yourself to accept the offer (and clean up the mess the AI made while you were away).
 

Chromos

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The code for sending Exp Forces is in the Lua and could be improved for sure..
Also comuspac already mentioned the AO.
The AO works quite good if the country that is asked has enough units to spare. And having enough means, that the strat-Ai of that country must "feel comfortable" to have no better need currently. Do the test yoursefl if you can and add some more units in, and then have a look how it works out.. ;)

I have in modded versions quite often having the allied forces help in SU and also an italian ai- Ally who is doing invasions of Gibraltar or even UK..
(Doesn't need AO for that, mostly Italy does this on its own.. but I use AO to direct the allied forces in SU, so the Finns stay in the north and the rest in the south..)

Cheers!
Chromos
 

unmerged(354797)

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Will nations be able to send their supplies through allied territory, or will they still have to conquer to get any decent supply?

Cheers
 

pewpewlasers

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Read through the thread and if I missed it, my apologies, but...

I get the impression that the planning map will be for show only(units won't do what you have on it).

Is that the case? If so, is it possible to make it so the planning map automate what we can already do(set objectives and approaches to those objectives)? That's really all I want in the game at this point(other stuff is nice, though). I want to plan operations and click something to set them in motion by clicking "Prepare Operation XYZ" and "Begin Operation XYZ".

It seems like it wouldn't be hard to just make clicking "Prepare Operation XYZ" set the AI objectives based on my plan and set the units to prepare stance, then have begin operation change the stance to attack(or whatever).
 

Cybvep

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Read through the thread and if I missed it, my apologies, but...

I get the impression that the planning map will be for show only(units won't do what you have on it).

Is that the case? If so, is it possible to make it so the planning map automate what we can already do(set objectives and approaches to those objectives)? That's really all I want in the game at this point(other stuff is nice, though). I want to plan operations and click something to set them in motion by clicking "Prepare Operation XYZ" and "Begin Operation XYZ".

It seems like it wouldn't be hard to just make clicking "Prepare Operation XYZ" set the AI objectives based on my plan and set the units to prepare stance, then have begin operation change the stance to attack(or whatever).
It wouldn't be very useful, because of its inefficiency. If you want the AI to follow any semblance of a plan, it's best not to give it many objectives deep inside the enemy's territory, as it will interpret this in a very liberal way and do things which you don't want it to do.
 

pewpewlasers

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It wouldn't be very useful, because of its inefficiency. If you want the AI to follow any semblance of a plan, it's best not to give it many objectives deep inside the enemy's territory, as it will interpret this in a very liberal way and do things which you don't want it to do.

I understand that, but I just want to ability to have my battle plan do automate something I already do currently(set objectives, approach paths), despite it not being the most effective method of playing. I enjoy playing with Army or Army Group AI.
 

Cybvep

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I also often play with AI control, but I tell you that this method wouldn't be very useful. Now that you mention it, another problem would be the fact that it would be easy to tell the Theatre AI to follow such a plan, but harder for lower HQs, because you would somehow need to "attach" a given HQ to a given part of the plan. Not worth the effort IMO. It's not that setting objectives takes very long, anyway.

IMO this features should either remain what it is (a visual representation of your plan) or become a more advanced AI control system. This is one of these cases when "something in the middle" isn't really a good idea. [Of course, that's just my opinion.]
 

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Read through the thread and if I missed it, my apologies, but...

I get the impression that the planning map will be for show only(units won't do what you have on it).

Is that the case? If so, is it possible to make it so the planning map automate what we can already do(set objectives and approaches to those objectives)? That's really all I want in the game at this point(other stuff is nice, though). I want to plan operations and click something to set them in motion by clicking "Prepare Operation XYZ" and "Begin Operation XYZ".

It seems like it wouldn't be hard to just make clicking "Prepare Operation XYZ" set the AI objectives based on my plan and set the units to prepare stance, then have begin operation change the stance to attack(or whatever).

I would love this feature too!
So we could just define our plans and press activate-> Gentlemen, Generals. Make it so!

If some people don't like to use it, they don't have to.
But it would allow also to switch to defense plans etc. with just a click.
Of course, maybe on the top lvl of theatres. But you wouldn't need to deselect all former targest by hand again and such.
Much better control like High Command.. ;)

Even better would be if you can also set allied obejctives too and maybe can even control this feature by Event/Decsion/Lua.. ;)
That would open up the possibility, to set goals for allies with a click and deselct it, and also help the ai wich pre-set plans it should use in certain situations acitvated by Event/Decsion/Lua. ;)

Cheers,
Chromos
 

zeekater

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I agree that the battle plans thing should be more then just placing arrows on a map.

When I'm planning a large operation like Barbarossa I tend to make a quick sketch on a piece of paper. Anybody else do this?
So IMO it should include stuff like the number of provinces frontline and the expected number of enemy divisions/planes/ships and their types.

This information is already available to the player but not in an ordered way.

Also:
acb.jpg
 

Chaplain

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How about a system where one could use diplomacy for "buying" expeditionary forces and direct control of theatres? Thus a major power could seize control of whole theatres by committing enough diplomatical wheeling and deeling in their efforts to better coordinate their war effort, and then be able to give orders to AI theatres without pushing AI units directly around. Some powers like Britain should start with such arrangements "bought" for Commonwealth powers, other wartime cooperative commands would have to be set up and established.

Ideally such system would take into account the number of brigades your country has in the soil of theatre you'd like to mil-control (as it's already calculated in-game in War Weariness at least this part is completely doable) + relations between the two powers.
This would solve a lot of problems and really give this game a chance to achieve it's true potential.

+1 That's a really great idea. Works within existing systems. Hmmm ...
 

unmerged(81770)

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I have a question,

Why is it that you don't attempt to release an "ARMAGEDDON" expansion like the one you did for Hearts of Iron 2? One that adds the same style of scenario where you can play nations in an alternate historical reality (USNA? Franco-Bouron Empire, etc..) as well as post WWII scenarios leading up to and through a portion of the cold war? If I remember correctly I could play until 1964 in the Armageddon expansion.
 

Jazumir

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How about a system where one could use diplomacy for "buying" expeditionary forces and direct control of theatres? Thus a major power could seize control of whole theatres by committing enough diplomatical wheeling and deeling in their efforts to better coordinate their war effort, and then be able to give orders to AI theatres without pushing AI units directly around. Some powers like Britain should start with such arrangements "bought" for Commonwealth powers, other wartime cooperative commands would have to be set up and established.

Ideally such system would take into account the number of brigades your country has in the soil of theatre you'd like to mil-control (as it's already calculated in-game in War Weariness at least this part is completely doable) + relations between the two powers.
This would solve a lot of problems and really give this game a chance to achieve it's true potential.

Yeah, i suggested something along these lines several times, now. So yeah: i am all for it!