As I take my first tentative steps into megastructures, I have been thinking about when and where to use them. I am not entirely clear on why someone would build a Dyson sphere in terms of minerals spent versus energy gained.
Habitats, while they suck at food and minerals, aren't too bad at generating energy. A habitat is basically a 12 tile planet with no energy on its tiles with a special 10 energy building. This beats a Power Plant IV on a regular planet (but planets often have tiles with energy on them to boost output, plus they have energy grids for a big boost). This means I can get 116 energy per habitat (assumes 1 habitat administration building that only produces 6 energy instead of 10). The habitat only costs 5000 minerals (less with the appropriate tech discount). It does require 12 POPs to run (either biological or synthetic) which entails its own maintenance costs. They also cost 100 influence (less with the tech discount), plus another 30 to colonize. A habitat takes five years or so to build. It will take some additional time to actually colonize.
A Dyson sphere costs 10,000 just to set up the site, and another 40,000 per tier (five of them) (costs are lower once you have the tech). The build site takes five years to build, and until you complete the first upgrade, it costs you 5 energy a month. The first upgrade tier doesn't produce energy. The second upgrade tier produces 100. That's 25 years and 90,000 minerals later. I haven't finished all the upgrades to my first Dyson sphere, but the tooltip tells me that a completed Dyson sphere produces 400 energy a month.
That seems a big meager to me.
It looks like there is never a reason to build a Dyson sphere until you have built habitats at every single possible location and filled them with POPs and energy buildings. Only then would it make sense to build a Dyson sphere in some leftover system that won't even support a habitat.
Am I missing something? Are Dyson spheres a better choice for empires short on food? Or am I misreading the tooltips? Or is that the way we should play it. Start a Dyson sphere in some worthless system that won't support habitats, then continue to build habitats while the Dyson sphere completes over the next few decades?
EDIT: I forgot one cost of Dyson spheres.
There is a diplomatic cost. I had some empire whine about me blotting out their favorite star. I didn't care, but maybe you federation builders might.
Habitats, while they suck at food and minerals, aren't too bad at generating energy. A habitat is basically a 12 tile planet with no energy on its tiles with a special 10 energy building. This beats a Power Plant IV on a regular planet (but planets often have tiles with energy on them to boost output, plus they have energy grids for a big boost). This means I can get 116 energy per habitat (assumes 1 habitat administration building that only produces 6 energy instead of 10). The habitat only costs 5000 minerals (less with the appropriate tech discount). It does require 12 POPs to run (either biological or synthetic) which entails its own maintenance costs. They also cost 100 influence (less with the tech discount), plus another 30 to colonize. A habitat takes five years or so to build. It will take some additional time to actually colonize.
A Dyson sphere costs 10,000 just to set up the site, and another 40,000 per tier (five of them) (costs are lower once you have the tech). The build site takes five years to build, and until you complete the first upgrade, it costs you 5 energy a month. The first upgrade tier doesn't produce energy. The second upgrade tier produces 100. That's 25 years and 90,000 minerals later. I haven't finished all the upgrades to my first Dyson sphere, but the tooltip tells me that a completed Dyson sphere produces 400 energy a month.
That seems a big meager to me.
It looks like there is never a reason to build a Dyson sphere until you have built habitats at every single possible location and filled them with POPs and energy buildings. Only then would it make sense to build a Dyson sphere in some leftover system that won't even support a habitat.
Am I missing something? Are Dyson spheres a better choice for empires short on food? Or am I misreading the tooltips? Or is that the way we should play it. Start a Dyson sphere in some worthless system that won't support habitats, then continue to build habitats while the Dyson sphere completes over the next few decades?
EDIT: I forgot one cost of Dyson spheres.
There is a diplomatic cost. I had some empire whine about me blotting out their favorite star. I didn't care, but maybe you federation builders might.
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