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laptor

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Were somewhere / sometime mentioned, if the dyson sphere scales up with the size of the star which it is build around? Or is it fix?
I think this could be important to some "rescaling mods", right?!
 

The Founder

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Were somewhere / sometime mentioned, if the dyson sphere scales up with the size of the star which it is build around? Or is it fix?
I think this could be important to some "rescaling mods", right?!
I would asume the dyson sphere is "slightly larger" then the highest allowed star size. With the Star Sizes actually being fixed, regardless of how big/small the stars would be in reality.
The display size of a star has to be included in the minimum Orbit distance of all objects - in particular ones with moons - to avoid clipping issues anyway. And to avoid stuff like a planet being just "behind" the star.

So it is more or less an artist question, but it has ramifications down to the Planet System setup.
 

Avager

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I would asume the dyson sphere is "slightly larger" then the highest allowed star size. With the Star Sizes actually being fixed, regardless of how big/small the stars would be in reality.
The display size of a star has to be included in the minimum Orbit distance of all objects - in particular ones with moons - to avoid clipping issues anyway. And to avoid stuff like a planet being just "behind" the star.

So it is more or less an artist question, but it has ramifications down to the Planet System setup.


I don't think you understood the question of OP.

He asked if Dyson Sphere will look exactly the same when built over blue dwarf vs. red giant in terms of visual size, does it have default size that is larger than vanilla stars or does it automatically scale to the size of the star (diameter of star + X = diameter of Dyson Sphere)
 

Sheriff Godwin Law

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No he answered the question.

He expects a dyson sphere to be slightly larger than the biggest star in the game, regardless of the size of the star it's being applied too. He expects the size of the Dyson Sphere to fall somewhere between the largest star in game, and the closest allowed orbit around that star.
 

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I don't think you understood the question of OP.

He asked if Dyson Sphere will look exactly the same when built over blue dwarf vs. red giant in terms of visual size, does it have default size that is larger than vanilla stars or does it automatically scale to the size of the star (diameter of star + X = diameter of Dyson Sphere)
All Stars in the game have the same size. And according to what was said, the same yield with a Dyson Sphere.

That is regardless if they are blue dwarfs or blue supergiants (1/100 to 100 times solar size and masses). They all have the same ingame size. And thus all they realy have to do is say:
"Dyson Sphere must be large enough to corver the default starsize completely". There is only one size in the game. Thus one size fits all.
"Minimum Orbital distance must be so large, nothing will overlap with the star at default tilt of the view".

I doubt the Dyson Sphere can scale with Star Sizes. And actually resizing Stars in teh first place would have ramifications for the System Initialisers too.
They might still allow us to mod that. There is a Event for "Megastructure Completed". Wich might be used to set the scaling of the Dyson Sphere, in a mod that Scales everything. Or the size of a Dyson Sphere could actually be just "Star Radius + 5%" so it would automatically adapt to scaled Suns.
But I find both scenarios very unlikely.
 

laptor

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I don't think you understood the question of OP.

He asked if Dyson Sphere will look exactly the same when built over blue dwarf vs. red giant in terms of visual size, does it have default size that is larger than vanilla stars or does it automatically scale to the size of the star (diameter of star + X = diameter of Dyson Sphere)
True.

All Stars in the game have the same size. And according to what was said, the same yield with a Dyson Sphere.
Not true. And even less true for modding - which my question aimed at.
 

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Not true.
By your idea, all stars in Stellaris are perfectly matched to thier realworld sizes.

G Class Star "Sol" in game:
20170331165045_1.jpg


B Class Star. 2-16 times Sol Mass. 2.7 -10 times sol Radius.
20170331165238_1.jpg


M Class star/Red Dwarf. 0.075-0.50 Solar Masses. 8-62% of Sol Radius.
20170331165113_1.jpg

They are pretty much the same size.
Despite one having between 8 and 62% of Sol's Raduis.
And the other having 2-16 times Sol Radius.
And since we talk about a 3D body, changes in Radius would literally scale cubically (that is one step up from Exponentially).

And even less true for modding - which my question aimed at.
And sine the patch is not yet out - much less the scaling mod that will be made for 1.5 - you were asking for a educated guess.
Wich is what I gave you. Wich was: "Propably not".

We have no idea if we can dynamically set the yield of a dyson sphere, based on what star it is around. I would not bet for it.
There is a chance the Dyson Sphere will already scale to G, B and M class stars. If so, even a "realistically scaled" 100-times Sol Radius Star would be properly covered. It would propably take up the whole System view, but it would be covered.

If that does not happen you have to work with Scaling of Models. The same things the Oversized ship model does. At wich point we would be back at "can we figure out the star size?" question.
 

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I would be very surprised if Paradox went spend the effort to add a dynamically stretchable 3D graphic to the game.
Oversized Ship. Double the Model Size. Has literally been in since 1.0.
The main problem would propably be to detect and react to the star itself.