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The Founder

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Mar 13, 2013
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I originally this as part of another suggestion, but this may be interesting to flesh out a bit more. Currently wich traits are "good" and "bad" is hardcoded. Short of a mod, there is no way to change that. I would like to turn that into something player manageable. And who better to use for that then the Dynastic System?

I can basically create a "Genetic Profile" for my Dynasty:
- It would help with filtering for good Congenial Traits
- It would give AI Dynasty members a idea what to look out for/Rules for who they can marry
- It would change what the "blood" Dynasty tree considers as good/bad congenial traits, so the chance modification does not work against me
- It could even notify me if a spouse or concubine with the proper traits becomes avalible for selection

- Mandatory. Unless a spouse/leigitimiceable Bastard/whatever else has that trait, they are not even allowed to marry into the Dynasty. Includes Prefered. The best candidate for automatic notification if someone becomes avalible.
- prefered. What currently happens for "Good Congenial Traits". Would start filled with the dedicated good ones.
- irrelevant. The trait is not relevant. Negative Traits will no longer count as negative (I just say Habsburg Jaw and Heamophilia as examples - they almsot became signs of Royal blood). While positive traits would no longer be considered positive for the preferences (say not prefering Giant anymore, because it does have a health penalty). Good traits with a twist (like Giant) and Bad ones with a bonus (Scaly, Albino, Posessed) could start in that group
- Disincentivised. What currently happens for "Bad Congenial Traits". Would start filled with the decicated bad ones.
- Forbidden. New Dynasty Members with that trait are not allowed to be added by legal means. Children with this Trait are Euthanized (think Spartans Eugnenics Programm)

The list should be filled at game start, using the existing classification (plus maybe a new one for mixed traits). But using Religion preferences as a modifier.
You may have to add some preferences, like Warmonger and Clerical Function. Recruitment adding preferences for Prowess granting traits (even if they are negative).

This could even be extended to non-congenial traits wich have a Sin/Virtue component, wich makes it stress-cheaper to reducing during Education Events. But I consider that a bonus.
 
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