Crusader Kings II has a very good Dynasty mechanic, but it is under utilized. We all want to see dynastic feuds, and also lasting alliances, just general dynasty drama.
My suggestion to improve this is to implement Dynastic Relations, which would be a number from 0-100, just like for personal relations, but for Dynasties. So if you perform favorable diplomatic actions such as marriages, alliances, joining wars, granting titles, your dynastic relation with the dynasty from the person affected would increase. But if you kill someone from the dynasty, usurp/revoke titles, divorce, don't honor alliance, declare war on, then the dynastic relation would decrease. Dynastic prestige could serve a purpose here, by giving a bonus to your dynasties relation with others.
But how does this affect the game? Simple. Half of the dynastic relations score is added to your personal relation with anyone from that dynasty. So if you have +100 dynastic relations, you get +50 personal relations with everyone from that dynasty, if you have -100 dynastic relations, you get -50 relations with everyone from that dynasty. So personal relations are still what counts, but if you make some enemies in the same dynasty, you might get the entire dynasty to hate you.
There could be a Dynastic Head (person with most titles), interacting with the dynastic head would cause larger changes to the dynastic relation, and his/her diplomacy would increase dynastic relations with other dynasties.
This is the basic suggestion, not too complicated, and would add a great deal of depth to how you handle you relations, killing off an enemy from a powerful dynasty might generate a lot more problems than it solves, getting the whole dynasty against you and not just the close family members. It would also lay the ground for further dynasty mechanics such as cadet brances splitting off, dynastic unions (marriage between dynastic heads).
What do you think?
My suggestion to improve this is to implement Dynastic Relations, which would be a number from 0-100, just like for personal relations, but for Dynasties. So if you perform favorable diplomatic actions such as marriages, alliances, joining wars, granting titles, your dynastic relation with the dynasty from the person affected would increase. But if you kill someone from the dynasty, usurp/revoke titles, divorce, don't honor alliance, declare war on, then the dynastic relation would decrease. Dynastic prestige could serve a purpose here, by giving a bonus to your dynasties relation with others.
But how does this affect the game? Simple. Half of the dynastic relations score is added to your personal relation with anyone from that dynasty. So if you have +100 dynastic relations, you get +50 personal relations with everyone from that dynasty, if you have -100 dynastic relations, you get -50 relations with everyone from that dynasty. So personal relations are still what counts, but if you make some enemies in the same dynasty, you might get the entire dynasty to hate you.
There could be a Dynastic Head (person with most titles), interacting with the dynastic head would cause larger changes to the dynastic relation, and his/her diplomacy would increase dynastic relations with other dynasties.
This is the basic suggestion, not too complicated, and would add a great deal of depth to how you handle you relations, killing off an enemy from a powerful dynasty might generate a lot more problems than it solves, getting the whole dynasty against you and not just the close family members. It would also lay the ground for further dynasty mechanics such as cadet brances splitting off, dynastic unions (marriage between dynastic heads).
What do you think?