After reading several great AARs, I have decided I shall give my shot at it. This first post will simply be a small into and details to the game to be played.
MODs: Hafte's WWM, personalized.
Patch: 3.2b
Country: Mecklenburg. Subject to change. (Can form into new countries)
Options: All normal. Random lucky nations.
Intro: The value of a country is not simply the totality of its funds nor the extent of its borders. No, a country is valued by the quality of its people. In this AAR, I will take up different personalities for different leaders, slowly changing the shape of the country.
While I do intend to touch on some controversial topics such as religion, racism, even sexual-orientation, these topics are used solely for entertainment, not to push any underlying agenda. As well, even if I may have a bias in certain regards, which I do, I cannot control every aspect of the game, so even things I would prefer to happen may not. In these cases, I'll do my best to adequately represent both sides of the coin. It is my hope that instead of finding offense in anything, you'll instead root for a side! That being said, if you do find ANY particular detail offensive, be it a name, a line of text, etc. contact me immediately and I will do my best to rectify the problem.
This AAR will obviously not be the most realistic there has been. There are many old terms, languages, and histories I am simply not familiar with and will not make the futile attempt to even pretend I am. So, if you notice historical inaccuracies, technical inaccuracies, or even geological/topographical inaccuracies, I warned you!
Format: I will try and reduce confusion as much as I can with names and details. So, I have decided that country leaders, whenever mentions, will be in their country's color (or close as possible) and bold. The advisors and generals and such shall be in the country color but not bold. The HRE shall be in his color, bold, and italicized. I shall include pictures as appropriate, photoshoped to be scaled to show solely the relevent information.
During the course of this game, I welcome comments, suggestions, advice, and criticism. From time to time I may even ask advice on where I should steer the game.
Thank you!
MODs: Hafte's WWM, personalized.
Patch: 3.2b
Country: Mecklenburg. Subject to change. (Can form into new countries)
Options: All normal. Random lucky nations.
Intro: The value of a country is not simply the totality of its funds nor the extent of its borders. No, a country is valued by the quality of its people. In this AAR, I will take up different personalities for different leaders, slowly changing the shape of the country.
While I do intend to touch on some controversial topics such as religion, racism, even sexual-orientation, these topics are used solely for entertainment, not to push any underlying agenda. As well, even if I may have a bias in certain regards, which I do, I cannot control every aspect of the game, so even things I would prefer to happen may not. In these cases, I'll do my best to adequately represent both sides of the coin. It is my hope that instead of finding offense in anything, you'll instead root for a side! That being said, if you do find ANY particular detail offensive, be it a name, a line of text, etc. contact me immediately and I will do my best to rectify the problem.
This AAR will obviously not be the most realistic there has been. There are many old terms, languages, and histories I am simply not familiar with and will not make the futile attempt to even pretend I am. So, if you notice historical inaccuracies, technical inaccuracies, or even geological/topographical inaccuracies, I warned you!
Format: I will try and reduce confusion as much as I can with names and details. So, I have decided that country leaders, whenever mentions, will be in their country's color (or close as possible) and bold. The advisors and generals and such shall be in the country color but not bold. The HRE shall be in his color, bold, and italicized. I shall include pictures as appropriate, photoshoped to be scaled to show solely the relevent information.
During the course of this game, I welcome comments, suggestions, advice, and criticism. From time to time I may even ask advice on where I should steer the game.
Thank you!