i sincerely hope that one of the fixes to the engine is to the rng, so that the same (optimal) opening move won't lead to the same events, colony success and other rolls of the virtual dice.
rng ??
i sincerely hope that one of the fixes to the engine is to the rng, so that the same (optimal) opening move won't lead to the same events, colony success and other rolls of the virtual dice.
The random number generator has indeed been improved, but I've never experienced what you describe so I'm perhaps not the best one to talk to.
It'd certainly be strange if the monarch file never changed for England winning the HYW. Realism is rather relative however, considering that such action has a history-changing result.I mean really, how is it more fun and/or realistic to have "Richard IV" or "John II" plugged in arbitrarily because England won the Hundred Years War?
I'm... pretty sure no one's asking for that. Random monarchs, random stats.#2 You could have a true dynamic scored system where more success got you better monarchs and more failure got you worse ones, but to me that would just exaggerate existing patterns in an ahistorical way, and almost certainly favor the human player
Once again, I don't see where anyone was asking for #2. There are plenty of godlike monarchs in EU2. They're rare, though, which is the point.#3 You could have the opposite system, where the game engine compensated by giving weakening nations stronger monarchs in some misbegotten effort at "game balance". However, this would be if anything even less historical than #3.
Correct. I can see this co-existing with a dynamic monarch system.#4 On the other hand, you could have a system of speculative monarchs, or indeed dynasties scripted based on theories about who might have been king if such-and-such was never born, or lost a certain battle. Some efforts in this direction already exist in AGCEEP and other mods with (for example) events based on Richard III winning at Bosworth or the Stuarts keeping the throne of Britain.
Not really. The only real effort needed would be in writing up names for each country, but even then it could just be based off of the already-existent monarch lists for the most part.HOWEVER such a system can already be done with events, and would not really require a dynamic engine. Engine or not, doing this for every nation would be a HUGE project, almost an AGCEEP-sized mod unto itself...
Subscribing this, I would like to add just one more thing to everyone. Isn't so much more rewarding and entertaining to know we are shaping history, making history? Not in a random, but in a plausible way. To know that it could perfectly have happened if only... I believe here lies the attraction and beauty of this system.For me, although EU2 has always been my most beloved Paradox title by far, its major flaw was always in that everything was so pre-determined, so static, that you always felt at least somewhat walled in by history. And I love history. The slightest fabrication or U-turn by one country (be it a human endeavour or a B or C choice in an event) could have massive repercussions on another country, and before you know it a few months' worth of fighting or alt. events have effectively rendered two or three countries' monarch files null and void.
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For me, although EU2 has always been my most beloved Paradox title by far, its major flaw was always in that everything was so pre-determined, so static, that you always felt at least somewhat walled in by history. And I love history. The slightest fabrication or U-turn by one country (be it a human endeavour or a B or C choice in an event) could have massive repercussions on another country, and before you know it a few months' worth of fighting or alt. events have effectively rendered two or three countries' monarch files null and void.
(...)
For the same reason "What If" situations exist. It's random, but the point is that it can still be roleplayed. (For example, look at CK AARs, or even detailed EU3 AARs, and the latter is significantly harder to do since it's 100% random) The other side of this argument is asking how it is realistic for one static monarch family to exist forever through blatantly ahistorical situations that would have no doubt caused some changes in the family dynasty.The argument that dynamic monarchs add realism falls apart at that point, since again, how is some random "Richard IV" type monarch anything but fantasy?
We don't want EU3's system, because it is not dynamic. It is completely random and the historical monarch list isn't even remotely followed beyond the monarch you start with. (There is, of course, the historical monarch option but then that's static like EU2)If you want to play EU3, play EU3.
I would say that allowing for divergences from historical dynasties when warranted is realistic, yes. As is the belief that if history changes from the norm it's plausible that marriages, births, etc. do not proceed as in history.Again, where is the added realism of basically random monarchs?
How so? I mean sure, if players want to mod the game to include them, but then again this would be an optional feature to begin with. Using this logic the game developers should write thousands upon thousands of events for every alt. history scenario that could occur in the game.If one is going to follow the route of variant dynasties, it only makes sense if one takes the time to construct the alternate timelines and the possible, as opposed to random, alternate monarchs.
I never asked for a fantasy scenario with hundreds of alternate timelines, just dynamic monarchs, so your point is irrelevant because you're putting words into my mouth. If Yoda and Co. don't want to put in dynamic monarchs in then that's just fine. It's their game, and we offered suggestions. It isn't like we won't buy it.Again again, such fantasy scenarios might be fun, but would be a lot of work... are YOU willing to put in such work, or are you simply hoping that Yoda and his team will do it for you?
That would basically fall under events, though, and wouldn't be much different from what is currently being used.Actually, I think one thing that could be cool that is somewhat "dynamic" is to be able to have entries in monarch files of possible historical pretenders/pretender dynasties. Said pretenders could be activated by things like governmental collapses
Once again: The point of dynamic monarchs is not to cover what events can, but to cover what events cannot. Events can already be used to insert different predetermined dynasties, which is all fine and dandy for the HYW and such. But for totally unexpected occurrences that simply cannot be made into events, dynamic (yes, random) monarchs are necessary.
I never asked for a fantasy scenario with hundreds of alternate timelines, just dynamic monarchs, so your point is irrelevant because you're putting words into my mouth. If Yoda and Co. don't want to put in dynamic monarchs in then that's just fine. It's their game, and we offered suggestions. It isn't like we won't buy it.
And these Dynamic monarchs will never have a really bad , awful one , correct???
Of course they will have. Criminals and saints are not restricted to the ruling house.