It is good to avoid modifing game files manually![]()
It certainly is!
It is good to avoid modifing game files manually![]()
This says it all.but one always with history in mind, and not simply an EU3-style random names generator.
I would just like to show my support for L. Hale's idea. Remaining aware that it would involve a lot of work, probably (researching a few times the number of each nation's monarchs...), but I think this idea could be considered nevertheless.
You've got the completely wrong end of the stick, Toio.
This is only an exploit to ease the human player in winning.
Historical monarchs need to be kept, for good or bad ratings that they have. The option is dynamic domestic settings system to offset a bad monarch.
Next request will be, give me the best generals and admirals that existed in every period of our game.
Lets be serious, how much help does the human player require![]()
The biggest advantage the player can have is knowing what is coming and the AI not.
Thats cheating.
I never look at event, monarch or leader files prior to game, when I play, so there is no way I can support any advantage that gives the human benefit over the AI
???
I don't need to look at England, France or Spain's monarch files to know when their high and low points will occur.
I was saying in that I play by using what event, monarch or leaders I get ,regardless of good or bad. I do not prior to game looks at the files for the state I am about to play to determine my mode of play/direction etc etc.
I was saying in that I play by using what event, monarch or leaders I get ,regardless of good or bad. I do not prior to game looks at the files for the state I am about to play to determine my mode of play/direction etc etc.
Understood, however, the player still has the advantage as the historically inclinde and/or longtime players will be familiar with the monarchs/events of many nations that they play, without actually looking in the event/monarch/leader files.
I was saying in that I play by using what event, monarch or leaders I get ,regardless of good or bad. I do not prior to game looks at the files for the state I am about to play to determine my mode of play/direction etc etc.
You are repeatedly confusing difficult with different.
I do not propose this sort of system simply to make it easier for people to play. It's not about having consistently good monarchs with high stats; it's a case of having a different game every time, depending on the choices the player makes.
At present you can try and play every game differently, but you're always stuck within the framework of pre-determined monarchs and events.
Thats totally untrue, if you select on the first domestic setting change something to swing positive and the next game with same state you select the same domestic setting and swing negative , there is a high chance you will get different random events. different game.
You can never play the same game twice because factors of AI alliances change, relations towards you change etc etc
Are you Mandead ???? because I had same arguement with him a while ago.
Thats totally untrue, if you select on the first domestic setting change something to swing positive and the next game with same state you select the same domestic setting and swing negative , there is a high chance you will get different random events. different game.
You can never play the same game twice because factors of AI alliances change, relations towards you change etc etc
If that is the case, I personally have a hard time justifying static historical monarchs when the states that would've produced these monarchs are annexed. By annexing a single state, you alter, technically, the royal bloodlines of Europe than as they were. How does Louis XIV exist if his ancestors from a maternal line had everything taken away? If this is to be brushed aside, then that's fine I suppose, but that doesn't make it anymore plausible than EU3's random monarchs.