In the early years of space travel you're range is short. When you discover faster engines, sophisticated ftl drives/generators the distance between two planets shrink. The same happened on Earth. Foot, horse, steam boats, airplanes, ... All they way we talk about shrinking distances and mean we can faster reach another point on Earth. Same should be applied for space. What was once a far colony which would take many months (in Stellaris time frame(!)) to reach takes now only a few week. Why should be the same distance modifier applied? The former colonists don't feel any longer far away from "home", their cultural center is now in range. It's the same as happened on Earth. What was once a big city state is now only a tiny spot in much bigger states but the time to travel is the same and so is the cultural feeling among the citizen.
Technically:
Store the time to travel from planet to nearest system border / hyperlanes / wormhole station. Modify it whenever a new sub-space engine is discovered, a new wormhole station is build in the system by the owner.
Store the time to travel from system to center of empire. Modify it whenever a new ftl drive is discovered, a new wormhole station is build by the owner.
Both won't happen often, it shouldn't slow down the game. Thus the galaxy would shrink with time as speed of travel raises.
Technically:
Store the time to travel from planet to nearest system border / hyperlanes / wormhole station. Modify it whenever a new sub-space engine is discovered, a new wormhole station is build in the system by the owner.
Store the time to travel from system to center of empire. Modify it whenever a new ftl drive is discovered, a new wormhole station is build by the owner.
Both won't happen often, it shouldn't slow down the game. Thus the galaxy would shrink with time as speed of travel raises.
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