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AlexJG

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I've been thinking about the possibilities and potentials for cultural syncretism and making it more dynamic. One idea I have is that Cultures can have an innovation, or maybe even a different category altogether, for Cultural Syncretism with another culture group. This could be used to simulate the cultural influence of French culture in Europe (French being the language of Trade, Diplomacy and most of the Nobility), Arabic culture throughout much of the Islamic world (particularly in North Africa and Somalia) as well as Sicily, Slavic culture on Bulgarians and Romanians and Iranian culture on various Turkic people. It could also be used for related Culture Groups, i.e. different Slavic Cultures having Syncretism with the other Slavic Culture Croups as a default.

The main may that a culture would be able to acquire a Syncretic innovation is if their culture borders a culture in a different Culture Group or if their Culture Head rules over cultures in another Culture Group. In addition, they can also get it if they border a culture in the same Culture Group as them that has syncretic cultural influences from another group. I.e. Andalusian Culture can get Iberian Syncretism due to bordering Iberian cultures and Bavarians can get Frankish Syncretism if the Franconians have it.

In terms of mechanical impacts it cultures with a Syncretism could regard that Culture Croup as though they were a part of it, it could be a prerequisite for certain Innovations and/or grant a bonus to absorbing Innovations from cultures in that group and it could grant a bonus to Culture Conversions against Cultures in those groups. Syncretism could also be a prerequisite for certain culture splits and melting pots, such as the formation of English requiring either Anglo-Saxons to have Frankish Syncretism or Normans to have West Germanic Syncretism or Bulgarian requiring Bolghars to have South Slavic Syncretism. For practicality there might be a limit to how many cultures you can syncretise with at a time, or it might be left open with an Achievement for syncretising with every Culture Group. Culture Heads could also attempt to remove Cultural Syncretisms and revive older cultural practices, mirroring the Shu'ubiyya and Persianisation policies under the Samanid and Buyid dynasties that sought to revive Iranian culture in the face of Arabisation, which could grant certain boosts to prestige, relations with others in their Culture and Culture Group and resistance to Cultural Conversion.

This sort of system would help model the dynamic interplay f cultures over the course of the Middle Ages.

Some default Cultures with Syncretisms I would suggest:
  • Anglo-Saxon starts with North Germanic Syncretism in 1066.
  • Sephardi have Arabic Syncretism.
  • Ashkenazi have Central Germanic and/or Frankish Syncretism.
  • Sicilian has Arabic Syncretism.
  • Bulgarian has Greek Syncretism in 1066.
  • Welsh has West Germanic Syncretism.
  • Breton has Frankish Syncretism.
  • Outremer has Arabic Syncretism.
  • Assyrian has Arabic Syncretism.
  • Alan has Iranian Syncretism.
  • Avar has South Slavic Syncretism.
  • Oghuz has Iranian Syncretism in 1066, or is working towards it.
  • Khitan and maybe Mongol should have Chinese Syncretism in 1066.
  • Scots have Goidelic Syncretism.
  • Khazar has Israelite Syncretism.
 
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The Founder

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This should be a thing.

Paradox had to put cultures into very unfitting groups for gameplay reasons - as otherwise they would not get along with their neighbours.
But the concept of Innovations solves that conflict entirely. One innovation that is automatically unlocked and the issue is solved.

It could even replace the concept of culture groups altogether. No reason to have fixed groups, if each culture can just have the proper innovations for the cultures they like instead.
 
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one of the great benefits of this idea is the lowered emphasis on culture blobbing for certain cultural innovations. im generally not a huge fan of cultural conversion mechanics, theres some unfortunate implications involved and the fact that its actively encouraged in gameplay really blows

with this system you wouldnt have to go slam half of scandinavia in reeducation camps for longboats, youd just need extended contact with norsemen, which makes more sense in every concievable regard and has the added bonus of not encouraging you to do a genocide. maybe we could also replace the steward task with one that speeds up syncretism instead, and just get rid of this dumb awful mechanic altogether

having a big multicultural empire is good. its good to let people live where they are. if managing that causes problems, uh, thats a good thing, because big sprawling empires with massive cultural disconnects shouldnt be stable
 
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with this system you wouldnt have to go slam half of scandinavia in reeducation camps for longboats, youd just need extended contact with norsemen, which makes more sense in every concievable regard and has the added bonus of not encouraging you to do a genocide.
The text on finishing cultural conversion strongly indicates they only replaced the leadership and local administration. No Gulags involved.

But still, this idea would eliminate the need for the whole culture conversion mechanic.
 

cursorhiker

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This would also mean that event melting pots could be more dynamic - instead of William converting instantly after his conquest is done, or the Norse requiring the whole duchy of Normandy to convert, a skilled ruler could bring foreign conquerors more in line with local tradition. Then, once Norman culture is sufficiently accepting of Anglo-Saxon culture English culture will start to form. The AI could also be told to *not* try to convert kids in their realm that have the appropriate syncreticism - so the French king doesn't try to crush Occitan or Norman culture. Plus, cultures that have it could get massive buffs to the Exposure mechanic - if the French have unlocked something the Normans will get it quickly too.
 
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This would also mean that event melting pots could be more dynamic - instead of William converting instantly after his conquest is done, or the Norse requiring the whole duchy of Normandy to convert, a skilled ruler could bring foreign conquerors more in line with local tradition. Then, once Norman culture is sufficiently accepting of Anglo-Saxon culture English culture will start to form. The AI could also be told to *not* try to convert kids in their realm that have the appropriate syncreticism - so the French king doesn't try to crush Occitan or Norman culture. Plus, cultures that have it could get massive buffs to the Exposure mechanic - if the French have unlocked something the Normans will get it quickly too.
Maybe we could form new Cultures? Similar to how we can reform faiths?
That way we could make our English Culture.
 
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Maybe we could form new Cultures? Similar to how we can reform faiths?
That way we could make our English Culture.
I strongly agree. That would be a very logical next step in the customization direction pioneered by the custom faiths.
 
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The Founder

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Maybe we could form new Cultures? Similar to how we can reform faiths?
That way we could make our English Culture.
Interestingly, forming a new Culture does seem to exist, with the "Outreemer" Empire. From the 1.1 Patchnotes:
"The 'Form Outremer' decision now correctly transfers all Innovations known by your former culture to the new Outremer culture. "
Apparently "Outremer" is the french term for "Crusader States":

Currently Vikings have to adopt the local culture and loose their longboats, or stay Norse and conquer culturally.
What if there was a "Form Local Culture Variant" decision? It would:
- Take your Original Cultures Tech
- Take your Local Cultures Tech
- Form a new Culture that shares a group with the local one, and has both sides tech
- If they do add Culture Syncretism Innovations, you would automatically get it with your Original Culture of course and would propably require it with your Local one.
 
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Another thing to add would be some kind of culture divide mechanic. If a culture is present in X counties (lets say 1/3 of Europe) then it would follow that in time people in two extremes of the realm would have a diferent culture.
 
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Interestingly, forming a new Culture does seem to exist, with the "Outreemer" Empire. From the 1.1 Patchnotes:
"The 'Form Outremer' decision now correctly transfers all Innovations known by your former culture to the new Outremer culture. "
Apparently "Outremer" is the french term for "Crusader States":

Currently Vikings have to adopt the local culture and loose their longboats, or stay Norse and conquer culturally.
What if there was a "Form Local Culture Variant" decision? It would:
- Take your Original Cultures Tech
- Take your Local Cultures Tech
- Form a new Culture that shares a group with the local one, and has both sides tech
- If they do add Culture Syncretism Innovations, you would automatically get it with your Original Culture of course and would propably require it with your Local one.
Technically speaking, Outremer means "Overseas".

And I dunno, Normans, Norse-Gael and Anglo-Norse didn't retain the tradition of maintaining longships and boatbuilding infrastructure required to maintain said longships, so why should the fictional Norse meltingpot cultures retain longships?
 

The Founder

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Technically speaking, Outremer means "Overseas".

And I dunno, Normans, Norse-Gael and Anglo-Norse didn't retain the tradition of maintaining longships and boatbuilding infrastructure required to maintain said longships, so why should the fictional Norse meltingpot cultures retain longships?
The "Longships" Invention stands for ships particulary suited for shallow water (like Rivers and the Coastline), but also the ocean.
Indeed there were at least 4 different Longship classes.
They may have changed the specific design and name, but I would not asume they stoped being realy good a river navigation. If anything, everyone else learned their tricks.

 
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