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Sute]{h

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A suggestion on cores. Lets have countries have a Core Rating for each province. The higher their rating the more secure the claim to that province is. Only the country with the highest Core Rating would be able to seize the province in a war without getting BB-points. Other countries with a Core Rating would get a BB discount depending on their rating.

Once you own a province your Core Rating will slowly increase say by 1 every 10 years. Likewise your Core Rating would increase in the provinces owned by a vassal say by 1 every 25 years. Provinces under rebel control would decrease the Core Rating of the owner, when the Core Rating is under another claim holder the province might desert. If Core Rating drops below a fix amount say 10 the province might proclaim independence if they have a revolter. The new country would have a Core Rating of 10 for every province under its control when it proclaims independence.

It should be possible to build up claims in provinces controlled by enemy countries through diplomatic means.
 

vertinox

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I like this idea. However, I'd like to see it take a long time. Say... 50-100 years. I'm sure after you hold on to a province for that long everyone else eventually just gets used to fact of you having that province as part as your nation.

However, this shouldn't override the locals desire for independance that much. I think the problem with EU2 was with the super blobs and lack of resistance of the populace when religions and culture differ too much from the owner.

There should be administration limitation based on your policy sliders, leaders, and advisors. If your leaders and advisors are bad, then you should have a harder time administrating those provinces and it takes longer for them to integrate or even the opposite which they start desiring to become independant.
 

Sute]{h

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In my example I assumed that a Core Rating of 10 would be equal to a EU2 core. Hence it would take a 100 years of possession to build up.

The idea isn't to have Core Rating overriding the desire from independance. Rather rebels being in control of a province should decrease Core Rating of the owner since the international society wouldn't respect theim owners claim if he is incapable of controlling it. Say reduce CR by 1 per year of rebel possession. Likewise occupation by enemy troops might reduce CR by 0,1 per year of occupation.

Oh... and monarch stats could very well affect this.
 

Nargun

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"More dynamism give more gaming experience" to quote myself.

Cores seem to be both clamis as in "Thats ours" and as in "This is us".
Dynamism in this area opens up many features of great game experience.
The "That is ours" aspect is a diplomatic option to "support claims"/"seek support". If the english want the crown of france and all their lands they can take it. However until the inhabitants and a significant portion world accept this as a fact france will remain french. For me cores of the "This is us" type need to be of an accepted culture. To ensure dynamic cores, culture and/or accepted cultures needs to be dynamic too.

This adress a problem area outlined by relative ownership. Another topic adressing this is one about HRE minors located
here.
In this thread theres a reference to the "eternal wars" that comes from refusing annexation. You want to have a process based core acquisition this could be integrated with the acquisition of ownership of a province.

The whole idea of forced annexation could be refurbished for the better. These "eternal wars" do exist today. The RL feature is that people, over time, seem to forget that the war exist when there is no enemy to fight and no "free" enemy govenement or land. If the occupied land could morph into controlled over time depending on cuture, religion, "core/or not", owner of bordering provinces and the like.

The same thing could apply to the core status. The morph would then apply to culture that over time changes towards an accepted and or the culture changes into an accepted one. If a province have an accepted culture, religion and no revolt risk/nationalism then you should be able to "make a claim" and seek support for it with other relevant nations (of the same cultures, religions). This is all event based in EU II implying that the addcore is "historical only" and the diplomacy considering their validity is out of the players controll.

The province status should change from hostile -> occupied -> controlled -> core with all the implications of every level. My vision is that the peace treaty are to be only a minor step towards incorporation of a province into your nation. Applied to my EU II game experience this is what happens. Im playing as Novgorod/Russia and Brandenburg get controll of a lithuanian province that is one of my cores. My BB is high so Brandenburg keep DoW'ing me resulting in an "endless war" since there is no way for me to get warscore enough wiothout DoW'ing Poland/Lithuania or three or more HRE nations in order to get access to their cores. With the dynamic features the russian orthodox russian province that is acepted as mine by right(core status) would be mine by game standards as i occupy it, appoint state officials and build a fort in the province regardless of the fact that Brandenburg, who wont have a commmon border with me for at least 60 years to come, is at "war" with me.

This would imply a more exciting 100 years war since the "war" status wont stop the different participants from occupying, fortifying, taxing and even converting provinces without getting a formal peace treaty. Of course the war exhaustion would need to be tweaked too to allow 100 years of low intensity wars.