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LATony

Recruit
May 7, 2017
9
0
The impact of people dying is that they still hold a job when they do. This causes the workforce to disappear. Two solutions are necessary:
  1. We need a boost in population based on factors related to the economy and the living conditions of your city. If the there is space/housing, and an opportunity to work, people should move in; and
  2. There needs to be a new category of people called "retired." In real life, not too many people work till they die. So, we need for our workforce to retire before dying. Also, most retired people should be used to start/run a small businesses and/or teach at schools.
 

DemonicSpaceman

Sergeant
May 30, 2017
59
0
Is that not what happens then?
My city grows when I have residential ready for newcomers and job opportunities.
Deaths don't cause my industrial or commercial to scream for workers.
Is Seniors not the same as "retired"? The stats on City Info show population along with workers available and jobs available. While the stats never add up, it indicates that seniors are not included in the workers - at least that's how I've read them.
 

LATony

Recruit
May 7, 2017
9
0
Is that not what happens then?
My city grows when I have residential ready for newcomers and job opportunities.
Deaths don't cause my industrial or commercial to scream for workers.
Is Seniors not the same as "retired"? The stats on City Info show population along with workers available and jobs available. While the stats never add up, it indicates that seniors are not included in the workers - at least that's how I've read them.

I would certainly hope that - that is the way it works, but I don't think so. When people start dying in my city, while there is no cry for a workforce, I notice that the number of available or unfilled jobs goes up; and eventually, once that building has no workers, the building is abandoned. I could be wrong, but I suspect that the dead were working seniors before they died, not retired.