Stellaris Players and Dev's,
I offer you - the Asgar Technocracy, complete with screenshots from my Stellaris game, for you to freely plagiarize and add as a Custom Race to your game. I have played this race in 3 separate game starts across varying starting conditions, and I have high confidence that this race can prove to be a beneficial addition to your game, to the point of also allowing it as a random race added to games where you don't play as this race, but would like it as an opponent, as well.
Race: Humanoid.
Government: Technocratic Dictatorship (While Tolkien and others imagined Dwarves having Monarchies with Kings; their stubbornness, lack of social etiquette, and counterculture would lend more toward a modern Dictatorship than the thought of a dwarf bowing to nobility).
Authority: Dictatorial, as prior stated of the perspective that a modernized dwarven race would lend itself more toward dictatorship than monarchy.
Civics: Technocracy, Masterful Crafters. Both fit the profile of the technically minded, artificer dwarf as expected in lore.
Ethics: Fanatic Materialist, and Militarist. Both fit the profile of a productive, engineering, mining, warring dwarven race.
Traits:
- Intelligent, to reflect their knack for delving into the unknown, almost to the point of being hermit monks of the underworld.
- Industrious, to properly align this race to the dwarven dominance in mining and mining technology.
- Strong, as properly representing their warrior spirit and active-mind and active-bodied race.
- Sedentary. Not to speak toward laziness, but exactly as the Paradox Developers framed this trait, that "This species has a Sedentary past, and are reluctant to migrate away from where they grew up." Underground Dwarves were always stubborn to come to the surface, in lore.
- Slow Breeders. This is not to speak negatively of the Dwarven women, although in lore were never described as beautiful, but in lore there was always a slow pace to the idea of dwarves growing their numbers underground.
Home Planet/adapted planet type: Alpine World. This is a "Mountainous World" which is a perfect match for the expected surface conditions of a race that delves into the bowels of mountains.
Origin: Mechanist. For the Steam-Punk view of dwarves as artificers dabbling in all sorts of technology that leads to automatons, this is a clear match for a dwarven race.
Manually generated Asgar Biography:
- The Asgars emerged from their underground citadels where their species had lived and thrived for millennia, to finally conquer surface creatures that had dominated their home planet for as long as their ancestors remembered. With ever improving technology and numbers, the Asgars now turn toward Space and beyond to conquer there as well, never to fear again.
I offer you - the Asgar Technocracy, complete with screenshots from my Stellaris game, for you to freely plagiarize and add as a Custom Race to your game. I have played this race in 3 separate game starts across varying starting conditions, and I have high confidence that this race can prove to be a beneficial addition to your game, to the point of also allowing it as a random race added to games where you don't play as this race, but would like it as an opponent, as well.
Race: Humanoid.
Government: Technocratic Dictatorship (While Tolkien and others imagined Dwarves having Monarchies with Kings; their stubbornness, lack of social etiquette, and counterculture would lend more toward a modern Dictatorship than the thought of a dwarf bowing to nobility).
Authority: Dictatorial, as prior stated of the perspective that a modernized dwarven race would lend itself more toward dictatorship than monarchy.
Civics: Technocracy, Masterful Crafters. Both fit the profile of the technically minded, artificer dwarf as expected in lore.
Ethics: Fanatic Materialist, and Militarist. Both fit the profile of a productive, engineering, mining, warring dwarven race.
Traits:
- Intelligent, to reflect their knack for delving into the unknown, almost to the point of being hermit monks of the underworld.
- Industrious, to properly align this race to the dwarven dominance in mining and mining technology.
- Strong, as properly representing their warrior spirit and active-mind and active-bodied race.
- Sedentary. Not to speak toward laziness, but exactly as the Paradox Developers framed this trait, that "This species has a Sedentary past, and are reluctant to migrate away from where they grew up." Underground Dwarves were always stubborn to come to the surface, in lore.
- Slow Breeders. This is not to speak negatively of the Dwarven women, although in lore were never described as beautiful, but in lore there was always a slow pace to the idea of dwarves growing their numbers underground.
Home Planet/adapted planet type: Alpine World. This is a "Mountainous World" which is a perfect match for the expected surface conditions of a race that delves into the bowels of mountains.
Origin: Mechanist. For the Steam-Punk view of dwarves as artificers dabbling in all sorts of technology that leads to automatons, this is a clear match for a dwarven race.
Manually generated Asgar Biography:
- The Asgars emerged from their underground citadels where their species had lived and thrived for millennia, to finally conquer surface creatures that had dominated their home planet for as long as their ancestors remembered. With ever improving technology and numbers, the Asgars now turn toward Space and beyond to conquer there as well, never to fear again.
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