Dwarves in Space (Asgar Technocracy, custom race to add to your game)

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Nuclear Elvis

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Stellaris Players and Dev's,
I offer you - the Asgar Technocracy, complete with screenshots from my Stellaris game, for you to freely plagiarize and add as a Custom Race to your game. I have played this race in 3 separate game starts across varying starting conditions, and I have high confidence that this race can prove to be a beneficial addition to your game, to the point of also allowing it as a random race added to games where you don't play as this race, but would like it as an opponent, as well.

Race: Humanoid.

Government: Technocratic Dictatorship (While Tolkien and others imagined Dwarves having Monarchies with Kings; their stubbornness, lack of social etiquette, and counterculture would lend more toward a modern Dictatorship than the thought of a dwarf bowing to nobility).

Authority: Dictatorial, as prior stated of the perspective that a modernized dwarven race would lend itself more toward dictatorship than monarchy.

Civics: Technocracy, Masterful Crafters. Both fit the profile of the technically minded, artificer dwarf as expected in lore.

Ethics: Fanatic Materialist, and Militarist. Both fit the profile of a productive, engineering, mining, warring dwarven race.

Traits:
- Intelligent, to reflect their knack for delving into the unknown, almost to the point of being hermit monks of the underworld.
- Industrious, to properly align this race to the dwarven dominance in mining and mining technology.
- Strong, as properly representing their warrior spirit and active-mind and active-bodied race.
- Sedentary. Not to speak toward laziness, but exactly as the Paradox Developers framed this trait, that "This species has a Sedentary past, and are reluctant to migrate away from where they grew up." Underground Dwarves were always stubborn to come to the surface, in lore.
- Slow Breeders. This is not to speak negatively of the Dwarven women, although in lore were never described as beautiful, but in lore there was always a slow pace to the idea of dwarves growing their numbers underground.

Home Planet/adapted planet type: Alpine World. This is a "Mountainous World" which is a perfect match for the expected surface conditions of a race that delves into the bowels of mountains.

Origin: Mechanist. For the Steam-Punk view of dwarves as artificers dabbling in all sorts of technology that leads to automatons, this is a clear match for a dwarven race.

Manually generated Asgar Biography:
- The Asgars emerged from their underground citadels where their species had lived and thrived for millennia, to finally conquer surface creatures that had dominated their home planet for as long as their ancestors remembered. With ever improving technology and numbers, the Asgars now turn toward Space and beyond to conquer there as well, never to fear again.
 

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HFY

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Space-fantasy Dwarves might get along with the humanoid Lithoid serviles ("Golem" species, via Syncretic Evolution origin).
 

Nuclear Elvis

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Space-fantasy Dwarves might get along with the humanoid Lithoid serviles ("Golem" species, via Syncretic Evolution origin).
I think this custom species/race holds a lot of potential even if simply allowing it within a randomly generated game, when not playing it, as it has a mix of government and traits not available in the game's default list of aliens. As you said - there is a complementary aspect to any species that cares about minerals, especially.
 
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Bezborg

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Space-fantasy Dwarves might get along with the humanoid Lithoid serviles ("Golem" species, via Syncretic Evolution origin).
I’m perhaps the greatest dwarf-maniac in existence, and I did this many times but it’s just not “spess dwarven”… rock golems are too fantasy and too magical :D
 
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Astax

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It uses two of the most powerful (overpowered?) civics. And the idea of Technologically advanced dwarves just seems like bending common thinking to fit some overpowered theme. Thou machinist origin is terrible.
 
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Bezborg

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Nov 12, 2008
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Stellaris Players and Dev's,
I offer you - the Asgar Technocracy, complete with screenshots from my Stellaris game, for you to freely plagiarize and add as a Custom Race to your game. I have played this race in 3 separate game starts across varying starting conditions, and I have high confidence that this race can prove to be a beneficial addition to your game, to the point of also allowing it as a random race added to games where you don't play as this race, but would like it as an opponent, as well.

Race: Humanoid.

Government: Technocratic Dictatorship (While Tolkien and others imagined Dwarves having Monarchies with Kings; their stubbornness, lack of social etiquette, and counterculture would lend more toward a modern Dictatorship than the thought of a dwarf bowing to nobility).

Authority: Dictatorial, as prior stated of the perspective that a modernized dwarven race would lend itself more toward dictatorship than monarchy.

Civics: Technocracy, Masterful Crafters. Both fit the profile of the technically minded, artificer dwarf as expected in lore.

Ethics: Fanatic Materialist, and Militarist. Both fit the profile of a productive, engineering, mining, warring dwarven race.

Traits:
- Intelligent, to reflect their knack for delving into the unknown, almost to the point of being hermit monks of the underworld.
- Industrious, to properly align this race to the dwarven dominance in mining and mining technology.
- Strong, as properly representing their warrior spirit and active-mind and active-bodied race.
- Sedentary. Not to speak toward laziness, but exactly as the Paradox Developers framed this trait, that "This species has a Sedentary past, and are reluctant to migrate away from where they grew up." Underground Dwarves were always stubborn to come to the surface, in lore.
- Slow Breeders. This is not to speak negatively of the Dwarven women, although in lore were never described as beautiful, but in lore there was always a slow pace to the idea of dwarves growing their numbers underground.

Home Planet/adapted planet type: Alpine World. This is a "Mountainous World" which is a perfect match for the expected surface conditions of a race that delves into the bowels of mountains.

Origin: Mechanist. For the Steam-Punk view of dwarves as artificers dabbling in all sorts of technology that leads to automatons, this is a clear match for a dwarven race.

Manually generated Asgar Biography:
- The Asgars emerged from their underground citadels where their species had lived and thrived for millennia, to finally conquer surface creatures that had dominated their home planet for as long as their ancestors remembered. With ever improving technology and numbers, the Asgars now turn toward Space and beyond to conquer there as well, never to fear again.
I do everything ecactly the same, and I approve :)

Except the name, it’s too elven :mad:
close to Asur.

Yall need more consonants
 

Quinzal

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Sorry, I refuse to decouple Subterranean from dwarven archetypes in any situation.

Maybe I hung out in Ironforge too much as a kid.
 

Nuclear Elvis

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I do everything ecactly the same, and I approve :)

Except the name, it’s too elven :mad:
close to Asur.

Yall need more consonants
Here's an easy fix - just remove the first "A" and then it's: Sgar Technocracy. Or then change "g" to "k" and it's: Skar Technocracy :cool:
 
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Nuclear Elvis

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It uses two of the most powerful (overpowered?) civics. And the idea of Technologically advanced dwarves just seems like bending common thinking to fit some overpowered theme. Thou machinist origin is terrible.
There are many video games and fantasy books that speak toward Dwarves being "ahead of their time" in terms of engineering and technology, to include the idea of Automatons in support of subterranean dwarves (most of those are more toward Steam-Punk styled games/books), so the "ancient robots" aspect is actually a perfect match in most lore, for a dwarven-like race to have Machinist with robot assistance.

In a typical play through as this custom race, with robot factories on each planet, and the slow-population growth of the humanoids due to nerfing Traits, the ratios get in the range of 70:30 (humanoid:robot) to as high as 60:40 depending on buffs/nerfs for growing populations of both humanoids and robots.
 
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