So, I've read the excellent (and I'm hoping, still accurate) threads on naval stacking penalties -- and I get, from that, that (essentially) the optimum fleet size is likely around 5K cannon.
Is there any reason that those should not all be big ships? Specifically, I'm trying to figure out the best way to use small ships (if at all?). Not really concerned about galleys or transports here -- really just trying to home in on good rules for, say, what is the best mix of big/small ships in a fleet.
Looking at, say, caravels (hull 25/ cannon 50/ speed 5) vs barques (hull 10/ cannon 15/ speed 10) -- how would you determine how many of each to employ in a battle fleet? My goal here is to maximize killing power per # of ships -- cost not a factor. I get that including small ships raises your starting maneuver efficiency -- but it's highly unclear how to judge the proper proportion.
I'd really appreciate any insights people have to offer -- running tests on this is painful (I'm an avid gamer, but not really a whiz with altering save files and setting up test conditions).
Is there any reason that those should not all be big ships? Specifically, I'm trying to figure out the best way to use small ships (if at all?). Not really concerned about galleys or transports here -- really just trying to home in on good rules for, say, what is the best mix of big/small ships in a fleet.
Looking at, say, caravels (hull 25/ cannon 50/ speed 5) vs barques (hull 10/ cannon 15/ speed 10) -- how would you determine how many of each to employ in a battle fleet? My goal here is to maximize killing power per # of ships -- cost not a factor. I get that including small ships raises your starting maneuver efficiency -- but it's highly unclear how to judge the proper proportion.
I'd really appreciate any insights people have to offer -- running tests on this is painful (I'm an avid gamer, but not really a whiz with altering save files and setting up test conditions).