• Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

NoDramaLlama

Corporal
25 Badges
Aug 9, 2018
42
6
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Prison Architect
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Knights of Pen and Paper 2
  • Pillars of Eternity
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Crusader Kings II
  • BATTLETECH
  • Magicka
Attacking a seige against a Dvar city, crazy exploit is to drop Spore Pods into their front lines, and then watch as their own Bombard Cannons rip them to pieces trying to destroy them.

I'd really like to suggest a couple things here:
1 - Tower recognition to friendly fire to stop it from happening
2 - As a player, an ability, tech, mod, or just make it standard... to allow me to control the towers myself. I control everything else in the battle, why shouldn't I be able to coordinate the towers attacks as well?
 

Zaskow

Major
46 Badges
Jan 7, 2012
530
181
  • Sword of the Stars II
  • Magicka
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Age of Wonders III
  • Age of Wonders
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Age of Wonders: Planetfall - Revelations
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Sword of the Stars
  • Crusader Kings II: Sword of Islam
  • Stellaris: Distant Stars
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Age of Wonders II
  • Divine Wind
  • Heir to the Throne
  • Stellaris: Synthetic Dawn
We need full control of them coz in most cases AI chooses targets oddly.
 

MrNo

Captain
37 Badges
Jun 1, 2019
493
12
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Magicka 2 - Signup Campaign
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Cities: Skylines
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Art of War
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
I'm pretty sure it just chooses target based on proximity to the turret. Which.... yeah, is pretty bad.

I still build bombards sometimes, but anyone with a cheap way to put a unit in my frontline is a strong argument against ever making them.
 

Leon Feargus

Second Lieutenant
1 Badges
Jun 13, 2018
122
7
  • Age of Wonders: Planetfall Sign Up
I don't agree players should control the towers. Sure, it makes sense, but sieges can be quite long already.

Imho the best solution for this problem is indeed to equip the bombard with smart rounds to avoid friendly fire.