I really support and encourage the way Paradox have progressed the game. 1.32 was a huge improvement and great work.
Despite this, I really hope Paradox look at how long battles actually take since the 1.33 update. It's not only painful for the player, it's not realistic at all. The fact the AI retreats more is certainly a good thing, as complete stackwipes were not particularly realistic, but battles taking weeks in which countries can reinforce with stacks half way across Europe are even more unrealistic.
Warfare in the late Medieval period was extremely exhausting and it was impossible to battle for hours continually, let alone days.
In the early modern period, even if you take some of the bigger battles during the Thirty Years War, they were decided in a day.
https://en.wikipedia.org/wiki/Battle_of_Rocroi
https://en.wikipedia.org/wiki/Battle_of_White_Mountain
https://en.wikipedia.org/wiki/Battle_of_Sablat
https://en.wikipedia.org/wiki/Battle_of_Lützen_(1632)
I know that day long battles would skew the dynamic of the way EU4 is played, but weeks long battles are too far in the other direction.
The fact is the duration of battles pre-1.33 did a decent job of balancing realism with what's playable. In 1.33 encounters like this (Lifting from a Reddit post made by someone else): https://i.redd.it/yiafpy9cikm81.jpg that take a week to resolve are too uncommon.
Honestly I was previously completely addicted to this game and since 1.33 I've almost stopped playing because of how much I dislike combat duration now.
I'd really implore Paradox to review the duration of battles for 1.34. The game is in one of its least enjoyable states right now because of this.
Thanks.
Despite this, I really hope Paradox look at how long battles actually take since the 1.33 update. It's not only painful for the player, it's not realistic at all. The fact the AI retreats more is certainly a good thing, as complete stackwipes were not particularly realistic, but battles taking weeks in which countries can reinforce with stacks half way across Europe are even more unrealistic.
Warfare in the late Medieval period was extremely exhausting and it was impossible to battle for hours continually, let alone days.
In the early modern period, even if you take some of the bigger battles during the Thirty Years War, they were decided in a day.
https://en.wikipedia.org/wiki/Battle_of_Rocroi
https://en.wikipedia.org/wiki/Battle_of_White_Mountain
https://en.wikipedia.org/wiki/Battle_of_Sablat
https://en.wikipedia.org/wiki/Battle_of_Lützen_(1632)
I know that day long battles would skew the dynamic of the way EU4 is played, but weeks long battles are too far in the other direction.
The fact is the duration of battles pre-1.33 did a decent job of balancing realism with what's playable. In 1.33 encounters like this (Lifting from a Reddit post made by someone else): https://i.redd.it/yiafpy9cikm81.jpg that take a week to resolve are too uncommon.
Honestly I was previously completely addicted to this game and since 1.33 I've almost stopped playing because of how much I dislike combat duration now.
I'd really implore Paradox to review the duration of battles for 1.34. The game is in one of its least enjoyable states right now because of this.
Thanks.
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