I cannot remember if your courtiers will independently decide if they want to go even if you don't. They probably do not due to performance impact of potential checking all unlanded characters.
To clarify why it is intensive on performance: they need to evaluate whether they can get there in time, meaning they all need to do a pathfinding from their current location to the location of the activity. I don't know quite how the entourages are constructed, but I hazard that an unlanded character would not bring an entourage to alleviate the pathfinding, so all of them would need to pathfind independently.
I'm a bit too busy to dive into it specifically, but due to this I am leaning on no.
EDIT: Tournaments do grab characters from the character pools though, if I recall.
To clarify why it is intensive on performance: they need to evaluate whether they can get there in time, meaning they all need to do a pathfinding from their current location to the location of the activity. I don't know quite how the entourages are constructed, but I hazard that an unlanded character would not bring an entourage to alleviate the pathfinding, so all of them would need to pathfind independently.
I'm a bit too busy to dive into it specifically, but due to this I am leaning on no.
EDIT: Tournaments do grab characters from the character pools though, if I recall.
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