Was wondering if one would be able to utilize dual monitors while playing hoi III Ie having one monitor on say research/tech/diplomacy screen and the other one on the game map.
But a lot of hassle for a small audience.They could code it to project different screens onto different monitors. That is, all tabs would be displayed on one monitor, and the map on the other. That shouldn't be impossible.
They could code it to project different screens onto different monitors. That is, all tabs would be displayed on one monitor, and the map on the other. That shouldn't be impossible.
As far as I know (and other people here pointed out) using multiple screens as if there is only one screen will definitely work since the software would "see" them as one big screen. On the other hand, moving different tabs to different screens needs some coding to do.
However I disagree about this coding being a massive workload, a few lines here and there will suffice (not dragging tabs as windows but splitting the screen into two from the middle and keep map on one side and tabs on the other). Even people use only one widescreen monitor will find this useful (1920x1080 = 2x 960x720 screens + 360x1080 stripe at the bottom for statistics or active battles or whatever).
If you were to do a poll on monitor types by HOI2 player you will find that most are on 19 inch screens or less.
Well 2 screens would be a nice option, assuming the programming issues were minimal. I do think that multiple screens are getting more and more popular in the gaming community. I might be something for Paradox to consider in their next big engine build IMHO.
That's not true. In DirectX you have to specify which device (i.e. monitor) you want to work on. It does not abstract multiple monitors from the application programmer.As far as I know (and other people here pointed out) using multiple screens as if there is only one screen will definitely work since the software would "see" them as one big screen.
:rofl:However I disagree about this coding being a massive workload, a few lines here and there will suffice
Are you a programmer by trade? I am and i can tell you that changing an interface in mid development cycle is no easy task.
Plus i have a widescreen monitor -- Native Res 1680 X 1050.... 2 X 840 X 690 with the same "360x1050"
That means that my two screens would show up just above 800 X 600 .... God no that is UGLY..... that is like SVGA ... a late 80's technology.... NO THANK YOU
Second you are assuming that the majority of HOI players have widescreen monitors.... which is definitely not the case.
If you were to do a poll on monitor types by HOI2 player you will find that most are on 19 inch screens or less.
There already is going to be a huge group of people having to upgrade their PC's to play HOI3.... adding a requirement to have a bigger monitor is not going to help sales of HOI3.
Better off leaving it the way it is...