Keep stability, and keep it +/- 3. This game will probably have dozens of percentages to keep track of - let's not add any more.
Sir Humphrey said:The Disent model in HoI and HoI2 would be better for this.
SirGrotius said:Stability is great for gameplay and it's a principal historical concept.
Don't drop it.
Kliwarrior said:Second, every country should have a "default" stability which tends to be achieved if the ruler doesn't do anything.
That would probably confused newbies unless they were made well aware of the affects of this hidden statisticGaute65 said:I would like a more hidden stability system. I never liked that you knew exactly your stability and what stability hits you would get from an event.
Boo! It's never a good idea to hide a game mechanic from a player unless its workings are totally obvious. Stability has WAY too much influence on a lot of things to make it invisible. Unless you can make sure that it is totally obvious to the player how much stability he has by secondary observable variables, don't hide it. Same with badboy. We know it is there, so why hide it?Gaute65 said:I would like a more hidden stability system. I never liked that you knew exactly your stability and what stability hits you would get from an event.
Duuk said:It wouldn't be EU without stability.
Stability governed exactly what it says, your kingdom's overall stability.TheLand said:How di EUII work?
Zanza said:Boo! It's never a good idea to hide a game mechanic from a player unless its workings are totally obvious. Stability has WAY too much influence on a lot of things to make it invisible. Unless you can make sure that it is totally obvious to the player how much stability he has by secondary observable variables, don't hide it. Same with badboy. We know it is there, so why hide it?
At the very least, having your religious tolerance level affecting your stability costs for multiple religions would have been a good idea.Tambourmajor said:Personally, however, I would have liked it to be more tied to the size of one's empire, and less to religious diversity, since this practically killed any attempt to maintain a policy of religious tolerance, and favored the Conversion Crazy Zealot over other playing styles.