Would it not be better to simulate unrest through factors in each province somehow? I do think stability is a good way of showing how difficult (and expensive) it is to keep large empires together, but at the same time it's tedious to always fear stability drops.
The idea of investing all your income for years to regain 1 stability, when a random event could take it back down by a couple, is not enjoyable gameplay to me. I would rather hunt religious troublemakers or other such scum in specific areas than spend all my money on abstract stability. Maybe a stability value for each province, which would be affected by various things like religion, income ao.
How do you feel on this subject?
The idea of investing all your income for years to regain 1 stability, when a random event could take it back down by a couple, is not enjoyable gameplay to me. I would rather hunt religious troublemakers or other such scum in specific areas than spend all my money on abstract stability. Maybe a stability value for each province, which would be affected by various things like religion, income ao.
How do you feel on this subject?