Driven Assimilators and Machine Worlds

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The Smith of Li

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This is a rather quick question. I don't play a lot of Machine Empires but I've been thinking of doing Assimilators run.

How do Cyborg pops work with Machine Worlds? Given the description on the wiki I assume MWs would be a base 0% habitability, but do they get the 20% bonus from being Cybrog? Do the habitability techs or Adaptive trait modify their ability to live on MWs?

Or maybe, as I hope but don't dare to believe, they can just live there normally?
 

The Smith of Li

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What do they die to? All the wiki says is that they're 0% habitability. But Cyborgs have bonus habitability.
I made a quick test via console commands. 0% habitability value on Machine Worlds is apparently not modifiable - even with 20% bonus from Cyborg trait they immediately go into decline.

I consider this a big downside for Assimilators. To make most of the parallel growth of the robot and cyborg pops you'd want them both on all your planets, but then Machine Worlds will kill about half of your population.

Maybe someone better can correct me on that, but this makes Machine Worlds pretty skippable for Assimilators, since you'd only want to use it on a few choice planets if even that.
 

FonVegen

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Lore wise, machine worlds are completely uninhabitable to organic life due to being stripped of their ecosystem and atmosphere apart from a constant veil of industrial exhaust gases. That is what cyborg POPs die to.
 

Less2

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Resettle all your cyborgs to a ringworld and make them mine all the energy your empire will ever need. You can scrap food entirely even, dedicating every planet in the galaxy to a machine world full-mining operations. It's just a growth penalty, and with half the pops in the empire and all future assimilated pops all dedicated to energy you aren't going to run dry any time soon.