So, last night, I actually dreamed posting this post... so here it is:
Saved Game 11
Since it's been a week or two since I played - and even more since I saved this game, I had to refresh my memory a bit about what these changes was all about:
Sorry for the orientation change, but this is actually the correct angle, as I regard the river to be South of my city. It would just be easier to explain things from this side. Now that My North Eastern corner is sorted out, is was time to expand to the South West.
This is the most important change: The little stub of a grid in the SW is now completely developed all the way to the dam wall. (Sorry if that sound weird. In Afrikaans, a "lake" is exclusively a natural occurring body of water, while a dam is an artificial body of water. So, instead of saying "The lake is contained by the dam", we would say "the dam is contained by the dam wall")
Things to note:
1) The main road for this grid was extended to the highway, to create a new entrance. (Though, it isn't very widely used)
2) A New axis running Northward was added. This is to give the people from this side easy access to the industrial area, and to help limit the traffic on the main road on the right. (This is the road all the trucks use to get to the industrial area, and is already overcrowded.
3) They have their own railway station, and provision is made to extend the line across the river.
4) The 180 degree curve in the north spanning 2 city blocks is not me getting artisitc. It was a creative solution to the very difficult ground elevation in this area. By now, you know I like to use 90 degree curves to solve problems in my grids.

5) The public transport office tower makes a nice landmark in this area.
This section is to the North of the part we just looked at, and I'm less proud of this. Frankly, it's a horrendous mess. I have 4 arteries running toward the highway, and I can't connect them all directly to it. I need some elegant solution where they come together before taking you to the highway. To the right is the main road that forms the boundary of the industrial area. It stands to reason that this road should take you directly to the highway (Even though the trucks still prefer the shorter route with traffic lights and all)
The road in the middle left is the Water front road, in in the middle right goes to my round about. The one running across the screen from left to right is the new artery, connecting my new extension to the Industrial zones. It connects to an existing road in the industrial grid, which I broadened to make room for additional traffic.
Speaking of the Industrial are, there are some minor changes here as well. You can see the new artery, forming the top of the upside down triangle. But then, I've also changed some of the industrial blocks so the road would curve away from the main road. This is to limit the number of intersections, and improve traffic flow. I used the Traffic mod to remove the traffic lights on the remaining T junctions, and made sure the main road has right of way.
That pretty much covers the changes for today. The rest is just eye candy:
A Panorama shot taken from my dam wall:
And the traditional locations for every post. Not much has changed here. Even the same buildings from the previous post
The Waterfront view changed quite significantly, as you can see the entire new extensions from this angle.
The same lowly office buildings from my round about. I'm not going to zone any more office zones. These zones need to "Grow up"
Again, the Round about looking directly Westward.
From the top of the hill. Here you can also see the new extention clearly.
The East-West main artery of the new extention. If that dam wall burst, this is the first avenue what will get hit.If you look carefully, you can see both damwalls from this position. The traffic light is the crossing with main truck entrance. (I love putting the water pumps right next to the dam wall. It makes it look as if its all part of the dam installation.