Could someone please make an analysis of the current issues with Dreadnought? It's really needed, it doesn't make sense to debate proposals if we don't agree on what the issue is, and we clearly don't.
Show me a game there a DN won a PBEM Late game. [...] The Problem is his T3/T4 Units need Engineers to be repaired and reloaded.
Your reasoning is totally flawed. Basically you say: "DN doesn't win games" so "that means Engineers are the issue". But you could make any conclusion like that: "Dreadnought doesn't win games so Destabilized Mana Core is the problem / Machines not healing is the problem / Fire Ball is the problem". That doesn't make sense.
The Flame Tanks (and the Juggernauts?) do not need Engie to reload. And the machines do not need constant healing, they need it only if they're injured, and that happens only after big battles, and it's not that hard to bring Engie to heal the Machines AFTER the big battles. Besides, Dreadnought heroes/Leader and Builders can also heal. But in any case, I doubt that tactical battles are won/lost because of Engineers.
By the way, Dreadnought has a win ratio of 49% on duels: Dreadnought vs all : 49% (30 from 61)
https://www.the-battlefield.com/aow3/index.php?page=ladderstats
It also has decent stats in 2vs2 I think.
There aren't many 8 players FFA game (I can think of only 2 and I found 2 more but 1 is without Dreadnought) so it's hard to have conclusions based on them. In this one, the DN ends up 2nd but the report is incomplete:
https://www.the-battlefield.com/aow3/index.php?page=resultinfo&gamenumber=538
4vs4 games with Dreadnought in the winning team:
https://www.the-battlefield.com/aow3/index.php?page=resultinfo&gamenumber=736
And very few people have played Dreadnought recently so it might in fact be OK now, with the boosts it got in recent iterations of the mod, including the ones it gets in v1.28 (+5 gold/Magma Forge with Great Blacksmith).
I think there was a proposal once (maybe by Jolly joker?) about changing musketeer and Engineer in the lineup, so that musketeer becomes a T1 and engineer a T2 and gets a bit more HP, res and def.
Yes, it's Dr30 and it has good support but I haven't pushed it yet because there were other proposals that contradicted it and had more support (reducing the cost of Engineers and making them weaker in attack terms). So it'll be pushed again later when people have tested the current changes.
Dr30
Produce Engineer is Tier II and costs 140 RP, Produce Musketeer is Tier I and costs 60 RP (was the opposite).
Engineers are T2, have 45 HP, 11 defense, 9 resistance, costs 80 gold, 10 mana (was T1, 40 HP, 10 def, 8 res, 65 gold and 10 mana).
Musketeers are T1, have 36 HP, 10 defense, 8 resistance, costs 65 gold and 5 mana (was T2, 45 HP, 11 defense, 9 resistance, costs 80 gold and 10 mana).