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unmerged(81837)

Recruit
Aug 8, 2007
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Ok, I've been playing this game for some time and are learning what's effective and what's not but I still don't understand some things (eco boom or hero boom f.e?).

Anyway. I'm stuck on this quest where you get attacked by Dragons. You start with a lvl 1 palace, a Wizards Guild and a temple of Krypta. You can't build guardhouses.

I usually build a second temple of Krypta and get eight Priestessess. While they're being trained I make two marketplaces and an Inn. Library and marketplace upgrades are next. Then I upgrade the Wizards Guild and start creating lots of Wizard Towers to shoot at the Dragons.

The problem is that they come from different sides and so there's often only one tower shooting at them. Add that the Priestessess are running around somewhere....

By the point the Dragons come I don't got any money so got a hard time activating the Wizards Towers and Lighting spells (not to mention upgrading Kryptas temples and the Wizards Guild).

So what are the buildorders and what type of heroes should I build to win?
 
Campaigner said:
Ok, I've been playing this game for some time and are learning what's effective and what's not but I still don't understand some things (eco boom or hero boom f.e?).

Anyway. I'm stuck on this quest where you get attacked by Dragons. You start with a lvl 1 palace, a Wizards Guild and a temple of Krypta. You can't build guardhouses.

I usually build a second temple of Krypta and get eight Priestessess. While they're being trained I make two marketplaces and an Inn. Library and marketplace upgrades are next. Then I upgrade the Wizards Guild and start creating lots of Wizard Towers to shoot at the Dragons.

The problem is that they come from different sides and so there's often only one tower shooting at them. Add that the Priestessess are running around somewhere....

By the point the Dragons come I don't got any money so got a hard time activating the Wizards Towers and Lighting spells (not to mention upgrading Kryptas temples and the Wizards Guild).

So what are the buildorders and what type of heroes should I build to win?

The Ranger's Guild is a lost cause early in the game. Let the Dragons have that one (Don't even try to recruit, because the Rangers will stumble across important buildings before you have enough money to use them and any visible building is easy pickings for the Dragons.)

Focus on building up the 8 Priestesses. Skeletons are you best friends against a Dragon and you want more of them than Bruce Campbell can deal with for this quest.

Wizard Towers are at best a distraction for Dragons and at worst a waste of money that could be spent elsewhere.

Elves should be in your priorities as well. You want to throw lots of gold at the Dragons.

As for the Wizard's Guild, again don't bother with the Towers. Try to build one just above the Palace if you can, for maximum coverage of your city in the event of a Dragon swarm; Supercharge if you want extra reach. You want to focus on protecting and building up your city and economy before you send out explorers to look for the Tomb as well as those crucial buildings.
 
All sound advice. However, to get those extra buildings (and the 9000 gold they contain,) use farseeing to reveal map and place a wizards' tower as far toward the map centre as possible. Once the tower is built, use farseeing once ahead, once to the right, and once to the left, until the trading post + guardhouse(s) are revealed. Make sure you have your tax collector's Min. pickup at 250 or better, so he doesn't nibble at any inns and such. Also, make sure you have a marketplace built before the first caravan departs, and hopefully at level 3 before it arrives. Even one or two caravans can make a substantial contribution before you lose the trading post (which you probably will.)

The extra 9000 gold will let you build up defences rapidly, and you can even use it to ditch Krypta and go with Dauros/Agrela instead (this is tricky, but very satisfying and rather less trouble in the later game. RoK + Blessing on Barbarians is sweet.)
I personally prefer to go with elves for cash benefits, but I have won this quest using ballista towers instead.

Wizard towers are mostly useless, but the first you build can be used to intercept and stall the first pesky dragon that comes by. If it's being repaired, it can take down one (ONE) dragon. That buys you time to recruit extra heroes or research for upgrades at your second marketplace, etc.
 
If you're really set on the Ranger's Guild, you can always move it.

But yeah, everything else is good. Except in your original strategy, I wouldn't build the second Marketplace, at least right away. It's more important to build and level up the first Marketplace and build enough Inns so that you can get a fountain and the extra tax collector. And heck with the 250 pickup, set it to 1000 (max) so someone immediately goes to collect the 9000 gold.
 
This is one of those missions where you need patients to beat. Usually takes me around 50+ days. First thing thing I suggest is to slow the game down to its mininum speed. From there make priestess, yall need for to upgrade palace. While the first one is building up, wall street up, though in this case without the guardhouse. I just build an Inn instead, youll need one anyway.

I suggest building your blacksmith though first before your market, youll want the cheapen building perk it gives to upgrade your palace to the next level. Upgrade your market to the max, you want the extra income and HP it gets.

Once your palace is lvl 2, you should be ready for the first dragon. If your luck itll attack your wizard guild, and hopefully you can get skellys to tank for mages you can build, getting them to lvl up fast against dragons. Next thing to do is to place a warriors guild purposes in a line where dragons come, and build a fervus temple. Youll babysit your WoDs. After the 2nd wave of dragons I suggest exploring the map to get your 9000 gold from the trading post. From there build up another market, and get 2 elf buildings. Build another warriors guild in harms way, prefarably to defend your second market. Upgrade your temples, blacksmith, and 2nd market. Slowly ((well not really slowly with 2 markets and 2 elfs bunaglows)) get tons of guild while babysitting your units, getting to palace lvl 3, Id suggest solari as they love to wander the map in seach of stuff.

Tips:
Wizards, babysit them too on this mission. Theyll lvl up quite fast against dragons.
You may want to hold off on researches until you have a libary at lvl 2, thisll make all other researches even cheaper!
Place your tax collectors on mininum pickup of 250.
Call to Arms.
Slow and speed the game up, if you see incoming dragons, slow it to a crawl, wither them, speed it back up, then slow it back down to heal your WoDs.
Get your Krypta temple to lvl 3, if a heros lvl 7 or higher its kinda disparring to see him die if you didnt slow the game fast enough to get to him to slow him down.
Another way to cast spells on a character, friendly or otherwise, is to click on there picture. Its hard sometimes to pick the WoD to heal when hes surrounded by Dragons.
Use guilds to help find characters. Click on it, then members, then on characters name. To ressurect a dead character, I like to slow the game to a crawl, find there guild ((you can tell by there dieing speech)), click on members, the look quickly for the one that says dead. Double click on his name and ress him.
 
WoDs are usually a waste of money on this quest, you're far better off getting a second Temple to Krypta and filling 'er up. 4 elves could be quite useful, but personally I prefer to recruit 2 elves and 2 wizards just before I upgrade to palace level 3, then build a fairgrounds with a magic tournament to train my wizards and keep my Priestesses at home.

Later on, you can upgrade your Krypta temple for Reanimation, but the Temple to Fervus is almost entirely useless against monsters that will kill most of your heroes with one hit. Focus on not getting hit- use invisibility, animate bones and wizard towers to switch a dragon's attention from your heroes.

In the early game, assuming you get the 9000 gold + a caravan or two, you should be able to afford the second Krypta temple immediately, along with a second marketplace, and perhaps upgrade your wizard's guild. Wizards' towers can be useful for guarding your marketplaces from ratmen and trolls, but they aren't really a first line of defence against other monsters- your skeletons are. Since Priestesses like to go exploring, you can expect to see them die on occassion. There isn't much you can do about it, and they're easier to replace than reanimate until much later.

A small number of wizards are quite useful against later invasions, but a full guild tend to require too much babysitting, even at higher levels.

One final tip- consider building a rogues' guild and recruiting two rogues to demolish your elven lounge- but leave your gambling hall alone. It helps to keep your heroes at home where you can protect them easily, and some of them can even make money doing so.


This is all assuming you go with Krypta/Fervus, which makes things much easier early on and close to your base. Dauros/Agrela is rather harder to start off with, but makes tackling the lairs a lot easier, and combines well with the Temples to Krolm/rangers combo you may well be using later.
 
My strategy on winning this quest. I assume here you lose the Post with gold (I *always* seem to find that thing just when the first wave comes in). If you don't... more power to you! :p

Start with a blacksmith and recruiting 4 Priestesses.
As soon as the blacksmith is complete build 2 marketplaces.
Watch your Rangers Guild. Demolish it at about 50- health (still some gold; and delay). After the demolition research healing potions so when the dragon arrives most Priestesses are in or on the way to the marketplace.
After having 2850 gold upgrade the palace, then place an Inn (anywhere; doesn't matter if it dies) and an Elven Guild (save location, no Elves!). Now collect some gold... should go fast... and place a second Krypta temple and recruit 4 more priestesses. Now survive the wave with your current 8 (if there are 2 or more dragons near your Wizard's Guild and none fire on it hire a Wizard to quicken the job significantly with no risk to him).
Now place a third marketplace and spend money upgrading them all to lvl 3. Build a third Krypta and upgrade it to lvl 3. Also build a Rangers Guild or 2 and fill 'em up. Upgrade your palace to 3 and get 2 temples to Lunord. Explore the map, find the lairs (do NOT destroy the Ruins last(!!!)) and flag them a 2000 gold or so each. Now place about 5000 at the Dragon Lair and Wither all the dragons and you are good to go.

(Note: Most of the times Wither is a waste of money, especially in the beginning when goldproduction is lower. Only use it when a dragon chaces one of your heroes (who will be winged feet), to break up waves of dragons and when they actually attack non-skeletal units. Also use it on the 5/6 dragons that get released from the lair/ruins some time appart so they get sepperated)
 
Lots of advice ^^ Grateful though :)

Bit surprised that Wizard Towers aren't used in a defensive mission (well you have to turtle in the beginning)

Are the Inns for keeping the heroes at home or for gold or both? Guessing both ^^

Think I'll go with the Blacksmith first to get down the prices on new buildings.

Could Gnomes repair Wizard Towers? Was a while since I played it.

I'm finding micromanaging to not pay off since it's so limited in what you can do. Plus it drains gold. Oh well of to try your tips.
 
Think I'll go with the Blacksmith first to get down the prices on new buildings.
You'll have to spend 10,000 gold on construction before the blacksmith will pay itself back, which probably won't happen for several days. Focus on other priorities first.
Bit surprised that Wizard Towers aren't used in a defensive mission (well you have to turtle in the beginning)
They just don't have the firepower to justify the cost. Ballista towers aren't much better, but, naturally, they don't need enchantment.
Are the Inns for keeping the heroes at home or for gold or both?
Well, heroes visit them, and they generate gold, so, yes.
Could Gnomes repair Wizard Towers? Was a while since I played it.
Yes, they can. You are not advised to use gnomes in the long-run, however. Evict them later using rogues (and, in emergencies, lightning bolt) to demolish the hovels in rapid succession.
I'm finding micromanaging to not pay off since it's so limited in what you can do. Plus it drains gold. Oh well of to try your tips.
Invisibility can save you the cost of recruiting another hero at level 1, but you can't use it on heroes that stray too far. Wither can be used to slow enemies down and by your skeletons time to react.
If you go with Dauros/Agrela, blessing and healing are cheap and effective when used on heroes with high dodge and parry.
A tip- heroes who've just emerged from their guilds will automatically berserk against visible monsters, 9 times in 10. You can use lightning bolt to zap the building and force resting heroes to emerge for this very purpose. You can also zap the palace to trigger 'defending the realm' if there are any monsters nearby, or 'defending home' for healers.
 
Bit surprised that Wizard Towers aren't used in a defensive mission (well you have to turtle in the beginning)
As mentioned; they really don't hold up to Dragons. Skeletons do; and they are Free to boot! So get as many of them as you can; as fast as possible! Another plus is their mobility ofcourse. Due to the small number of enemies you face Lightning Storm won't be used as frequent as often; but ofcourse it can save you some. And as the dragons all storm for your palace anyways you don't need that much range. As Guilds upgrade so does their range and a lvl 3 should be enough to cover the entire settlement if it isn't huge. And when you think about using Storm think about it that Priestesses get XP for the damage their Skeletons do; so it is prefered they do the damage and killing, stay more with Invis to save Priestesses/Wizards in need!

Are the Inns for keeping the heroes at home or for gold or both? Guessing both ^^
Primarily for getting Elves. Sure; they do keep heroes away but so do their guilds, and with Dragons the Taxincome can get quite big from a fleeing Priestess. The gold is nice, but in this specific mission the additional space they take and the ease for dragons to raze them doesn't make it worth it (IMO ofcourse)

Could Gnomes repair Wizard Towers? Was a while since I played it.
Yes, they can. But you wish to focus on Elves here as gold is a handy tool for keeping Priestesses alive and have a healthy flock of skeleton meatshield (loads of Temples to Krypta!). Often a high-level Priestess goes off "Exploring" and has to be ressed again (after the dragons left ofcourse; or they just get killed again!)

I'm finding micromanaging to not pay off since it's so limited in what you can do. Plus it drains gold. Oh well of to try your tips.
Yup. And that's what the elves and 3 marketplaces are for, to give you that gold. This quest really needs loads of micromanagement since it involves primarily wizards, priestesses (and later Adepts, but they can handle themselves) and these are very fragile on their own.

Alfryd said:
You'll have to spend 10,000 gold on construction before the blacksmith will pay itself back, which probably won't happen for several days. Focus on other priorities first.
Here we go again. With this quest the 10000 is made faster than any other. Lvl 2 upgrade, 3 marketplaces, 2 temples to krypta (and Inn, Elves etc.). Remember the 9000 gold Trading Post that can be found fast...

They just don't have the firepower to justify the cost. Ballista towers aren't much better, but, naturally, they don't need enchantment.
Just as a note; one tower VS. one dragon and the dragon wins. You need to position 2 to cover each other. And all these towers will generate additional sewers as well... just something to think about if you want to go Dwarves. Also if you do want to upgrade the palace to 3 as fast as possible; you'll need the additional peasants for all the repairs.

Yes, they can. You are not advised to use gnomes in the long-run, however. Evict them later using rogues (and, in emergencies, lightning bolt) to demolish the hovels in rapid succession.
This process *can* take a LONG time. Think carefully before doing it. Also; it is doomed to fail if you have statues or gardens.

Invisibility can save you the cost of recruiting another hero at level 1, but you can't use it on heroes that stray too far.
Very handy... but the priestesses have the nasty habit to go exploring far away, beyond reach and most towers get demolished *fast!* by Dragons.
Wither can be used to slow enemies down and by your skeletons time to react.
Also handy. Just be sure not to do it with a dragon in front of a fleeing Wizard or Priestess. The wizard/priestess will then gain area on the dragon and might go down in fire :(. Some more hints in my prev. post.
You can also zap the palace to trigger 'defending the realm' if there are any monsters nearby, or 'defending home' for healers.
Note healers do NOT heal anyone anymore in these modes. Also handy to note is Fighters defend Agrela Temples, Paladins Dauros Temples and WoD's Fervus Temples may they ever be attacked...
 
Here we go again...
Yes, indeed. Trust me on this one, I have played the quest many times and inevitably found things easier when I laid off the blacksmith until later. Priestesses and Wizards don't even use it, for cripes' sake.
Again, not even half that initial gold is going to be used on construction, and your peasants are likely to be quite busy enough, thank you.
 
My tactic (and yours as well seems) involves just getting 4 priestesses (4x400) and the healing potions (1x300) and spend the rest on construction (and after that 4 more priestesses etc.)

[awaits the Deja Vu]
 
You will spend, on your marketplace, 1250 gold on research to get to level 3. x2 = 2500. 4-800 on farseeing, call it 1000 total on misc sovereign spells before day 3, if you're lucky. Maybe you'd like to upgrade those guardhouses, so that's another 1000 gold. 3200 gold on priestesses, 1-2000 on elves or wizards. Wizard tower enchantments to distract ratmen and dragons. That's easily 10,000 gold outside of construction.
 
Alfryd said:
You will spend, on your marketplace, 1250 gold on research to get to level 3. x2 = 2500. 4-800 on farseeing, call it 1000 total on misc sovereign spells before day 3, if you're lucky. Maybe you'd like to upgrade those guardhouses, so that's another 1000 gold. 3200 gold on priestesses, 1-2000 on elves or wizards. Wizard tower enchantments to distract ratmen and dragons. That's easily 10,000 gold outside of construction.

Which clearly shows we use different techniques. I get 3 marketplaces before upgrading them all to the max (only one with Amulets). No farseeing either (just use natural exploration). Guardhouses upgrading is a total waste of money since not even 2 close together can put a dent into dragons. Elves and Wizards early on are a waste too IMO; I don't get Elves at all till late and only Wizards after I got 3 Krypta Temples filled to escort them; as to not have to use Invis (if lucky) or Resurect (most often) all the time. Wizards Towers are a waste of money aswell IMO. As mentioned Dragons go straight for your settlement, the defence power is weak; and you are better of having them fight Skeletons to gather XP for the Priestesses...
 
If you don't use wizard towers + farseeing, or at least explore flags, you will not be able to reliably find the trading post + 9K gold until rather later in the quest. With less than 10,000 gold, again, it is guaranteed the blacksmith will not make your money back.
I rarely have more than 2-3 wizard towers, but they're needed to guard your marketplaces from sewer incursions and can buy you some time against the first dragon incursion or two.