• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
It's a well-known quirk of the Catholic church in EU4 that Catholicism as a religion grows stronger as there are fewer Catholics around - the less competition there is for Cardinals, the more PI and associated bonuses for me, right? Unfortunately, this result is fairly counter-intuitive, and also conflicts with the fact that increasing reform desire is apparently meant to be a bad thing for Catholic nations, not a good one. Also, the Pope himself gains very little from his Catholic faith, which is quite sad.

I propose to fix this by replacing Reform Desire with a new mechanic. Let's call this Religious Authority, and think of it as the lost cousin of the similarly named mechanic from Crusader Kings 2. Like Reform Desire and CK2's Religious Authority, the idea is that Catholicism is a whole, and the entire church should have a reason to stick together. It's a shared value between all Catholics, not a per-country modifier.

Religious Authority has a range from 100 to 0. It starts out high, maybe 90, to portray the Catholic church's great influence in Europe at the time. The value will decrease over time as the following happen:
  • a slow erosion every year to portray the weakening of religious ideals against the imperialist struggles of the era
  • someone defies the Pope (through decisions or events)
  • Excommunication or Crusade is used (however, acting on these two could result in a net gain of Authority)
  • Catholic provinces are converted by heretics or infidels (large penalty) or by tolerated heretics (smaller penalty)
  • Catholic nations convert to heresy (large penalty) or tolerated heresy (smaller penalty)
  • Papal States are vassalised or don't exist (severe penalty)
  • Papal States conquer Catholic land (large lump penalty to represent suspicion against the Pope's need for secular power)
  • Thirty Years' War end with Protestants victorious (moderate yearly decay) or Peace of Westphalia (minimal yearly decay)
  • Major Catholic countries allied with heretics or heathens (medium penalty) or tolerated heretics (small penalty)
  • Treaty of Tordesillas is violated (small ongoing penalty)
  • Royal Marriage is broken without Papal approval (small penalty)
  • Heretic, Lollard, Heathen etc rebels break a country (large penalty, scaled on country's size)
  • Religious unrest disasters ongoing in Catholic countries
  • Each existing Center of Reformation (small yearly decay)

Religious Authority can be increased, too:
  • Major Catholic countries allied with each other
  • Pope is obeyed (through decisions or events)
  • Counter-Reformation is picked up by a Catholic country
  • Catholicism is spread to infidel or heretic province (large bonus), or tolerated heretic or colony province (small bonus)
  • Catholic countries at war with the current Crusade target or an excommunicated country (large bonus), or any heathen or heretic (small bonus)
  • Number of Catholic countries, scaled by country rank and increased further for being a theocracy
  • Catholic states with religious ideas (minimal yearly boost)
  • Catholic victory in the Thirty Years' War (small yearly boost)
  • Holy sites and other historically significant objectives: Constantinople, Jerusalem and similar goals are Catholic (small yearly boost for each objective)
  • Kingdom of Jerusalem exists
  • Center of Reformation is eliminated (lump boost)
All per-country bonuses and penalties should scale by country rank (or maybe size).


Combined together, having a LOT of positive yearly modifiers should be able to outweigh the normal yearly decay, to represent a particular renaissance for the Catholic faith. Situations where the Reformation died early and Catholic Hungary has taken the entire Anatolia from the Ottomans while the newly established Jerusalem is conquering Mecca and every colonizer is a good Catholic and obeying the ToT.

Effects of having high Religious Authority should be positive for Catholic nations, while having lower Religious Authority ought to cripple Catholicism to counterbalance the current "the fewer, the better" mechanic.
  • Reformation can only trigger when Religious Authority drops low enough. The limit should be set so Reformation still happens almost every game, but can possibly be averted with serious determination.
  • Papal actions for Excommunication and Crusades are only available as long as Religious Authority is high enough. The 1650 limit should be removed - it doesn't make sense if the Catholic church manages to retain its Medieval relevancy through EU4's timeframe.
  • Bonuses for Papal Influence should scale in power with Religious Authority, but even low-powered bonuses should be strong enough to make Catholic not utter garbage
  • Usual country modifiers (like +tax income, +prestige, -development cost and the like) that scale with Religious Authority: good near 100, meager near 0. These should be doubled for the Pope, as he is the ultimate victor when Catholicism triumphs. Think of other Catholics trading a portion of their bonuses for Papal Influence with the Pope!


Foreseeable positive effects:
  • Catholics now have a proper reason to stick together and defend their faith
  • The Pope now has an actual reason to care about his church
  • The Pope is now rewarded for paternalistic protection of his Catholic flock, which is thematically fitting
  • The Pope has to balance expansionism with maintaining Religious Authority, reducing the viability of Papal snowballing of the Balkans and other weird outcomes without outright barring them
  • The Catholic faith becomes toothless dynamically when hurt enough, not magically at 1650
  • The Catholic faith, with its scaling bonuses, becomes a good choice of religion for any country committed to keeping Religious Authority high, instead of just the current "large colonizing superpower"

Foreseeable negative effects:
  • Catholics can go into death spiral as Religious Authority falls, countries pick up Protestantism or Reformed, causing Religious Authority to fall further and so on. However, since there's still the cardinal mechanic which rewards a small number of Catholic countries, it will eventually, if tweaked properly, reach a sweet spot where there are few enough Catholics for them to get good enough bonuses from cardinals alone.
  • Since many people want to play as Protestants or Reformed Christians, this'll certainly attract gamey tricks like purposefully sabotaging Religious Authority to trigger reformation. This is somewhat true for the current system as well, though.
Now Paradox, plz implement. And while you're at it, why not drop the European Cardinal restriction too ? ;)

Thoughts?
 
Last edited:
  • 22
  • 1
Reactions:
Upvote 0

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Presumably events like "protestant entrenched" wouldn't fire if there were no reformation? Having events to boost fish prices based on increasing the catholic population would be cool too if they manage to conquer / colonize a lot?

Also side note: Religious leagues - would be good if Reformed League were available option, in the event that reformed becomes stronger than protestant?
 

Atlantians

Field Marshal
101 Badges
Nov 25, 2012
2.973
4.481
  • Cities: Skylines - After Dark
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
How do you not trigger the Protestant Reformation in game already?
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
How do you not trigger the Protestant Reformation in game already?

Most of the time you don't, but I think it's possible if you have a large amount of players in Catholic countries purposefully trying to avoid it. The other way is to make Fraticelli the Catholic mainstream in CK2 and export the save to EU4, which at least used to prevent future reformations (apparently because the Fraticelli were against the abuses of power of the Church anyway).

My proposal is, of course, a lot less about Reformation itself than the baseline Reform Desire - it's about restructuring the entire power profile of the Catholic church to make staying Catholic a strategically good as well as interesting option for more countries.
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
Already the case, though. The tricky part is not triggering the reformation.

I guess what I really meant is having them not fire if the reformation goes badly and Protestantism doesn't go very far. Though tbf in the game I was thinking of Reformed got all over everything...
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I guess what I really meant is having them not fire if the reformation goes badly and Protestantism doesn't go very far. Though tbf in the game I was thinking of Reformed got all over everything...

I guess it should fire for Reformed too, but overall I think the event is a bit tame and low-impact anyway. -10% fish price isn't much.
 

zukodark

Court Necromancer
59 Badges
Sep 10, 2014
1.617
1.994
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Battle for Bosporus
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris Sign-up
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Megacorp
  • Crusader Kings II: Sunset Invasion
  • Majesty 2 Collection
  • Victoria: Revolutions
  • Victoria 2: Heart of Darkness
One thing I would want to add, is the dissolution of the cardinal system. The yearly decay of authority should only go until 30 authority, and under that it should rise. The reason for this, is that I feel that 0 authority should case the dissolution of the cardinal system, and potentially the authority system should be disabled. This would make the catholic faith completely garbage, as it would have failed in the eyes of the world. Without the cardinal system, and with so low authority, remaining catholic would be stupid. The prestige loss for converting to a heresy should be lost. If the choice was to not disable authority, reaching around thirty authority again might enable the cardinal system again.
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
One thing I would want to add, is the dissolution of the cardinal system. The yearly decay of authority should only go until 30 authority, and under that it should rise. The reason for this, is that I feel that 0 authority should case the dissolution of the cardinal system, and potentially the authority system should be disabled. This would make the catholic faith completely garbage, as it would have failed in the eyes of the world. Without the cardinal system, and with so low authority, remaining catholic would be stupid. The prestige loss for converting to a heresy should be lost. If the choice was to not disable authority, reaching around thirty authority again might enable the cardinal system again.

What if the prestige cost was something like 2xAuthority?
 
  • 1
Reactions:

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
What if the prestige cost was something like 2xAuthority?

Scaling the prestige cost for conversion is an excellent idea IMO. It could apply to both directions: the more authority Catholicism has, the cheaper it is to convert to Catholicism and the more expensive it is to convert from Catholicism.
 
  • 4
Reactions: