binTravkin, an excellent post! I'd like to comment on it.
binTravkin said:
Okay, here's a short summary:
Pluto-Aristo
Reasons to go Aristo:
- predict high BB score
- are not christian (the christian +1 and +2 diplo bonus is really huge)
- want to expand diplomatically
Miserable reasons to go Aristo:
- want a cheap cavalry force - faulty because with trade and prod effic +10% you can afford more of expensive cavalry and likely have better tech.
Reasons to go Pluto:
- want to research, want money (+10% trade,effic and even +20% if compared to full aristo really rocks)
- want cheap warships
A controversial one.
This slider IMO is a choice between warfare and economy, as BB reduction is quite important for a conqueror. The diplo bonus is in general quite good. I played my last GC with China and full plutocratic and I got .4 diplomats each year. Not fun.
binTravkin said:
Decentra-Centra
Only reason why go Decentra
- want delay rebels and lower war exhaustion
Basically, a reasonable player would always go centralised because of +10% prod. eff and -10% research cost
I agree, Centralisation is in 99% of all cases the best choice.
binTravkin said:
Conservative-Innovative
Reasons to go Conservative:
- need to convert
- want to colonise
- have stability problems
Reasons to go Innovative
- want to be techmonster
Conservative is often better.
I like to have options. Innovative only decreases tech cost, while limiting your colonization, makes stabilizing more difficult and reduces missionaries. innovativeness is boring. (at least in EU2)
I think anyone who has multiple religions in his nations should have <6 Innovative. Especially Christians, as Christian nations pays about 4x as much stability costs for each non-Christian province.
binTravkin said:
Free Trade-Mercantilism
Reasons to go Free Trade:
- want to colonise
- want yer merchants stay longer in foreign CoTs
- want to have LOTS of merchants = lots of money
Reasons to go Mercantilism:
- want to embargo with impunity
- want yer merchants stay longer in home CoTs
Another no-brainer, most people will always go Free Trade.
One thing, Mercantilisme decreases merchant cost, so it could be an option for small poor nations.
I try to conquer a lot of CoT, which give me 1 merchant/year each. I haven't tried full mercantilism yet, but it could be useful to hurt other nations with embargo's. Each embargo gives 3% TE penalty, so it isn't an option for Free Traders. But with full Mercantilism, you could embarge the top 10 traders with no TE loss. So, maybe mercantilism could be worth it, but for now I have to agree with you that Free Trade is the better option.
binTravkin said:
Naval-Land
Reasons to go Naval:
- have lots of trade income
- want to colonise
- have overseas provinces
- are a 'sea nation' (Venice, England, Japan) - can defend yourself with navy
Reasons to go Land:
- want to do conquest (most countries are accesible by land, so this is the choice of warmongers)
- have high production income compared to trade (rarely the case, but mostly for non-europeans)
A controversial one.
The most complicated slider by far, and the one that really determines what kind of country you are running. Naval is excellent for oversea colony empires, while Land is the choice for warmongering land empires. As some note that Trade is better than Production, I'd like to add that reduced cost for armies is generally better than reduced naval costs. So, Naval is slightly better for peaceful economy builders and Land for warmongers. I think that neither Naval nor Land is always better than the other, but that it heavily depends on whether you want to colonize or to expand with military force.
binTravkin said:
Defensive-Offensive
Reasons to go Defensive:
- want to build fortresses
- want to siege fast and get the hell out
- want to have lots of arty
Reasons to go Offensive:
- want to be a warmonger and win everyone on land (offense - best defense)
No-brainer for me.
Do you mean a no-brainer to be Offensive or Defensive? Well, this is IMO a slider that strongly depends on playing style. Cheap fortresses and artillery can be pretty sweet, as WS is mostly gained by capturing provinces. OTOH, wiping out the enemy's army guarentees your victory, even if sieging is slower. However, I mostly go for Offensive because the +1 shock is very handy when killing rebels (I hate rebels. Really.)
binTravkin said:
Quantity-Quality
Reasons to go Quantity:
- target: 1d infantry (max quant, max serfdom, max land, max offensive)
- need much manpower
- early warfare (15th century warfare mostly ignores artillery modifier for land troops)
Reasons to go Quality:
- aim: small elitary force less susceptible to attrition
- good fortresses (if you have the money to build many of them under maxed out morale - max land, offensive, quality, free subjects, they should be able to withstand clearly superior force of lesser moraled troops)
Somewhat situation-based.
Until now I have always gone for Quality, but I think Quantity has it charms. Again, matter of playing style I think. Note however, that Offensive does not reduce infantry cost as you implied.
binTravkin said:
Free Subects-Serfdom
Reasons to go Free Subjects:
- want to be rich (+10% prod eff)
- have no stability issues
- want to have high morale army (in combination with other morale DP)
Reasons to go Serfdom:
- 1d infantry (see above)
- stability problems (have eaten a lot of heathen land)
- navy based on galleys
Situation-based
I don't see what galleys have to do with the Serfdom slider. Like Aristocracy, this is a choice between economy and warmongering. A better production is nice, but only when stability costs are manageable.
All in all, I think with 1.09 the DP sliders are pretty balanced with no option being always the best. Some sliders like Offensive are playing style dependend, many depend on whether you want to play militairistic or peaceful.
But as far as I can see, there is no interest in polls on this subject?