The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
They did fix it. So will my favourite mod for AoD see the day of light on the 1.12 platform and will it be fully converted to not be as a mere vessel but a fully organic part of the 1.12 platform? Do you guys still have the stammina to make it happen or is it simply too much work?then let's hope the AoD devs fixed the partially broken moddir support of 1.11 with AoD 1.12.
75% is a lot, great! I know the last 10 to 15% ussually take the most time in code development so it must be quite a while away still but thank you for the continious support. Will be trying out the vanilla until the core rebirth.I'm still working on an initial conversion which is 75% complete but will need to be revamped as it currently uses very high modifiers for desired techs. Those will not be required if the AI tech class weighting is still working
Thank you for the clarification. Am not envying you at all. Do you maybe know what the AoD devs have planned - is 1.12 gonna be the final patch for AoD when released? What are the biggest remaining issues left that the game still has? Reading the changelog I've seen 1.11 patch managed to solve most of the dire issues previously reported with the game and 1.12 seems to be much smaller in scope and intent.not really code development, just conversion from old data (tech list) to new data (weighted Tech list). Losts of AI files to redo, a hell of textwork