Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.586
178
  • Arsenal of Democracy
  • 500k Club
for ignore one should use a preference complete/tweak value of zero if i understood Pangs comment in a different thread correct.

Yes. Here a short how-to for adaption:

Regular to be researched techs should get a preference of 100 or no value at al, because 100 is the default.
If it gets preference or is encompassed by endgoal, than it should get a preference of 150.
If it gets preference and is encompassed by endgoal, than it should get a preference of 200.
If it is in ignore, than it should get a preference of 0 for hard ignore or 10 for soft ignore.

For a tech with a preference of only 10 to reach parity a tech with a preference of 100 the later would need to suffer -90% from historic date modifier. So effectively it is ignored.

After initial adaption further refinements can occur and of course did ocur in vanilla AoD 1.11.
 

Tegetthoff

General
14 Badges
Apr 14, 2006
2.101
3
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Rise of Prussia
  • Mount & Blade: Warband
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
Ok, I can confirm that CORE 0.70.8 works with AoD patch 1.12 (Build 07). Mod-dir works and all the graphics are correct.
Of course the three files posted earlier have to be inserted.

And of course the mod runs without specific research AI.
From what I have read about 1.12 AI, the game engine will still adapt the research prioirities to the available tech teams.

Hands-off, there seems to be a tendency for GER to either run out of oil in mid 1941 and then collapse or to achieve bitter Peace.
 

MJF

Lt. General
9 Badges
Dec 31, 2005
1.378
62
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • March of the Eagles
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
I've just started exploring CORE. I can't tell the naval vessels from each other, or tell whether an infantry unit is motorized or not. Is there a way to return to the original unit counter appearances?

The map appeas to be the original map. Is this as intended?

Thanks.
 

Tegetthoff

General
14 Badges
Apr 14, 2006
2.101
3
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Rise of Prussia
  • Mount & Blade: Warband
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
Keep exploring and you will learn the difference. At game start, there are hardly any motorised units AFAIK.

The map has only very subtle changes, like a subdivision of provinces in France (Verdun area) and China plus combination of some Pacific Island provinces into one.
 

Slothrop

Corporal
4 Badges
Nov 24, 2005
30
0
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Darkest Hour
  • 500k Club
I'm playing a quite entertaining game as Italy, leader of my own faction, stealing germany's blueprints and planning my own offensive in southern france, gibraltar and tunesia in may of '40; however there seems to be a problem with the german ai, after the annexion of poland the file ai\switch/ger_air_reserve.ai is missing, the version is 1.12
 

Blecky

General
44 Badges
Aug 12, 2009
1.785
80
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Arsenal of Democracy
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
I'm playing a quite entertaining game as Italy, leader of my own faction, stealing germany's blueprints and planning my own offensive in southern france, gibraltar and tunesia in may of '40; however there seems to be a problem with the german ai, after the annexion of poland the file ai\switch/ger_air_reserve.ai is missing, the version is 1.12
attached is a missing file for Core 0.70.8, may also be required in 0.70.7. Please unzip and place in the folder
\mod-CORE2\ai\switch

It´s post # 27.
 

Quiller

Second Lieutenant
24 Badges
Aug 21, 2003
115
2
Visit site
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Arsenal of Democracy
  • 500k Club
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
Did have a closer look at the required changes - Urgh, that's a lot of textwork. It took me about 1 hour to convert the german main Ai file. There's lots more of those + a gazillion AI switch files ......
Big question : will it happen?