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Dichromate

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Teg,

As noted above, I'd like to publish the current Beta as the Gold version of 0.62 as soon as you can manage that. I have a large number of changes for a 0.70 base almost ready to go. Right now just working some Trade issues prior to commencing my own test.

mm
Hmm I was actually going to have a crack at CORE for the first time in a long time - are the fixes to the event issues in this thread fixed now?

like are you guys looking at putting out another copy very soon or would I be better of just playing as is?
 

dec152000

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Hi,

the current beta is pretty good as is and not much more will be done to it. If you want to wait a couple weeks the 0.70 Beta will be available. IT may be a bit more quirky, but it'll have a bit more material. My one full test run looked pretty good. Now doing some tweaks and will try again to confirm its ballpark for what I Want.

mm
 

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Bäh, I just noticed that someone had changed the Anschluss event 370086 and made a copy/paste error: The "where" parameters of spawned corps' and divisions need to match, or the corps' will spawn empty (as they do):

Is:
Code:
command = { type = add_corps which = "4. Leichte Division (mot)" value = land when = 576 where = 463 } # von Hubicki/Vienna
command = { type = activate_division which = 12027 value = 1108 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1108 where = -70 }
command = { type = add_corps which = "44. Infanterie-Division" value = land when = 0 where = 463 } # Vienna
command = { type = activate_division which = 12027 value = 1103 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1103 where = -99 }
command = { type = add_corps which = "45. Infanterie-Division" value = land when = 564 where = 465 } # Materna/Linz
command = { type = activate_division which = 12027 value = 1104 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1104 where = -99 }
command = { type = add_corps which = "1. Gebirgs-Division" value = land when = 0 where = 376 } # Munich
command = { type = activate_division which = 12027 value = 1105 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1105 where = -39 }
command = { type = add_corps which = "2. Gebirgs-Division" value = land when = 552 where = 377 } # Feurstein/Innsbruck
command = { type = activate_division which = 12027 value = 1106 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1106 where = -79 }
command = { type = add_corps which = "3. Gebirgs-Division" value = land when = 0 where = 460 } # Graz
command = { type = activate_division which = 12027 value = 1107 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1107 where = -79 }
Should be:
Code:
command = { type = add_corps which = "4. Leichte Division (mot)" value = land when = 576 where = 463 } # von Hubicki/Vienna
command = { type = activate_division which = 12027 value = 1108 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1108 where = -70 }
command = { type = add_corps which = "44. Infanterie-Division" value = land when = 0 where = 463 } # Vienna
command = { type = activate_division which = 12027 value = 1103 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1103 where = -99 }
command = { type = add_corps which = "45. Infanterie-Division" value = land when = 564 where = 465 } # Materna/Linz
command = { type = activate_division which = 12027 value = 1104 where = 465 when = 0 }
command = { type = damage_division which = 12027 value = 1104 where = -99 }
command = { type = add_corps which = "1. Gebirgs-Division" value = land when = 0 where = 376 } # Munich
command = { type = activate_division which = 12027 value = 1105 where = 376 when = 0 }
command = { type = damage_division which = 12027 value = 1105 where = -39 }
command = { type = add_corps which = "2. Gebirgs-Division" value = land when = 552 where = 377 } # Feurstein/Innsbruck
command = { type = activate_division which = 12027 value = 1106 where = 377 when = 0 }
command = { type = damage_division which = 12027 value = 1106 where = -79 }
command = { type = add_corps which = "3. Gebirgs-Division" value = land when = 0 where = 460 } # Graz
command = { type = activate_division which = 12027 value = 1107 where = 460 when = 0 }
command = { type = damage_division which = 12027 value = 1107 where = -79 }
It spawns all the units in Vienna (as before) and four empty corps' in the annotated provinces.
Would be nice if we could fix this for 0.70 as well.

... Oh wait, it happened in the "End of Czecho-Slovakia" events 370261 and 370262 as well:

Is:
Code:
command = { type = add_corps which = "1. Leichte Division (mot)" value = land when = 0 where = 67 } # Essen
command = { type = activate_division which = 12027 value = 1100 where = 469 }
command = { type = damage_division which = 12027 value = 1100 where = -84 }
command = { type = add_corps which = "2. Leichte Division (mot)" value = land when = 0 where = 311 } # Dresden
command = { type = activate_division which = 12027 value = 1101 where = 469 }
command = { type = damage_division which = 12027 value = 1101 where = -84 }
command = { type = add_corps which = "3. Leichte Division (mot)" value = land when = 0 where = 309 } # Cottbus
command = { type = activate_division which = 12027 value = 1102 where = 469 }
command = { type = damage_division which = 12027 value = 1102 where = -84 }
Should be:
Code:
command = { type = add_corps which = "1. Leichte Division (mot)" value = land when = 0 where = 67 } # Essen
command = { type = activate_division which = 12027 value = 1100 where = 67 }
command = { type = damage_division which = 12027 value = 1100 where = -84 }
command = { type = add_corps which = "2. Leichte Division (mot)" value = land when = 0 where = 311 } # Dresden
command = { type = activate_division which = 12027 value = 1101 where = 311 }
command = { type = damage_division which = 12027 value = 1101 where = -84 }
command = { type = add_corps which = "3. Leichte Division (mot)" value = land when = 0 where = 309 } # Cottbus
command = { type = activate_division which = 12027 value = 1102 where = 309 }
command = { type = damage_division which = 12027 value = 1102 where = -84 }
 
Last edited:

Dichromate

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Bäh, I just noticed that someone had changed the Anschluss event 370086 and made a copy/paste error: The "where" parameters of spawned corps' and divisions need to match, or the corps' will spawn empty (as they do):

Is:
Code:
command = { type = add_corps which = "4. Leichte Division (mot)" value = land when = 576 where = 463 } # von Hubicki/Vienna
command = { type = activate_division which = 12027 value = 1108 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1108 where = -70 }
command = { type = add_corps which = "44. Infanterie-Division" value = land when = 0 where = 463 } # Vienna
command = { type = activate_division which = 12027 value = 1103 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1103 where = -99 }
command = { type = add_corps which = "45. Infanterie-Division" value = land when = 564 where = 465 } # Materna/Linz
command = { type = activate_division which = 12027 value = 1104 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1104 where = -99 }
command = { type = add_corps which = "1. Gebirgs-Division" value = land when = 0 where = 376 } # Munich
command = { type = activate_division which = 12027 value = 1105 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1105 where = -39 }
command = { type = add_corps which = "2. Gebirgs-Division" value = land when = 552 where = 377 } # Feurstein/Innsbruck
command = { type = activate_division which = 12027 value = 1106 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1106 where = -79 }
command = { type = add_corps which = "3. Gebirgs-Division" value = land when = 0 where = 460 } # Graz
command = { type = activate_division which = 12027 value = 1107 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1107 where = -79 }
Should be:
Code:
command = { type = add_corps which = "4. Leichte Division (mot)" value = land when = 576 where = 463 } # von Hubicki/Vienna
command = { type = activate_division which = 12027 value = 1108 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1108 where = -70 }
command = { type = add_corps which = "44. Infanterie-Division" value = land when = 0 where = 463 } # Vienna
command = { type = activate_division which = 12027 value = 1103 where = 463 when = 0 }
command = { type = damage_division which = 12027 value = 1103 where = -99 }
command = { type = add_corps which = "45. Infanterie-Division" value = land when = 564 where = 465 } # Materna/Linz
command = { type = activate_division which = 12027 value = 1104 where = 465 when = 0 }
command = { type = damage_division which = 12027 value = 1104 where = -99 }
command = { type = add_corps which = "1. Gebirgs-Division" value = land when = 0 where = 376 } # Munich
command = { type = activate_division which = 12027 value = 1105 where = 376 when = 0 }
command = { type = damage_division which = 12027 value = 1105 where = -39 }
command = { type = add_corps which = "2. Gebirgs-Division" value = land when = 552 where = 377 } # Feurstein/Innsbruck
command = { type = activate_division which = 12027 value = 1106 where = 377 when = 0 }
command = { type = damage_division which = 12027 value = 1106 where = -79 }
command = { type = add_corps which = "3. Gebirgs-Division" value = land when = 0 where = 460 } # Graz
command = { type = activate_division which = 12027 value = 1107 where = 460 when = 0 }
command = { type = damage_division which = 12027 value = 1107 where = -79 }
It spawns all the units in Vienna (as before) and four empty corps' in the annotated provinces.
Would be nice if we could fix this for 0.70 as well.

... Oh wait, it happened in the "End of Czecho-Slovakia" events 370261 and 370262 as well:

Is:
Code:
command = { type = add_corps which = "1. Leichte Division (mot)" value = land when = 0 where = 67 } # Essen
command = { type = activate_division which = 12027 value = 1100 where = 469 }
command = { type = damage_division which = 12027 value = 1100 where = -84 }
command = { type = add_corps which = "2. Leichte Division (mot)" value = land when = 0 where = 311 } # Dresden
command = { type = activate_division which = 12027 value = 1101 where = 469 }
command = { type = damage_division which = 12027 value = 1101 where = -84 }
command = { type = add_corps which = "3. Leichte Division (mot)" value = land when = 0 where = 309 } # Cottbus
command = { type = activate_division which = 12027 value = 1102 where = 469 }
command = { type = damage_division which = 12027 value = 1102 where = -84 }
Should be:
Code:
command = { type = add_corps which = "1. Leichte Division (mot)" value = land when = 0 where = 67 } # Essen
command = { type = activate_division which = 12027 value = 1100 where = 67 }
command = { type = damage_division which = 12027 value = 1100 where = -84 }
command = { type = add_corps which = "2. Leichte Division (mot)" value = land when = 0 where = 311 } # Dresden
command = { type = activate_division which = 12027 value = 1101 where = 311 }
command = { type = damage_division which = 12027 value = 1101 where = -84 }
command = { type = add_corps which = "3. Leichte Division (mot)" value = land when = 0 where = 309 } # Cottbus
command = { type = activate_division which = 12027 value = 1102 where = 309 }
command = { type = damage_division which = 12027 value = 1102 where = -84 }
oh dam, so Germany wasn't getting those units then? thats crap.

I played a couple of vanilla 1.9 runs, as Finland and then Poland and watched what unfolded after I lost, and I was pretty impressed with the AI - some of the events didn't work so well, but I saw the Japanese AI not only invade Malaysia and Indonesia and PNG, but even make a good attempt at invading Australia - all while still fighting in China. I'm honestly really impressed by a lot of what I saw, hadn't played AOD in a while but the game really does still have a lot going for it.
 

Blecky

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It´s been quite a while since I played CORE (waiting for the new version), but IIRC the units are created correctly. The only thing is that there are empty corps that are usually disbanded the next day, so it´s not really a game breaker.
 

Zsar1

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oh dam, so Germany wasn't getting those units then? thats crap.
No, the units spawn fine, just not in the places and organisation they are supposed to spawn.

These forays into Australia, by the way, are pretty annoying as they tend to happen too soon and cost JAP valuable ground units.
... JAP's AI is not really setup to deal with the Coral Sea campaign or a hypothetical push towards IND. Sooner or later we will correct that and then mayhap AST will get into real trouble without help from their allies. But until then JAP does a couple of "cool moves" in East Asia that are all looks and none success.
 

Dichromate

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No, the units spawn fine, just not in the places and organisation they are supposed to spawn.

These forays into Australia, by the way, are pretty annoying as they tend to happen too soon and cost JAP valuable ground units.
... JAP's AI is not really setup to deal with the Coral Sea campaign or a hypothetical push towards IND. Sooner or later we will correct that and then mayhap AST will get into real trouble without help from their allies. But until then JAP does a couple of "cool moves" in East Asia that are all looks and none success.
I have no idea if it does it in CORE by the way, that was vanilla AOD.

Yeah I know they lost in AUS, but still, it's nice to see an active invasion AI and doubly nice to see that Japan actually took most of Indonesia, PNG, etc.
I remember the old days when it'd just make a landing here and there and that'd be it for the pacific war.

The actual reason for them losing is probably the atrocious infrastructure and supply situation in Northern Australia too. Realistically any invasion of Australia with less than absurdly overwhelming forces should hit the east coast of Queensland at the very least, capturing Darwin then trampling across the desert and other inhospitable low infra terrain is suicidal.
 

Zsar1

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I have no idea if it does it in CORE by the way, that was vanilla AOD.
Oh, it definitely does, even though it has high priority boni on pretty much every other province in the area.
... I do not even have 1.09 installed - were there more AI files added to steer JAP further along its historical invasion routes?
 

dec152000

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Hi,

Those unit issues got fixed in my file set quite awhile back. Might not have made the 0.62 build though.

mm
 

Dichromate

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Oh, it definitely does, even though it has high priority boni on pretty much every other province in the area.
... I do not even have 1.09 installed - were there more AI files added to steer JAP further along its historical invasion routes?
I'd last played AoD probably more than a year ago so I really don't know what's new.
Jap AI probably should have a crack at Australia if it's wildly successful since there aren't any events to force Australia out of the war if it's cut off, but any invasion should be staged from Port Morsby and should be directed mainly at the east coast.
 

Zsar1

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Jap AI probably should have a crack at Australia if it's wildly successful since there aren't any events to force Australia out of the war if it's cut off, but any invasion should be staged from Port Morsby and should be directed mainly at the east coast.
Eh, that is not the problem. (Well mayhap staging explicitely from Port Moresby might be.) If only the AI could wait until this "wildly successful" part actually comes true!
... Ach, I guess I will try something with negative province weights and test whether that breaks anything.

There is one question though for this scenario: AST or IND (first)? The latter seems to be more valuable and less troublesome.
 
Last edited:

dec152000

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Hi,

IND only works well if CHI is defeated. AST could be a target either way, but you need to be winning the naval war to have a go there.

mm
 

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I am not quite convinced about that. The hostile forces are of comparable strength (more units in IND, higher quality in AST), but in India, there are collaborationists (in-game lower revolt risk plus more resources). Should the Solomons fall, it seems logical to approach New Zealand next for an easy kill, but AST is a giant RR-driven TC-sponge.

... I think I will just let the die decide. More AI variety is a necessity and this is a easy place to provide some.

--

While I am at it, I may as well clean up the issue of East Timor, Macao and Curacao and have a question about the latter:

I wondered whether it would be more fruitful to disable the "The Cause seems lost" event for HOL and instead provide a "Surrender in Indonesia" event, so that the country (and thence a hypothetical player) could survive on that island, while most of their remaining troops join AST rather than be simply disbanded.
- This would also solve the minor issue of single-island provinces occupied by REB not attracting proper attention from JAP.

On the other hand, it may be more fruitful (or at least simple) to just have Curacao be transfered to ENG or USA similar to greenland, and HOL be annexed.

--

More bugfixing for 0.70: A couple of JAP AI files contain nonsensical values in the "invasion/target" block.
jap_backoff.ai
  • 1203 = 1000 # Tangshan
  • 1397 = 1000 # Changde
  • 1398 = 1000 # Erenhot
  • 1205 = 1000 # Beiping
  • 1225 = 1000 # Taiyuan
  • 1216 = 1000 # Jinan
  • 1208 = 1000 # Hohot
  • 1253 = -1 # Wuchang
  • 1280 = -1 # Chonquing
  • 1307 = -1 # Kunming
jap_china.ai
  • 1225 = 4000 # Taiyuan
  • 1205 = 4000 # Beiping
  • 1216 = 4000 # Jinan
  • 1208 = 2500 # Hohot
  • 1253 = 4000 # Wuchang
Those are all provinces without beaches and (with the exception of Tangshan without a port).
I assume they were supposed to be in the "garrison/province_priorities" or the country-level "target" block. There are probably more as well.

I advise simple removal.
 
Last edited:

dec152000

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Hi,

When I tried JAP as human I might have been able to pull off AST due to numerical superiority. but without defeating CHI I never could get past the historical point in Burma as the front is relatively small and became packed with IND troops. IIRC there were also some ENG units that were extremely difficult to defeat.

DEI: I have coded this up already, More concerned with making the DEI pay off for JAP than the effect in Curacao. Here's the code:

###############################################################################
# Dutch Capitulation in the DEI
# Event 580042
# CORE2 Ver 0.70
# by dec152000
###############################################################################

event = {
id = 580042
random = no
country = HOL

trigger = {
war = { country = JAP country = HOL }
AND = {
control = { province = 1355 data = JAP } # Medan
control = { province = 1358 data = JAP } # Palembang
control = { province = 1628 data = JAP } # Batavia
control = { province = 1629 data = JAP } # Tjilatjap
control = { province = 1630 data = JAP } # Malang
control = { province = 1632 data = JAP } # Soerabaja
control = { province = 1633 data = JAP } # Malang
control = { province = 1641 data = JAP } # Bandjermasin
control = { province = 1650 data = JAP } # Balikpapan
control = { province = 1653 data = JAP } # Menado
control = { province = 1656 data = JAP } # Ceram
}
}

name = "Dutch Capitulation in the DEI" # "EN580042"
desc = "The Japanese have captured all of our major defensive instalations in the Dutch East Indies. As a colonial power, we no longer have the means to resist." # "ED580042"

style = 0
picture = "Dutch_surrender"

date = { hour = 11 day = 1 month = january year = 1936 }
offset = 7
deathdate = { hour = 11 day = 1 month = december year = 1952 }

action_a = {
name = "We must submit" # "EAA580041"
ai_chance = 100

command = { type = remove_division which = 12048 value = 1101 } # Ie Divisie
command = { type = remove_division which = 12048 value = 1103 } # IIe Divisie
command = { type = remove_division which = 12048 value = 1105 } # IIIe Divisie
command = { type = remove_division which = 12048 value = 1107 } # Veiligheidsbezetting Soerabaja
command = { type = remove_division which = 12048 value = 1109 } # Territoriaal Commando Noord Sumatra
command = { type = remove_division which = 12048 value = 1111 } # Territoriaal Commando Zuid Sumatra
command = { type = remove_division which = 12048 value = 1113 } # Troepencommando Balikpapan
command = { type = remove_division which = 12048 value = 1115 } # Territoriaal Commando Celebes en Manado
command = { type = remove_division which = 12048 value = 1117 } # Territoriaal Commando Molukken

command = { type = secedeprovince which = JAP value = 1354 }
command = { type = secedeprovince which = JAP value = 1355 }
command = { type = secedeprovince which = JAP value = 1356 }
command = { type = secedeprovince which = JAP value = 1357 }
command = { type = secedeprovince which = JAP value = 1358 }
command = { type = secedeprovince which = JAP value = 1359 }
command = { type = secedeprovince which = JAP value = 1628 }
command = { type = secedeprovince which = JAP value = 1629 }
command = { type = secedeprovince which = JAP value = 1630 }
command = { type = secedeprovince which = JAP value = 1631 }
command = { type = secedeprovince which = JAP value = 1632 }
command = { type = secedeprovince which = JAP value = 1633 }
command = { type = secedeprovince which = JAP value = 1634 }
command = { type = secedeprovince which = JAP value = 1635 }
command = { type = secedeprovince which = JAP value = 1636 }
command = { type = secedeprovince which = JAP value = 1637 }
command = { type = secedeprovince which = JAP value = 1638 }
command = { type = secedeprovince which = JAP value = 1639 }
command = { type = secedeprovince which = JAP value = 1640 }
command = { type = secedeprovince which = JAP value = 1641 }
command = { type = secedeprovince which = JAP value = 1642 }
command = { type = secedeprovince which = JAP value = 1643 }
command = { type = secedeprovince which = JAP value = 1645 }
command = { type = secedeprovince which = JAP value = 1648 }
command = { type = secedeprovince which = JAP value = 1649 }
command = { type = secedeprovince which = JAP value = 1650 }
command = { type = secedeprovince which = JAP value = 1651 }
command = { type = secedeprovince which = JAP value = 1652 }
command = { type = secedeprovince which = JAP value = 1653 }
command = { type = secedeprovince which = JAP value = 1654 }
command = { type = secedeprovince which = JAP value = 1655 }
command = { type = secedeprovince which = JAP value = 1656 }
command = { type = secedeprovince which = JAP value = 1657 }
command = { type = secedeprovince which = JAP value = 1659 }
command = { type = secedeprovince which = JAP value = 1660 }
command = { type = secedeprovince which = JAP value = 1661 }
command = { type = secedeprovince which = JAP value = 1662 }
command = { type = secedeprovince which = JAP value = 1663 }
command = { type = secedeprovince which = JAP value = 1664 }
command = { type = secedeprovince which = JAP value = 1665 }
command = { type = secedeprovince which = JAP value = 1673 }
command = { type = secedeprovince which = JAP value = 1674 }

command = { type = removecore which = 1354 }
command = { type = removecore which = 1355 }
command = { type = removecore which = 1356 }
command = { type = removecore which = 1357 }
command = { type = removecore which = 1358 }
command = { type = removecore which = 1359 }
command = { type = removecore which = 1628 }
command = { type = removecore which = 1629 }
command = { type = removecore which = 1630 }
command = { type = removecore which = 1631 }
command = { type = removecore which = 1632 }
command = { type = removecore which = 1633 }
command = { type = removecore which = 1634 }
command = { type = removecore which = 1635 }
command = { type = removecore which = 1636 }
command = { type = removecore which = 1637 }
command = { type = removecore which = 1638 }
command = { type = removecore which = 1639 }
command = { type = removecore which = 1640 }
command = { type = removecore which = 1641 }
command = { type = removecore which = 1642 }
command = { type = removecore which = 1643 }
command = { type = removecore which = 1645 }
command = { type = removecore which = 1648 }
command = { type = removecore which = 1649 }
command = { type = removecore which = 1650 }
command = { type = removecore which = 1651 }
command = { type = removecore which = 1652 }
command = { type = removecore which = 1653 }
command = { type = removecore which = 1654 }
command = { type = removecore which = 1655 }
command = { type = removecore which = 1656 }
command = { type = removecore which = 1657 }
command = { type = removecore which = 1659 }
command = { type = removecore which = 1660 }
command = { type = removecore which = 1661 }
command = { type = removecore which = 1662 }
command = { type = removecore which = 1663 }
command = { type = removecore which = 1664 }
command = { type = removecore which = 1665 }
command = { type = removecore which = 1673 }
command = { type = removecore which = 1674 }

# DEI Colonial IC adjustments
command = { type = construct which = ic where = 1355 value = 1 } # Medan
command = { type = construct which = ic where = 1358 value = 1 } # Palembang
command = { type = construct which = ic where = 1629 value = 1 } # Tjilatjap
command = { type = construct which = ic where = 1630 value = 1 } # Semarang
command = { type = construct which = ic where = 1631 value = 1 } # Djokjakarta
command = { type = construct which = ic where = 1632 value = 1 } # Soerabaja
command = { type = construct which = ic where = 1633 value = 1 } # Malang
command = { type = construct which = ic where = 1640 value = 1 } # Makassar

# DEI Colonial MP adjustments
command = { type = province_manpower which = 1355 value = 4 } # Medan
command = { type = province_manpower which = 1356 value = 1 } # Dumai
command = { type = province_manpower which = 1357 value = 2 } # Padang
command = { type = province_manpower which = 1358 value = 4 } # Palembang
command = { type = province_manpower which = 1359 value = 1 } # Oosthaven

command = { type = province_manpower which = 1628 value = 7 } # Batavia
command = { type = province_manpower which = 1629 value = 7 } # Tjilatjap
command = { type = province_manpower which = 1630 value = 8 } # Semarang
command = { type = province_manpower which = 1631 value = 6 } # Djokjakarta
command = { type = province_manpower which = 1632 value = 7 } # Soerabaja
command = { type = province_manpower which = 1633 value = 7 } # Malang
command = { type = province_manpower which = 1634 value = 1 } # Madura

command = { type = province_manpower which = 1635 value = 1 } # Bali
command = { type = province_manpower which = 1636 value = 1 } # Lombok
command = { type = province_manpower which = 1639 value = 1 } # Flores
command = { type = province_manpower which = 1640 value = 1 } # Makassar
command = { type = province_manpower which = 1641 value = 1 } # Bandjermasin
command = { type = province_manpower which = 1642 value = 1 } # Pontianak
command = { type = province_manpower which = 1649 value = 1 } # Samarinda
command = { type = province_manpower which = 1650 value = 1 } # Balikpapan
command = { type = province_manpower which = 1651 value = 1 } # Palu
command = { type = province_manpower which = 1652 value = 1 } # Kendari
command = { type = province_manpower which = 1653 value = 1 } # Menado
command = { type = province_manpower which = 1656 value = 1 } # Ceram
command = { type = province_manpower which = 1657 value = 1 } # West Timor

# Stocks left behind in the DEI
command = { type = energypool value = -500 }
command = { type = metalpool value = -800 }
command = { type = rarematerialspool value = -3000 }
command = { type = oilpool value = -1500 }
command = { type = supplies value = -325 }
command = { type = money value = -130 }
command = { type = setflag which = DEI_surrender }
}
}

Invasion: Not sure what Teg was trying to do with this. Went ahad and removed those entries as well as a few other.

mm
 

Kennelly

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The British took over Curacao in May 1940 (and Aruba after the Fall of France), so the Dutch surrender in Europe event could transfer them to UK. Dutch Guiana was occupied by the USA in November 1941. This would mean the end of Netherlands on the map when DEI falls, but all the other governments-in-exile except for BEL+HOL aren't represented anyway, despite their contributions to the Allied war effort.

http://www.jstor.org/discover/10.2307/25612509?sid=21104996059181&uid=4&uid=3737864&uid=2
 

Dichromate

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I don't think Invading Australia makes sense for Japan unless it's won in China, it requires a pretty substantial commitment of troops.

Also - I dunno if remote provinces in Australia should have revolt-risk or not, or if they should be like provinces in Egypt. A lot of the central Australian provinces have basically nobody living there.
 

Hagar

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Dec, if event 580042 focuses on the DEI, could you please change the event image to "Fall_of_dutch_east_india" if you please? Which for CORE nowadays depicts the proper KNIL surrender to the Japanese forces? The "Dutch_surrender" image is intended for the Dutch surrender in Europe, as it displays a distinct urban setting (Rotterdam on May 14th, 1940, to be exact - a scene recognizable to any Dutchie, methinks: http://www.tweedewereldoorlog.nl/100voorwerpen/en/voorwerp/the-capitulation-flag/).

Which reminds me: please let me know which events are added to the 0.70 build, so I can review and adjust the imagery where needed. After the massive event imagery overhaul of 0.62.8 I'd hate to see some new snags rearing their ugly heads. :)
 
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Hagar

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The British took over Curacao in May 1940 (and Aruba after the Fall of France), so the Dutch surrender in Europe event could transfer them to UK. Dutch Guiana was occupied by the USA in November 1941. This would mean the end of Netherlands on the map when DEI falls, but all the other governments-in-exile except for BEL+HOL aren't represented anyway, despite their contributions to the Allied war effort.

http://www.jstor.org/discover/10.2307/25612509?sid=21104996059181&uid=4&uid=3737864&uid=2
Similar to the Nortraship events, that are in 0.62.8, a Dutch surrender would probably warrant a boost in merchant marine for the UK and AST, as the Dutch in total supplied around a 1.000 ships for the Allied war effort. I don't know how much of those are already covered for the Dutch surrender event, but similarly a boost is warranted for the DEI surrender.
And I do recall we had plans years ago to look into a Polish government-in-exile. That never came to be, but the Polish contribution to the Allied cause can't be downplayed... So if this area warrants some new attention, that's definitely a point-of-focus IMHO.
 

Kennelly

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Reposting from 0.62.7. :

GER events 370111,370112,370055 lack a dot at the end of the event text.
GER event 370132 should be "The Hüls Buna Plant" (it is correct in the event register).
GER event 370126 text should be changed to "Klöcknerwerke-Wintershall AG".
The oil plant "Lutzendorf" from GER 370139 seems intended to simulate the Lützkendorf oil plant operated by "Mitteldeutsche Treibstoff- und Ölwerke A.G. Kassel". However, this obviously isn't even close to Frankfurt-http://de.wikipedia.org/wiki/L%C3%BCtzkendorf
From history log: United States went with We will prepare to build DE units for the UK in EN830162 #Lend-Lease: Design Destroyer Escorts for the UK.
 

dec152000

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  • Arsenal of Democracy
Hi,

The Oil plant posting is all fixed. Was just working on those events as well. so very timely. They will now actually build the Plants rather than just adding Resources.

Also added an Event to transfer both Curacao and Paramaribo to ENG once the Dutch capitulate. Not exactly how it worked. But close enough for now.

mm
 
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