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EUG_PapaYankee

Second Lieutenant
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Mar 2, 2017
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Back to Hell, the second major expansion pack for Steel Division: Normandy 44, is now available! It features 4 new Divisions, 7 new Historical missions, 2 exclusive aces and 7 new achievements!


Back to Hell
7 historical missions, including 5 in cooperative play
: fight historically accurate battles, such as the Operation Deadstick, Operation Windsor, or Operation Bluecoat in this new set of missions designed to reproduce actual situations and order of battles on the eve of major operations. Play as the leader of one of the 11 never-seen before divisions (such as the legendary "Big Red One" - 1st (US) Infantry Division or the 1. SS-Panzerdivision "LSSAH"), and sync your actions with you allies' complementary divisions to win the battle.



4 new divisions, playable in solo & multiplayer skirmish:
  • 7th Armoured Division "Desert Rats"
  • Demi-Brigade SAS
  • 2. Panzerdivision
  • Festungs Gross-Paris
58 new units, including the famous Westland Lysander aircraft, the le.FH 16 field howitzer, the Dewoitine D.520 fighter aircraft, the Panzer IB light tank, and the 75mm SP Autocar... Use the new remote-controlled demolition vehicle Borgward IV to blow up your enemy infantry & light vehicles.



2 exclusive Ace models: Major Horst Rämsch and his Panzer IV, & the famous Major Howard, one of the first allied officer to set foot in Normandy during the Operation Overlord. Note: Major Howard will be unlocked when you'll finish "Operation Deadstick" in coop.

7 new achievements, for the "sense of pride and accomplishment".

Download Back to Hell now!
 
lobby system in this mode is totally broken.
at least for the free-update, possibly the same in the whole DLC thingee.

no matter if you setup "vs AI only" or "vs humans too"... you can choose your division, the other one can be taken by your teammate.
well... at least in theory...

in fact, the actually chosen division, it´s name and it´s icon don´t necessarely fit together.
so, you may see your division´s name is the same as your teammates. or the name of your chosen division don´t match it´s icon.

if human palyers enter the lobby, it may happen, your selected division will be changed to something else.
at least, the icon or it´s name can change.

this total mess will absolutely just confuse people, resulting in poor acceptance of this mode.

it took about 2 minutes to reproduce this bugfest.
releasing at this state? really?
 
No, why? Is it giving you more trouble than it usually does?

Asked just because had read here (on this forum) that that AI 'level' that you set when choosing 'difficulty' before skirmish - do not rise or boost AI 'tactics' or his 'mind' indeed.

That is just gave to your AI opponents bigger amount of units, and allow him earn more 'points' per minute.
 
Historical missions are just what I wanted to see in SDN:44! Thank you for your great work.
However, I should say Breakthrough needs to be overhauled like historical missions(fixed deck, multiple target points, etc), as it's almost in broken state currently and only leaves a bad impression of Scenarios.
 
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Asked just because had read here (on this forum) that that AI 'level' that you set when choosing 'difficulty' before skirmish - do not rise or boost AI 'tactics' or his 'mind' indeed.

That is just gave to your AI opponents bigger amount of units, and allow him earn more 'points' per minute.

Works that way in every game.
 
Works that way in every game.
Not quite. Some games are not complex enough to require the AI to cheat, even on higher difficulty settings. In other games, the AI cheats on any difficulty setting, even 'Easy'.

For many RTS games however, you are correct. The AI cannot get any more difficult than 'Normal', or 'Hard' (whatever that means, anyway) without resorting to cheating.

Asked just because had read here (on this forum) that that AI 'level' that you set when choosing 'difficulty' before skirmish - do not rise or boost AI 'tactics' or his 'mind' indeed.

That is just gave to your AI opponents bigger amount of units, and allow him earn more 'points' per minute.
You will have a hard time finding an RTS of similar complexity with a significantly more capable AI than what this game offers. Sure, there are outliers like Sorian AI, but if you expect that level of ingenuity from all games you buy, your game library must be pretty empty.
 
Asked just because had read here (on this forum) that that AI 'level' that you set when choosing 'difficulty' before skirmish - do not rise or boost AI 'tactics' or his 'mind' indeed.

That is just gave to your AI opponents bigger amount of units, and allow him earn more 'points' per minute.
Works that way in every game.


You not right ... Not in 'every'.

In 'Men of War: Assault Squad 2' if you ajust AI 'level' - AI play more agressive.
Take ANY shooter. There also. If you shft 'hardness', AI going to use different tactics. For example in 'Arma 3' you can ajust this parameter very smooth using slider. It affect on AI attention, sensibility, hearing, and any methods and properties that class 'ememy' having in its code.

Situation when AI commander get more units (compare to your) and having more buffs, bonuses and bisques after you rising AI 'difficulity' - this only in this game and HoI-4.
 
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No, why? Is it giving you more trouble than it usually does?

AI could do with some work on playing the objective in the new scenarios, seems to waste a lot of troops trying to build map control in places that don't matter.
 
You not right ... Not in 'every'.

In 'Men of War: Assault Squad 2' if you ajust AI 'level' - AI play more agressive.
Take ANY shooter. There also. If you shft 'hardness', AI going to use different tactics. For example in 'Arma 3' you can ajust this parameter very smooth using slider. It affect on AI attention, sensibility, hearing, and any methods and properties that class 'ememy' having in its code.

Situation when AI commander get more units (compare to your) and having more buffs, bonuses and bisques after you rising AI 'difficulity' - this only in this game and HoI-4.

As it has been said, most RTS do that. It's pretty much used in every game, hell it was already there in the first age of empires. There is no point speaking about fps, Steel Division is not a fps.
 
Liking the Historical battles.

Except is 'Operation Atlantic' working as intended?

1) When select teams in the team select screen, 1 of the player slots loads as blank on each team. Selecting them acts all screwy too when changing teams. ... Just in this mission, none of the others.
2) It's super hard as Allied. Absolute cake walk as Axis. ... All fine til turn C and the Axis gets 8x Tigers and 6x King Tigers (3 of which are even heavier KingTigers) along with 4 Panzers and loads other anti tank assets. Where as allies get 10 Shermans and 3 Fireflys. It's a massacre... poor little fella's.
 
Liking the Historical battles.

Except is 'Operation Atlantic' working as intended?

1) When select teams in the team select screen, 1 of the player slots loads as blank on each team. Selecting them acts all screwy too when changing teams. ... Just in this mission, none of the others.
2) It's super hard as Allied. Absolute cake walk as Axis. ... All fine til turn C and the Axis gets 8x Tigers and 6x King Tigers (3 of which are even heavier KingTigers) along with 4 Panzers and loads other anti tank assets. Where as allies get 10 Shermans and 3 Fireflys. It's a massacre... poor little fella's.

It's hard enough to fight Jagdpanthers in Operation Bluecoat, so it feels close to impossible to win against the King Tigers by comparison. Most of the historical battles are great, and it's fine for the Germans to get plenty of heavy tanks when attacking, but I think the availability of heavy tanks/SPGs has to be toned down for these two missions.