Doubts about the Plane Design (Has anyone figured it out?)

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Happy Trigger

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Most of the time, both, TACs (medium frame), end up with 1 Agility when doing CAS or NAV missions are active. Should I care if my aircraft, despite having speed and defense, has only 1 Agility? About electronics, a noticed, that Radio Navigation and Air-Ground Radar, give bonuses to almost all missions that a TAC can do. How much better would be a TAC doing NAV/CAS mission with these electronics, than a small frame aircraft doing the same mission, without them? Is detection and attack occurring simultaneously, or should I have a scout aircraft acquiring targets, to my bombers?
 

Descolata

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For CAS: use maxed out bomb bay and bomb clamps Small Air Frames with Drop Tanks, Dive Breaks, Self Sealing Tanks, and Armor Plates.

Smalls are more efficient than Tacs which must take Medium bomb bays which suck at CAS. All your CAS aircraft will be at the agility penalty cap, so stack Air Defense to cut Disruption and Damage.

For Naval: use Heavy Airframes with 3 Naval Strike Weapons, Air-to-Ground Radar, and Flying Boat, NOTHING ELSE.

Naval strike doesnt care about any other stat except agility and (last I checked) couldnt be intercepted, cause your CVs are too dumb to launch fighters vs a ground based attack.....

Anyways, Heavy Frames get MUCH better Damage/Strike (frontage rules i bet they never tweaked means equal planes will attack per strike), and you want to hoard agility to cut down on losses, as its the only way to do that. They also can do their own spotting due to Flying Boat and Radar. A full 100 stack can wipe out fleets and always has 100% mission efficiency.

You can add some Scouts to help with Intel which helps Detection. Use Medium Frames loaded with guns, lots of guns and armor. That should massively cut disruption and increase survivability.
 
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Findell_HOI

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Eh the Rockets are generally better for CAS but it does take a lot of research to unlock those. Also the Tier 2 Anti-Tank gun you get from the anti-tank weapon tree lets you push the numbers real high compared to the bombs which numbers are very low in comparison.
 

Descolata

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Eh the Rockets are generally better for CAS but it does take a lot of research to unlock those. Also the Tier 2 Anti-Tank gun you get from the anti-tank weapon tree lets you push the numbers real high compared to the bombs which numbers are very low in comparison.
What year are those AT guns? I generally design assuming 1936 and RARE 1940 techs (one or two can be rushed), as the war tends to pick a winner long before '44. Rocket Rails are 6 vs Small Bomb Bays which are 8 (I believe) and Rockets require 2 1940 techs, so you won't have them en mass for Barbarossa. They also have a lower Dmg/Weight ratio. The only advantage is a lack of agility penalty.

Stacking AT guns is likely the right call. Just ignore agility and max out your Ground Strike and Air Defense.
 

Findell_HOI

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What year are those AT guns? I generally design assuming 1936 and RARE 1940 techs (one or two can be rushed), as the war tends to pick a winner long before '44. Rocket Rails are 6 vs Small Bomb Bays which are 8 (I believe) and Rockets require 2 1940 techs, so you won't have them en mass for Barbarossa. They also have a lower Dmg/Weight ratio. The only advantage is a lack of agility penalty.

Stacking AT guns is likely the right call. Just ignore agility and max out your Ground Strike and Air Defense.
The good AT guns unlock from the tier 2 anti-tank weapon 1940 tech.
 

Dimmie_Dumm

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Naval strike doesnt care about any other stat except agility and (last I checked) couldnt be intercepted, cause your CVs are too dumb to launch fighters vs a ground based attack.....

You can add some Scouts to help with Intel which helps Detection. Use Medium Frames loaded with guns, lots of guns and armor. That should massively cut disruption and increase survivability.
Wait, they still allow naval strikes without having to spot the fleets first, contrary to what they promised? o_O
 
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Happy Trigger

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Wait, they still allow naval strikes without having to spot the fleets first, contrary to what they promised? o_O
I was asking myself that. This is what I discovered:

NAV Air-Ground Radar.png

In the first image, I came to the conclusion that NAV need to detect an enemy ship, before engaging it. Now, the question is, will a NAV without detection engage an enemy ship, if I have a dedicated aircraft doing Naval Patrol in the same zone? I don't know yet.
Heavy Fighter NAV.png

The second thing is, that is possible to increase Surface Detection by quite a bit, by installing Electronics in your plane. Above, I tried to design a Heavy Fighter NAV. Take a look at the Night Penalty... That's a beast of NAV.

Other question is, how electronics affect battles of Carrier x Carrier? Do they need it, or do they engage automatically against the ships in the enemy fleet?

TAC All Electronics.png

In TACs (STRs too), I observed that is possible to increase quite a bit of Strategic Bombing adding electronic too. Though, -40% of Night Penalty is mind blowing. That will probably be reduced soon.

One thing is certain, you don't need Recon Camera to detect ships. It only works in land. If you only care about seeing the enemy front line. Converting a obsolete fighter to do recon missions, may be the right answer.
 
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DarkSpiryt

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How do you design fighter to be scout if weapons block scounting mision?

1664928598350.png


You cant put recon eq to first place and when i tried use scout mission on that figher i got 0 intel.
1664928828415.png

It seems like you need to delete every weapon from plane to use scout mission.
 
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Happy Trigger

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How do you design fighter to be scout if weapons block scounting mision?

View attachment 885720

You cant put recon eq to first place and when i tried use scout mission on that figher i got 0 intel.
View attachment 885721
It seems like you need to delete every weapon from plane to use scout mission.
Because there are 2 approaches to scout. One to see what your enemy is doing before the war (you need aircrafts without weapons here), and one to see the enemy frontline and get intelligence bonuses from it (any aircraft with a Recon Camera).
 

Bossman Zero

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You're not allowed to mix weapons with the recon camera:
Code:
recon_camera = {
        abbreviation = "rca"
        category = recon_camera
        sfx = sfx_ui_sd_module_turret
        add_equipment_type = scout_plane
        forbid_equipment_type_exact_match_for_category = {
            fighter_weapon = scout_plane
            cas_weapon = scout_plane
            nav_bomber_weapon = scout_plane
            tac_weapon = scout_plane
            mine_warfare_offense = scout_plane
        }


        add_stats = {
            build_cost_ic = 1
            weight = 1
        }
        xp_cost = 2
        allow_mission_type = {
            recon
        }
    }

Just make a pure scout using the medium airframe.

Edit: You can use the recon camera with strategic bomber weapons, though that's one costly scout.
 
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