• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

PolarBearzo

Second Lieutenant
44 Badges
Dec 24, 2014
196
108
  • Europa Universalis IV: Third Rome
  • Supreme Ruler 2020
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Cities: Skylines - Parklife
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I have a few ideas on making the game more interesting.

1)Missions usually are just a quick way to get a little bonus. But I have an idea that could make them more interesting.

Instead of just one goal, for example, conquering a province, it could have a goal of first claiming the province, and then conquering the province, each with their own benefits. That way it's not just, get a mission, finish it, choose another mission, etc. etc.

This isn't a big change, but I feel it's a way to make the missions more interesting.

2) This is a bigger change, but I think that the top world border should be expanded up, to make it possible to land troops in the Kara Sea to invade Siberia without going all the way through Russia. This northern area should have an "Arctic Sea" penalty that makes ship attrition much higher (with all those glaciers).

3) Pacific Natives. There were many Pacific natives. The Aboriginals, the Yap, the Polynesians, and the New Zealand natives. Adding a few inland provinces in Australia could allow the Aboriginals to migrate around the coast, and New Zealand natives could migrate around New Zealand.

But, the Polynesian natives could have the ability to build ships and colonize nearby islands, or migrate to those islands.

4) Change Basetax mapmode to Development. This is a small change I've seen many other people talk about, so I decided to include it in my list.

EDIT: More ideas!

5) British provinces & cultures! Northern Scotland could be its own culture group with the Irish, and that would be Gaelic. Welsh could go either way. Cornwall could be split into Cornwall and Devon, and they could be Cornish culture, and be on either British or Gaelic.

Anglo-Saxon could be a culture that could appear if say, a German nation conquers England, and that would be Germanic, and could form an Anglo-Saxon union.

Back to Britain, new provinces could be in the Highlands, maybe Glasgow, and in Ireland, England could have a less dominant position by giving the Irish each one or two more provinces.

6) Balkan changes + new countries (revolters). My idea is that there could be cores for Neopatria in Thessaly, Makedonia in Macedonia (and possibly Skopje). Albania should be a bit smaller, and an area of them would go to the Venetians. And, of course, a tag in Euboea.They should all be able to form either Byzantium or Greece.
 
Last edited:
  • 4
Reactions:
Upvote 0

Cthetheslayer

Proxenos
66 Badges
Apr 28, 2015
199
77
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Necroids
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
I have a few ideas on making the game more interesting.

1)Missions usually are just a quick way to get a little bonus. But I have an idea that could make them more interesting.

Instead of just one goal, for example, conquering a province, it could have a goal of first claiming the province, and then conquering the province, each with their own benefits. That way it's not just, get a mission, finish it, choose another mission, etc. etc.

This isn't a big change, but I feel it's a way to make the missions more interesting.

2) This is a bigger change, but I think that the top world border should be expanded up, to make it possible to land troops in the Kara Sea to invade Siberia without going all the way through Russia. This northern area should have an "Arctic Sea" penalty that makes ship attrition much higher (with all those glaciers).

3) Pacific Natives. There were many Pacific natives. The Aboriginals, the Yap, the Polynesians, and the New Zealand natives. Adding a few inland provinces in Australia could allow the Aboriginals to migrate around the coast, and New Zealand natives could migrate around New Zealand.

But, the Polynesian natives could have the ability to build ships and colonize nearby islands, or migrate to those islands.

4) Change Basetax mapmode to Development. This is a small change I've seen many other people talk about, so I decided to include it in my list.

EDIT: More ideas!

5) British provinces & cultures! Northern Scotland could be its own culture group with the Irish, and that would be Gaelic. Welsh could go either way. Cornwall could be split into Cornwall and Devon, and they could be Cornish culture, and be on either British or Gaelic.

Anglo-Saxon could be a culture that could appear if say, a German nation conquers England, and that would be Germanic, and could form an Anglo-Saxon union.

Back to Britain, new provinces could be in the Highlands, maybe Glasgow, and in Ireland, England could have a less dominant position by giving the Irish each one or two more provinces.

6) Balkan changes + new countries (revolters). My idea is that there could be cores for Neopatria in Thessaly, Makedonia in Macedonia (and possibly Skopje). Albania should be a bit smaller, and an area of them would go to the Venetians. And, of course, a tag in Euboea.They should all be able to form either Byzantium or Greece.
I love the pacific native idea, I have been wanting that for a while.
 

AndrejK

Major
1 Badges
Aug 6, 2015
798
420
  • Crusader Kings II
Well having Creek arquebusiers or Incan axemen in Tonga would be strange.

Also since when does Christian Ethiopia field Muslim archers?
This makes no sense. If we are lazy enough let's make their stats the same but replace "Muslim" with "Ethiopian"
 

PolarBearzo

Second Lieutenant
44 Badges
Dec 24, 2014
196
108
  • Europa Universalis IV: Third Rome
  • Supreme Ruler 2020
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Cities: Skylines - Parklife
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Well having Creek arquebusiers or Incan axemen in Tonga would be strange.

Also since when does Christian Ethiopia field Muslim archers?
This makes no sense. If we are lazy enough let's make their stats the same but replace "Muslim" with "Ethiopian"

Ethiopian would kindof be like Anatolian. A few nations. Probably Ethiopia, Kaffa and Semien if it spawns.

You forgot about Welsh, which should be British culture.

Yes.
 

Cthetheslayer

Proxenos
66 Badges
Apr 28, 2015
199
77
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Necroids
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
It would be the same thing as the North and South american tech.
No it couldnt be, because the pacific natives migrated yes, but they also had ships that up until i think it was the 12th century were either on par or better than the european ones.
 

Cthetheslayer

Proxenos
66 Badges
Apr 28, 2015
199
77
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Necroids
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
Ethiopian would kindof be like Anatolian. A few nations. Probably Ethiopia, Kaffa and Semien if it spawns.



Yes.
Hm, I would like to think that ethiopian tech would get cheaper over time or once portugal discovers them, because historically portugal helped them to become more modern.
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.457
38.915
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Instead of just one goal, for example, conquering a province, it could have a goal of first claiming the province, and then conquering the province, each with their own benefits. That way it's not just, get a mission, finish it, choose another mission, etc. etc.

This isn't a big change, but I feel it's a way to make the missions more interesting.
I suggest that you should provide a better example, then, because the one you've picked makes me go "that isn't any more interesting than the status quo".