As much as I would like that, I don't think we're going to get that level of control. The reason is mostly that programming the AI to handle that would be a pretty major task. As far as I can tell, the AI does not really have a concept of targeting a movement order on empty space. Fleets ordered to a system may hang out in empty space and move around a bit because of an aggressive stance, but other than that, any movement order the AI gives has a fleet/ship/structure/colony as target. The sole exception are defense stations.
My suggestion was meant to make it relatively easy for the AI to handle, since it's just a binary choice between moving towards or away from the enemy, based on a very simple criteria, a battle it has a very low probability of winning. It's not quite as easy, since one side may use multiple fleets, but you get the gist.
Would it be so bad if the AI didn't have that kind of control, but just continued to manage battles the way it always has? It has many advantages already, including the ability to multi-multi-multi task and react instantly to anything a human might do, and frequently comes into battle with a preponderance of strength. If we get a chance to exercise a little human ingenuity it might increase the 'fun factor'. Well, at least for human players, at least. But as far as I know, we still buy most of the games, not the AI.