"Not the boring all races BB with same slots....
That System works great in Star Ruler 2 and i see really not why not here.
Would it not just lead to "Boring same best ship design" ?
I am curious, as Ihave not played star ruler.
"Not the boring all races BB with same slots....
That System works great in Star Ruler 2 and i see really not why not here.
Might have been the warp cooldwown, mind you, i did not move the admiral far. But I have never noticed much of a delay, so it might have been to short a distance.
With over 500hrs and around 70% of the achievements, i doubt i mistook warp cooldown for the admiral's own
I could be wrong, but i find it more likely that it was patched (no idea why though), and would even go as far as considering it might be disabled by a bug.
I have about the same, and I look at wrong stuff all the time
I spent all yesterday achievment hunting trying to make all the nations Xenophile, instead of pacifists.... (luckily it turned out well)
Edit: Moved the ship a bit further (on a fresh map, still not a great distance, just a few jumps out), still switched imediatly
There's some balance issues but there's also a ton of room for clever design and counterplay.Would it not just lead to "Boring same best ship design" ?
I am curious, as Ihave not played star ruler.
Would it not just lead to "Boring same best ship design" ?
I am curious, as Ihave not played star ruler.
Haha, yep. Honestly i've been trying to avoid the "easy way" of getting the achievements and got them all on Huge/Large galaxies so far. I've been dreading that one for that very reason.
I guess i should cut the crap and do the same with the few problematic ones
And back on topic, i will further test the admiral swapping cooldown by loading one of my lategame saves and trying a more long-distanced swap later today. Will post any updates i find.
Interesting consept, not sure it would be right for stellaris, but still a very cool concept. I would love more atachments to alteast the larger ships.nope, you set in Star Ruler 2 the Ship Form with the outside Armor..inside you build than Wepons, Power Plants, Hangars for Support Vessels (you design them too btw but they dont have Hyperspace) Hyperspace and Sublight Engines, Crew Quartiers, Bridge (depends where they are they may go hit by shoots that penetrate Shield and Armor and damage/destroyed) and much more things Stellaris dont even have.
With all that no 2 Designs are same....the one may prefer big guns, the other hundred corvettes or a mix, it also matters what place you use for the components and that you have no armor at sublight engine exhausts so you may want many weapons here etc cc
Point is, what Stellaris does with 1000 Ships is done here with 1 Ship (much less lag) and not only there much more options what you actually build, those ships are few and you actual see them as ships (and their crews) and not only as a blinky point inbetween hundred other ships that you even dont scroll in to minimize lag
Haha, yep. Honestly i've been trying to avoid the "easy way" of getting the achievements and got them all on Huge/Large galaxies so far. I've been dreading that one for that very reason.
I guess i should cut the crap and do the same with the few problematic ones
And back on topic, i will further test the admiral swapping cooldown by loading one of my lategame saves and trying a more long-distanced swap later today. Will post any updates i find.
I'd rather see anti-zerg mechanics. Cleave or AE damage is the simple one to counter massive fleet size while % based damage would counter the use of all large ships. My personal preference is for some sort of bonus to accuracy or maybe even firing speed based on relative total size, such that an enormous single doom stack is easier to shoot at justified on the rationale that there's so many more available targets.
i think a way better solution were going away from fleets of countless ships.
Like in Star Ruler 2, lets build only 1 Basis Ship that can be fitted in a way to being Carrier, Battleship, having support ships etc..basically flying Base in Space with its own support Fleet but not going overboard.
And since its so big and expensive you need to ressources of (design decison..1 System per Ship etc...) , also since its so big only 1 at same time per system allowed (well think yourself something out, its not important why only that^^).
The design goes bigger and with better Tech as your tech incrases.
That would solve some problems at once...you go away of Doomstack of hundred or thousands ships, the overall numbers of ships in galaxy decrase much, especially since the support ships stay docked in their Mothership as long no combat (aka lower lag in endgame), even a smaller empire can still be dangerous with his Ship and devensive installations in a System so that mutiple attacks may be necessary, also easier management (for AI too) and finally amyby Ships and Crew you carry for as they exist long and are unique not only Corvette Nr. 259 that you spam-build.
Not to mention that it allows truly unique designs as you can build in what and how you like as long enough space and energy inside so that a superior design can beat other ships while atm always the bigger stack wins in the end even with lower class weapons as long it significant outnumbers the enemy (say hi to doomstack). Not the boring all races BB with same slots....
That System works great in Star Ruler 2 and i see really not why not here.
A bit of the problem as I see it: We kinda want grand space battles, and we kinda want a war that is not one battle.