You might be right about that, but I still think admirals need to gain experience much faster. Could end up being an annoyance, but some may like having that immersion.In this game, where leaders are pretty temporary and the leader cap is low, tying it to admiral skill would be a poor choice. It would mean you have to micromanage and reorganise your fleets every time one died of old age.
Maybe be able to set them to train in times of war at the cost of some influence per tick?
I kind of agree, on second thought I don't really like scaling it with navy cap, since then larger empires would somehow inherently get an advantage to command and control, which doesn't really make sense.Also making it proportional to your fleet cap doesn't really fix the problem at all, it just means you have N doomstacks where N is the proportion of fleet cap in each one.
I agree, though the balancing game with max fleet cap (plus admiral trait modifiers) will have to be played by the devs.Making it a fixed number of fleet cap would be better, eg. a late game max tech fleet can contain no more than say 125 fleet cap, then fleet compositions actually become important because you have to think what you're going to put in that cap and how it's going to beat another equivalent size fleet.