But.. no. Again. I am in the middle of reading the Honorverse books. Sure, there are large fleet movements at times. But they are NOT Doomstacks. Just large deployed fleets that serve specific purposes.
The Third Battle of Grayson. The Fourth of Grayson. The Battle of Trevor's Star. All of those involved a massive fleet, but also every single one of them was staged as part or an overall strategic plan that involved other Task Forces coordinating. This is not an example of "Doomstack Wrecking Ball".
Problem is, a 'regular fleet' in the Honorverse is the size of a doomstack in Stellaris. Yes in the earlier books when she is lower in rank and it is peacetime they are small pickets of 1 or 2 ships, but when they kick off the war in 'The Short Victorious War' they go to huge fleets of ships, and in 'Honor Among Enemies' when she gets assigned to Buships she makes them even larger by the implementation of LACs as standard fighter craft (I would say spoiler alert but really the books have been out since the '90s). It's one reason that the Honorverse mod (
http://steamcommunity.com/sharedfiles/filedetails/?id=755421777) starts you out with a ship control value of 200 right from the get go with no systems colonized and has research that amps that up even more.
Also the AI in Stellaris only ever uses Doomstacks, there is perfect information of everywhere you can reach, and the Crisises are huge independent doomstacks of 15k-20k CV fleets.
What they really need to do is amp up the fleet control value to start you out in the 100-200 range, stop the AI from only using doomstacks, and reduce the information of ships in your area to be delayed. Where you don't know where they are//have been until days after they've passed through except in places that already has ships. Basically you should only be able to gain presence information on areas that you have a fleet presence, and then get 'notices' that a 'fleet' passed through/entered an area so many says after it has already entered, and only in those places with sensros. That would go a long way to fixing things.
They also need to allow you to do raids on systems without full out declaring war. I should be able to raid and destroy a mining station in the backwaters of an empire with their only information being 'someone has destroyed your mining platform', and vice-versa. Unfortunately I think that would also take an AI to handle that simply would be too hard, if not impossible to do. You should also be able to set up stations outside of your 'area of influence' . If I am waging war on someone and I land troops on whatever colony they have in the system and destroy their stations I should be able to build new stations to support the war effort.
Really it seems like they tried to use 'ground based' combat for a 4x which really doesn't work. The game is fantastic but the more I play it and the more you make me think of these things Cik, the more it stands out.
Perhaps what needs to happen is that colonies and frontier outposts should give a large projected area of control as they presently due; however, perhaps also fleets should project an area of control over whatever system they are in independent from the colony AoC (are of control) and which overrides extended Colony, and system AoC. Basically it would work something like this:
local non-occupied Colony AOC > Station AoC in non-colony AoC > Fleet AoC > Station AoC in neutral area > AoC in Colony influence area
Personallay I think if you land troops and take a colony it should immediately turn the system to your AoC and all stations there to you, if you are in an enemy system without a colony but with enemy stations and you destroy those stations it should make that system under your AoC for as long as your fleet is there. Mining and research stations should also project their own AoC rather than requiring a colony or frontier outpost.
Great, thinks Cik, now I am seeing all kinds of issues with their implementation the more I talk to you

. I still love the game, but they really would do better by scrapping the current AoC, conflict, and revising the fleet size systems.