Look what I highlighted
As i said, that is false. By all accounts there is no advantage in a doomstack. There has rarely ever been one. Taking realistic naval warfare as an example justifying that claim proves it wrong.
Look what I highlighted
What exactly do you mean by that ?
A nation spreads its navy all across the waters or space they need to defend or operate in. In some seas, or sectors there are more then others but in no case would a nation send all combat assets to one place. The basis of a doomstack has no tactical value in reality, and shouldn't have one in Stellaris.
As i said, that is false. By all accounts there is no advantage in a doomstack. There has rarely ever been one. Taking realistic naval warfare as an example justifying that claim proves it wrong.
You only <<spread>> your fleet when the opposing fleet as been more or less incapacitated or they will overwhelm you weakened fleet
you never said this in the first place
And no realistic advantage to bringing more firepower and support in space (even at sea) .......
On a nation against nation scenario both sides would have their fleets mostly concentrated, but never clumped. IRL it is for reasons such as intelligence, and patrol. Upon contact the various squadrons will reinforce the main fleet in battle.
Yet Stellaris is not IRL, field recon does not exists, and various stations aren't that important to patrol. These makes Stellaris different from IRL, which is why in the name of realism we need to tweek things here and there to make it play out realistically.
However, even in reality there is no major doomstack fleet, but several large ones. Each given a zone to operate in, for efficiency and coverage reasons.
- Concentrated fleet in one seazone, battlespace, solar system = doomstack
- Well you "reality<gameplay" argument is off please explain further
- I don't know the actual composition of a fleet but if a fleet is designed to control the sea against a major opposition it will be a doomstack ( ex: china+russia vs us jap uk)
Reads my last reply. We are way off on doomstack definitions.
The issue in the Honorverse is travel time. And I still say that if you want to fix doomstacks right away, you do it with travel time. After all, what good does it to me to blow up my enemy's worlds and orbitals if I don't leave a fleet for defense? But in Stellaris, it's too easy to just zip across the border, cause some mayhem and get back in plenty of time to defend your own worlds.
For me they can make Flagships (like the Titan) that spawn with a random aura. (very limited on number, even only 1)
The travel time issue is why the U.S. has fleets stationed around the world, as the British did before them....And I still say that if you want to fix doomstacks right away, you do it with travel time. After all, what good does it to me to blow up my enemy's worlds and orbitals if I don't leave a fleet for defense? But in Stellaris, it's too easy to just zip across the border, cause some mayhem and get back in plenty of time to defend your own worlds.
It's possible the new "outside your borders" travel time increases will help with this, of course.
Moved, but still - sync your steam account. There's a friendly link in my signature with a how-to.Register your copy of Stellaris, and post this in the Stellaris corner of the forum.![]()