I mean..."Doomsday" is a big word. There are many different ways such a thing can be archived.
So...how about we start a collection of what we want to see?
I think that Doomsday weapons should be split into different categories just like ethos-based buildings
why? well...would a fanatic pacifist empire use big bad nukes to purge planets? i dont think so.
So, here are some ideas that could maybe fit
Militarist: They like war, but that doesnt mean that they are also purgers. Sometimes they just want to conquer other empires, right?
So obviously something offensive would fit here...something that allows then to conquer systems or turn a fight around...
Pulsar - Channeling the power of a Star to target another system. Enemy Stations and Ships inside that system take damage over time, so you can freely conquer it.
Pacifist: For them a Defensive tool would fit, something that shows warmongers that their path of violence is wrong...
The Mirror - A station that creates a huge field (similar to a wormhole station) in which enemy fire is reflected back to the attacker. The mirror itself is unarmed and can be easily destroyed.
Spiritualist: When i think about spiritualism i always have to think about propaganda, faith and conversion. So why not giving them exactly that?
The Avatar - A Ship that grants strong buffs and at the same time converts disbelievers. When it is stationed inside a friendly system, productivity, ethic diversion and happiness is increased. When stationed in an enemies system its the exact opposite. On top of that a planet that is fully converted to the Avatars ethos switches ownership.
Materialist: Ressources and Science, what could fit for that?
How about a huge factory?
A factory that can produce like 4 ships at the same time, train armies in a fraction of time, while using less ressources than usual (like a spaceport with the ship modules). It would also benefit from all the other production related researchs you have (like fleet academy)
Xenophobe: Well THEY hate Xenos. They love purging and slavery.
The Purger has just one goal, wipe out the Xeno Scum. When this ships is in the same system as your fleet, your fleet receives boni to damage and defense when fighting against Xenos. Also when the Purger is ordered to bombard a planet it releases a biological warhead that purges the population over time (you can select which type of purge you want)
Xenophile: They are the exact opposite. They want to be friends with everyone else
So, how about a propaganda network that does exactly that? When this station is build it will send out broadcasts over the Hyperlane network, slowly converting everything on its path to the same ethos as the owner. When a system is fully converted it spawns a faction, giving the owner the option to completely convert or liberate that one system.
Purifiers: Well for them a big evil all destroying weapon would fit.
A ship that can travel into a system, charge up its weapon over a long time (while it costs a lot of energy to activate and maintain) and once it is fully charged...it wipes out every living thing in the system. turning planets into tombworlds in the process. So better protect this weapon while it charges...or destroy it as fast as you can when its used against you
No idea what could fit for Egalitarian and Authoritarian.
Obviously there are other ways too, maybe just a single one for all of them, maybe just a few like one per weapon-type (Energy, Kinetic, Missile), or one per playstile (offensive, friendly)
So...how about we start a collection of what we want to see?
I think that Doomsday weapons should be split into different categories just like ethos-based buildings
why? well...would a fanatic pacifist empire use big bad nukes to purge planets? i dont think so.
So, here are some ideas that could maybe fit
Militarist: They like war, but that doesnt mean that they are also purgers. Sometimes they just want to conquer other empires, right?
So obviously something offensive would fit here...something that allows then to conquer systems or turn a fight around...
Pulsar - Channeling the power of a Star to target another system. Enemy Stations and Ships inside that system take damage over time, so you can freely conquer it.
Pacifist: For them a Defensive tool would fit, something that shows warmongers that their path of violence is wrong...
The Mirror - A station that creates a huge field (similar to a wormhole station) in which enemy fire is reflected back to the attacker. The mirror itself is unarmed and can be easily destroyed.
Spiritualist: When i think about spiritualism i always have to think about propaganda, faith and conversion. So why not giving them exactly that?
The Avatar - A Ship that grants strong buffs and at the same time converts disbelievers. When it is stationed inside a friendly system, productivity, ethic diversion and happiness is increased. When stationed in an enemies system its the exact opposite. On top of that a planet that is fully converted to the Avatars ethos switches ownership.
Materialist: Ressources and Science, what could fit for that?
How about a huge factory?
A factory that can produce like 4 ships at the same time, train armies in a fraction of time, while using less ressources than usual (like a spaceport with the ship modules). It would also benefit from all the other production related researchs you have (like fleet academy)
Xenophobe: Well THEY hate Xenos. They love purging and slavery.
The Purger has just one goal, wipe out the Xeno Scum. When this ships is in the same system as your fleet, your fleet receives boni to damage and defense when fighting against Xenos. Also when the Purger is ordered to bombard a planet it releases a biological warhead that purges the population over time (you can select which type of purge you want)
Xenophile: They are the exact opposite. They want to be friends with everyone else
So, how about a propaganda network that does exactly that? When this station is build it will send out broadcasts over the Hyperlane network, slowly converting everything on its path to the same ethos as the owner. When a system is fully converted it spawns a faction, giving the owner the option to completely convert or liberate that one system.
Purifiers: Well for them a big evil all destroying weapon would fit.
A ship that can travel into a system, charge up its weapon over a long time (while it costs a lot of energy to activate and maintain) and once it is fully charged...it wipes out every living thing in the system. turning planets into tombworlds in the process. So better protect this weapon while it charges...or destroy it as fast as you can when its used against you
No idea what could fit for Egalitarian and Authoritarian.
Obviously there are other ways too, maybe just a single one for all of them, maybe just a few like one per weapon-type (Energy, Kinetic, Missile), or one per playstile (offensive, friendly)
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