Rewrite the scripted events as a situation. Especially for people who are doing it spoiler-free, having an idea of how far along the situation you are will make playing this less of a "ok, exactly how desperate is it?" game.
Towards the end of the situation, remove the influence cost to abandon the homeworld. As it stands, a last politician stays behind and dies, which is a bit silly.
Have events that offer to evacuate your capital population to other colonies occur. This should help AI with this origin not suck.
Towards the end of the situation, remove the influence cost to abandon the homeworld. As it stands, a last politician stays behind and dies, which is a bit silly.
Have events that offer to evacuate your capital population to other colonies occur. This should help AI with this origin not suck.