Doomdark's remarks re: relations in the CK2 developer video

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RedRalphWiggum

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For those who haven't seen it, Doomdark talks about howe relations in CK2 are not merely a scale of -200 - +200, but are affected by specific events, attitudes of characters and so on.

Is there any way this concept could be adapted for other games, EU4 or maybe Vicky? There are just some things the 'scale' model cannot represent, it would be cool to see a new system along the lines of what Henrik describes.
 

SAS

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I could see it in a EUIII type game for rulers but I don't see it as a good addition for Vicky.
 

SAS

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I think it could work exceptionally well for Vicky. Instead of rulers having opinions of other rulers, political parties would have opinions of the party in power in other countries.

I was thinking about the people but the party idea is not that bad.
 

RedRalphWiggum

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I was thinking about the people but the party idea is not that bad.

I don't think it should be the entire basis for diplomacy but it, along with a few other factors would make for real depth... imagine how cool it would be if each population had one foreign country it was 'pro' and one it was 'anti', and this would also give modifiers to diplomacy
 

JakopDalunde

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It could be a great addition to Vicky, to make international relations a bit more stable and based on realpolitik.
 
Last edited:

ashandresash

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I agree it could be a great feature to add... making the relations -/+200 to evolve into a more qualitative issue would be great.

Though talking about Vicky, I think it is realpolitik what it has to be represented... and for realpolitik, political ideology is indeed a non-factor to take in account. It would be like representing that your enemy enemies are more likely to become your friend.
 

RedRalphWiggum

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I agree it could be a great feature to add... making the relations -/+200 to evolve into a more qualitative issue would be great.

Though talking about Vicky, I think it is realpolitik what it has to be represented... and for realpolitik, political ideology is indeed a non-factor to take in account. It would be like representing that your enemy enemies are more likely to become your friend.

Realpolitik is great for most of the game, but I really think there should be some mechanism to make at very unlikely that a bourgeoise dictatorship and a proleterian dictatorship will be allies.
 

Kriegsspieler

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Realpolitik is great for most of the game, but I really think there should be some mechanism to make at very unlikely that a bourgeoise dictatorship and a proleterian dictatorship will be allies.
I agree. It ought to be possible to devise a reasonable algorithm that permits consideration of ideology.
As for Doomdark's original comments, I sometimes think that some innovations introduced in one Paradox game are actually intended for another. Wouldn't you agree?
 

RedRalphWiggum

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I agree. It ought to be possible to devise a reasonable algorithm that permits consideration of ideology.
As for Doomdark's original comments, I sometimes think that some innovations introduced in one Paradox game are actually intended for another. Wouldn't you agree?

Well I think they are often adapted for other games, yes. The Clausewitz engine and the fact that all the games are map-based means that if something works well in one game, it can be brought over to another and adapted, like how the national focus was.
 

RedRooster81

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I think that it would be a good idea to adapt it to other periods. Maybe not make it the only measure, but for Vicky2 abolitionist countries could get a boost to relations with each other at least for say a decade, static boost in relations for same type of government (monarchies vs. republics?) and ruling ideology.