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Al. I. Cuza

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Well, all agent gains in EU3 are independent from country size, so you can´t fault Paradox from being consistent. Also, while larger empires have more manpower, it also requires a larger bureaucracy to run. Finally, as mgistrates IMO represents governmental influence, you could argue that a smaller nation´s central government has an easier time meddling in local affairs than a global empire.

Exactly. Only valid criticism here is the lack of naval tradition. This is due to the fact that naval wars are often decided by a single battle, so the tradition gained is negligible.
 

Asmodeous

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Very unbalanced indeed. What chance do France and Ming have against Aachen with this new building system?

France can include all of Europe (eventually) into their Sphere of Influence and increase the amount of magistrates they get per year to 5 or 6. Aachen can't really include anyone for hundreds of years. France will never have enough to build up ALL of their provinces, but they really don't need to, they make enough money and have enough manpower that it's not as important.
 

knul

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France can include all of Europe (eventually) into their Sphere of Influence and increase the amount of magistrates they get per year to 5 or 6. Aachen can't really include anyone for hundreds of years. France will never have enough to build up ALL of their provinces, but they really don't need to, they make enough money and have enough manpower that it's not as important.
I agree with you, my statement was a sarcastic one.

What a lot of people ignore is that however many magistrates small countries (say less than 10 provinces) is that they run out of space. It´s entirely possible for a large nations to have dozens of lvl 6 buildings, something that´s completely impossible for a small country, let alone an OPM. Giving larger countries even more magistrates would make things even easier for larger countries.
 
Jun 30, 2007
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Why horses are as quick as foot soldier?

At long distances horses are as fast as people. Only in short distances, like on the battlefield they really make their speed worth.
Why do you think they chose a runner and not a person on a horse to deliver the message from the marathon battle in old greece?
Because a good runner is a fast as a horse on a marathon level, and a cavalry army also has to take their supplies with them, which is on waggons, just the same as in normal infantry armies.
 

Jasonkp

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In the hopes of derailing the incoming horse vs. human derailment, I'll post the key point that was made:
a cavalry army also has to take their supplies with them, which is on waggons, just the same as in normal infantry armies.
Troop movement speed is regulated by the slowest moving parts of the regiment, i.e. the supply wagons and the camp followers. A regiment of cavalry moves strategically the same speed as a regiment of infantry.
 
Aug 31, 2011
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In the hopes of derailing the incoming horse vs. human derailment, I'll post the key point that was made: Troop movement speed is regulated by the slowest moving parts of the regiment, i.e. the supply wagons and the camp followers. A regiment of cavalry moves strategically the same speed as a regiment of infantry.

In the hopes of derailing the incoming horse vs. human derailment, I'll post the key point that was made: Troop movement speed is regulated by the slowest moving parts of the regiment, i.e. the supply wagons and the camp followers. A regiment of cavalry moves strategically the same speed as a regiment of infantry.

The speeds are close, but IRL it would vary. In many cases (swamps, rocky terrain) infantry would be faster, because they take up less space, don't require as much in the way of baggage/fodder and can perform engineering duties. Certain types of cavalry army, however, such as the Mongol/Turk horsemen, who use small, mainly foraging ponies and feed themselves partially on injured or otherwise superfluous ponies, are much, much faster than infantry units.

But I do think that, in general, European footmen and heavily armored horsemen are going to move at about the same rate on paths and roads, which is presumably what they're following when not in combat.
 

Ivashanko

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(Fit) humans are faster than horses and they accelerate faster. Horses can maintain high speeds for longer than (most) humans, and carry more weight while running.

...What? The reason horses divisions don't move much faster is because of the supplies they need to carry to use in battle, not because humans can run faster than horses.
 

Grubnessul

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...What? The reason horses divisions don't move much faster is because of the supplies they need to carry to use in battle, not because humans can run faster than horses.

Not on short distances. But on long distances, humans are actually quite fast.
 

safferli

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Because this is going so much off-topic already... http://en.wikipedia.org/wiki/Man_versus_Horse_Marathon

Cavalry were faster than Inf up until HttT, I believe. That was changed to avoid the exploity "move all-Cav to annihilate army" move. Plus, cavalry armies do not actually move faster on a strategic level than infantry. Actually, slower if in rough weather/terrain.
 

unmerged(106498)

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I think it really depends on the cav. Light cav which was prevelant everywhere outside of Europe was substantially faster than infantry. Europe with its heavy cav on the other hand was quite slow. Nobility needs creature comforts after all, and it just doesn't do to fight in rusty armor with a faded tassel on your helmet, so squires and such had to go with the cav, along with tons of crap that had nothing to do with fighting.
 

Taylor

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I've said it before, but the solution is simple (for the cav thing): give different cav regiment types different speed!
 

Jazumir

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I agree that the building system is artifical and abstract. It's hard to accept that they represent actual buildings (the king has to build markets? Roads are destroyed if conquered?), yet nothing in-game indicates what they are supposed to be if not the named building itself.

I would advise people to see the building names more like suggestions or tips for your own explanation, otherwise the system makes no sense. You could for example imagine that the church build by the `heir dies event` is something like the Eleanor crosses. Okay, it´s not strictly a church, but it´s a monument that inspires people and has impact.

While I agree that the building probably should be named differently, I have to admit that I personally wouldn´t know a system that would be that much better.

Odd, cause you guys have just laid all the elements out there on a silver plater.

Why not differiate between the actual buildings, costing money, on the one hand, and gaining (and maintaining) close govermental control over them via magistrates on the other? The former gives one bonus (and set of events), the later another...