EU was great when first appeared. Reasonable diplomacy, interesting warfare, simple yet realistic economical simulation. EU2 added quite a bit, with flexible country selection and domestic sliders. EU3 up to Napoleon's Ambition improved once again on already great game. DW added a bit but made things worse with overcomplicated economical system and magistrates.
Why on Earth should huge country have similar amount of able men like a tiny nation? Why should simple build orders split into fraction, like it happened with tier 1-6 buildings? Why horses are as quick as foot soldier? Why naval power is mostly irrelevant and naval tradition is more or less a myth (unless you're in exploration phase)?
I've played EU Rome Gold for couple of weeks and really enjoy it. Simple comparing to EU3, nice tweak in colonization, same problem with navies, cool loyalty system.
Why so many games go in direction of unnecessary detalization and over-complication? MoO, HoM&M, Age of Wonders and now EU3.
Maybe I missing a point thinking that managing small details is tedious and boring?
Why on Earth should huge country have similar amount of able men like a tiny nation? Why should simple build orders split into fraction, like it happened with tier 1-6 buildings? Why horses are as quick as foot soldier? Why naval power is mostly irrelevant and naval tradition is more or less a myth (unless you're in exploration phase)?
I've played EU Rome Gold for couple of weeks and really enjoy it. Simple comparing to EU3, nice tweak in colonization, same problem with navies, cool loyalty system.
Why so many games go in direction of unnecessary detalization and over-complication? MoO, HoM&M, Age of Wonders and now EU3.
Maybe I missing a point thinking that managing small details is tedious and boring?